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Unconfirmed Bug CTD every time after telling companion captain you're flying a different flag

ExtincE

Sailor Apprentice
Hey Guys!

I've noticed that my game CTD's every single time when sailing at sea, going to a companionship's deck, talk to their captain, say you're gonna fly a different flag because of dangerous waters and then travelling back to your own ship.

This happens 100% of the time. The game always CTD's when in the loading screen whilst traveling from companion's deck back to my own ship. But only after doing the different flag dialogue with the captain.

The only way around it is by going to shore or more somewhere, then travel to the captains cabin, mention it, go back to shore, and then travel to your own ship.

This happened both in the previous build version as in the current one.

Is this a known bug? I know an easy solution, but I always forget about it.. When asking for work in the tavern, just simply always say to the companion in the tavern that you'll raise false flags after accepting the job, just in case.
 
So it doesn't happen when you talk to the companion captain, but don't choose the "false flags" option?
That's... Really weird! That dialog option only sets a character attribute.
It doesn't even call any functions at all. :shock
 
I'm not sure actually, didn't try that! Next time I'm doing an escort quest I'll try that to see what happens.
 
So it doesn't happen when you talk to the companion captain, but don't choose the "false flags" option?
That's... Really weird! That dialog option only sets a character attribute.
It doesn't even call any functions at all. :shock
So I got another escort mission, went to my ship, started sailing, instantly moored again, traveled to companion ship, talked to captain (said I'll get you to your destination asap) and traveled back to my ship and started sailing, went fine.

Then repeated the exact same process, and it CTD'd without an error message or anything. So I guess it appears either way. Not sure if only happens with escort ships or also with companion ships, only have 1 ship myself atm.
 
Now I have another weird bug.. My crew keeps mutying with excellent morale, while I have 10 leadership, claiming I dont have food or rum. While my officers say I have enough for over 600 days of food and rum just 2 or 3 days before that.
I am then forced to fight my 'crew' (i barely have any, so only 1 mutying crew member appears) kill that crew member, who is carrying 180k of gold for some reason, and am stuck on the deck of my ship.. there is the map icon in the quick access menu in the top left corner, but hitting F3 doens't do anything. I also can't access any other part of my ship. I can just reload a save of 2 days earlier with the same result 2 days later.

Leave Saint Pierre at 26-07-1750 with 200 days worth of rum and food on board (10 crew members), pay crew salary at 01-08-1750, crew mutinies 02-08-17650 with high morale and im mysteriously out of rum and food, i can only choose to fight the crew. 1 crew member appears, who has 180k of gold upon dying, the mutiny is over and I'm stuck on the deck of my ship.. wut?

Also no mention of the mutiny in ship/captains log.


Again reloaded the save from 26-07-1750 and what my crew says my rations are and what the game says in the top left corner on the world map are 2 very different things.
It says: Food qty 20, rum qty 10, good for 33 days.

One day later it says Food qty 7, rum qty 5. good for 12 / 14 days.

Another day passes and it's food Qty 2, Rum 1, good for 3 / 4 days. I moor at Charlestown port and go to the store *that very same day* and it says i have neither food OR rum at all anymore. We've been out 3 days. What the....?
 
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And the pirate lady doesnt forget again either in the new build. But she doenst always 1-hit kill regardless of what you wear/do/skills are anymore, so that seems to be different.

However she keeps crying you're not a pirate even when you've hoisted the pirate flag and are neutral with pirate faction.. i guess she just always does that until you officially join the brotherhood or something? lots of bugs and glitches in a short time lol.
 
And both in last and current build version completing a fetch quest for a gunsmith does not unlock the expert marksman ability :(
 
CTD after talking to companion: if it happens again, please post "compile.log", "system.log", and "error.log" if it exists.

Food/rum/mutiny: do you have any companion ships? Especially, is an escort quest in progress? I do know escorted ships never bother to stock their food and rum, so they're dependent on your stocks, which may be why your stock is going down faster than it should - especially if you only have 10 crew and the escorted ship probably has a lot more.

Mary Wood: I've still no idea why she isn't resetting for you, and have done nothing to her code. Indeed she only recognises you as a pirate if your "served nation" is pirate. This will happen if you started the game under a pirate flag, you've committed enough acts of piracy to get yourself branded as a pirate, or you join the pirates officially at Nevis. Otherwise you may be flying a pirate flag and they might not actively hate you but you're still not one of them. Mary Wood is not fooled by a false pirate flag!

Fetch quests / Expert Marksman: when you completed the quest, did you get the money reward and +2 reputation?
 
Food/rum/mutiny: do you have any companion ships? Especially, is an escort quest in progress? I do know escorted ships never bother to stock their food and rum, so they're dependent on your stocks, which may be why your stock is going down faster than it should - especially if you only have 10 crew and the escorted ship probably has a lot more.
That does sound dodgy. Either those ships should get the required stock OR they should be exempt from the food and rum consumption.
 
CTD after talking to companion: if it happens again, please post "compile.log", "system.log", and "error.log" if it exists.

Food/rum/mutiny: do you have any companion ships? Especially, is an escort quest in progress? I do know escorted ships never bother to stock their food and rum, so they're dependent on your stocks, which may be why your stock is going down faster than it should - especially if you only have 10 crew and the escorted ship probably has a lot more.

Mary Wood: I've still no idea why she isn't resetting for you, and have done nothing to her code. Indeed she only recognises you as a pirate if your "served nation" is pirate. This will happen if you started the game under a pirate flag, you've committed enough acts of piracy to get yourself branded as a pirate, or you join the pirates officially at Nevis. Otherwise you may be flying a pirate flag and they might not actively hate you but you're still not one of them. Mary Wood is not fooled by a false pirate flag!

Fetch quests / Expert Marksman: when you completed the quest, did you get the money reward and +2 reputation?
I've made a new topic in order to more coherently and less chaotically describe the encountered bugs.

I was having a nice playing session yesterday that I didnt want to really interrupt to make detailed logs of bugs/glitches encountered, but encountered one after the other in quick succession. So in order to not forget to report them at all, I've made a mess of this topic. New topic is listed above, with more detailed explanations and answers.

In short: no companion ships or escort mission was active at the time.
No logs get created when game CTD's with the talking to escort captain CTD
Mary Wood: no clue why this happens either. Didn't the first time I installed the Build Mod and played Nathaniel's storyline, but it did later in Free Play and now again in Nathaniel Hawk's playthrough. Clean install.
Fetch quest: yes, I did get the reputation increase and the cash reward. Ability remains locked, saying to complete a fetch quest for a gunsmith. Maybe it only works with very particular gunsmiths? Like the pirate fort gunsmith and the New Granada ones, and none of the others for example?

It didn't work for me in the previous build version either, though unsure for which gunsmith I did the quest then. Current version I did it for the Martinique gunsmith.

The Tailor, Store, Merchant and Apothecary fetch quests do trigger their corresponding skill unlocks.

All also mentioned in the new, more organized topic.
 
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