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Corvette CANNON LOCATOR updates

kevinatlanta

Sailor
Storm Modder
Here's a fix for the Corvette "only 3 rear cannons" problem. This should work with all versions of the build - 13.0 or higher. If you are using a 13.x or a pre-14.alpha6 build version, and some of the ships are missing from your build, you can just not install that particular ship's GM model.

It's available on the PA FTP or from here -> <a href="http://www.pafiles.com/potc/KevinAtlanta/Corvette_Cannon_Locators_FIX_KevAtl_v2.zip" target="_blank">Corvette Cannon Locators FIX link</a> .

11-02-2007: UPDATED TO VERSION 2 WITH NEW LINK ABOVE.

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Corvette ship model (.gm) CANNON LOCATOR updates:
Version 2 - updated November 02, 2007

Almost all of the corvette based ship models (32 cannons) did not have
the correct number of stern (rear) cannons (they only had 3 rear cannons).
This was due to a missing locator and without a locator, cannons will not
fire. This update fixes that problem and cleans up the numbering scheme.
You can now verify that the cannons work properly by firing the stern
cannons while on deck, and counting the balls flying (or listening for
the "booms").

NOTES:
- Remapped cannon locators for all Corvettes
- Fixes stern (rear) cannons - was 3 cannons, it now has the correct
  number of 4 cannons
- Remapped numbering scheme (_1 to _32) instead of old scheme which
  was all over the place.

Updated ".gm" models with 32 cannons are included for: Corvette1, Corvette2,
Corvette3, Corvette4, Corvette4_44, Corvette5, Corvette5_44, Corvette6_50,
CorvFrig1, and CorvFrig2_50.  

Exception: new Corvette1_47 has 30 cannon locators and was re-numbered.
YOU SHOULD ALSO UPDATE YOUR "Ship_init.c" FILE FOR THE "Corvette1_47" MODEL
TO REFLECT 30 CANNONS INSTEAD OF 32.

INSTALLATION INSTRUCTIONS:
Copy files to your game directory with file structure intact, i.e.,

    RESOURCE/MODELS/Ships/xxyyzz

If you are using any build MOD earlier than 13 Update 3, then some of the
models are N/A and you can skip installing them.

ALWAYS MAKE A BACKUP OF ANY FILES YOU ARE REPLACING!!!

Enjoy!

VERSION 2 -->> KevinAtlanta (KevAtl) 11-02-2007 <<--
VERSION 1 -->> KevinAtlanta (KevAtl) 10-09-2007 <<--<!--c2--></div><!--ec2-->

I've been playing with Inez Diaz TOOL and this is my first little project. Hopefully soon, I can figure out how to add additional cannon models and fix some other ships with problems.

kevin

UPDATED 11/02/2007 - Version 2
 
Excellent! Thanks a lot! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

BTW: I also applied your fix to the French Corvette. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Version 2 is now available and should be used instead of Version 1 of this fix.

Some of the corvette cannons did not work well in BuildMOD 13. That has been corrected, as well as fixing the Corvette1_47 (Escalated Sloop of War) to match the cannons/locators to 30 instead of 32.

kevin
 
Thank you very much! Will you also be releasing your fixed ropes for some of the ships?
 
<!--quoteo(post=219953:date=Nov 2 2007, 07:44 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 2 2007, 07:44 PM) [snapback]219953[/snapback]</div><div class='quotemain'><!--quotec-->Thank you very much! Will you also be releasing your fixed ropes for some of the ships?<!--QuoteEnd--></div><!--QuoteEEnd-->

Thats a BIG TIME Work-In-Process. I was thinking of going through the Build 13.x ships one-by-one and trying to clean up the rigging errors. It will probably be a while before I can dedicate some time to that project though.

kevin
 
WOW! That will be quite a project! Today I started work on putting the additional flags from the Russian mod on the ships in our game. Also I might hyjack some of the custom rigging the Russians have made. Perhaps that will fix it on some ships already?
 
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