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    Maelstrom New Horizons


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CTD Problem

Audessy

Landlubber
I just got build 14 alpha 8 installed and running. Everything seems to work fine but as soon as I go from the map screen to sea near the shore of Redmond it CTD's in the middle of loading. I checked all over but I can't search CTD. Searching with the word crash is a bad idea too.

That was under nathaniel hawk's scenario. I play as Blaze Devlin who starts out in Redmond and I can leave and enter redmond fine. Does this make any sense?

If I play as Blaze Devlin or others there is no tavern owner, shipwright, merchants or governor.


Error log.

<u></u>

<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Undeclared identifier: ISLAND_02_COLONY_01
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function must return value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function 'LocationInitQuestLocations' stack error
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateTempQuestEnemyCharacters' not found
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateGameCharacters' stack error
RUNTIME ERROR - file: Characters\init\Officers.c; line: 1007
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Characters\init\Officers.c; line: 937
function must return value
RUNTIME ERROR - file: storyline\standard\\Characters\init\Officers.c; line: 937
function 'CreateOfficersCharacters' stack error
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Invalid Expression
COMPILE ERROR - file: Locations\init\QuestLocations.c; line: 11
Undeclared identifier: ISLAND_02_COLONY_01
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function must return value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function 'LocationInitQuestLocations' stack error
RUNTIME ERROR - file: storyline\standard\quests\both_reaction.c; line: 325
Missed array index
RUNTIME ERROR - file: quests\quests.c; line: 414
invalid index -1 [size:1750]
RUNTIME ERROR - file: quests\quests.c; line: 414
function 'CharacterFromID' stack error
RUNTIME ERROR - file: characters\characters_login.c; line: 195
Using reference variable without initializing
RUNTIME ERROR - file: characters\characters_login.c; line: 195
AClass ERROR n1
RUNTIME ERROR - file: characters\characters_login.c; line: 195
function 'ChangeCharacterAddressGroup' stack error
</div>

Compile log

<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 352 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 480
Gauging: models
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 42 entries.
InitGreetings: created 247 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 680
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 500 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 42 entries.
InitGreetings: created 247 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
==> BuildSettings: New settings applied
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 42 entries.
InitGreetings: created 247 entries.
InitTalks: created 20 entries.
SETTING MUSIC:
==> BuildSettings: New settings applied
Init character names complete.
Gauging: start new game
Gauging: ng iface
Gauging: periods
Gauging: start NPC init
Gauging: done NPC init
::Completing characters initialisation - CHARACTERS_QUANTITY = 232::
Gauging: done second pass through char array
Gauging: characters
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 680
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 500 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 42 entries.
InitGreetings: created 247 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: ng initgame stop
Gauging: start reinit
Gauging: preprocessor
InitModels: Total number of models: 480
Gauging: Models
Gauging: nosave
Gauging: RM mod and rumors
Gauging: shipberthing
Gauging: CRs
Gauging: KR mod
Init character names complete.
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: FBQ
Gauging: reinit stop
running qcase beg
Gauging: initial relations
Gauging: characters groups
Gauging: load mch in first
Made change of cabin and deck parameters for Lugger1
!!! Reload to 602
ItemLogic: On load location Tutorial_Deck
ItemLogic: found 0 buttons
Gauging: done load mch in first
Started with tutorial.
SETTING MUSIC: music_gorod_2
LAi_type_actor_EndDialog -> LAi_type_actor_Reset
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 602
reload_island_index = -1
reload_location_index = 593
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Whr_UpdateWeather start weather update Time: 10:24
Whr_UpdateWeather finish weather update
ItemLogic: On load location ShipDeck1
ItemLogic: found 0 buttons
SETTING MUSIC: music_spokplavanie
locator_name = boatr lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 593
reload_island_index = -1
reload_location_index = 92
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Whr_UpdateWeather start weather update Time: 10:24
Whr_UpdateWeather finish weather update
ItemLogic: On load location Oxbay_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\Antidote
ItemLogic -> randItem spawn: no model for item Oxbay_port.indian4
::: QUESTMOVIE: StartQuestMovie func call
::: QUESTMOVIE: StartQuestMovie func complete
::: QUESTMOVIE: start in Tut_StartTalkInPort
SETTING MUSIC: music_eng_town
IT ch Oxbay_Street_merchant_1 has no items tree
IT for Oxbay_Street_merchant_1, town Oxbay size 805, raw quality set to 1
IT tradetype checked street, now Stall
IT tradetype assign to chr, now Stall
IT for Oxbay_Street_merchant_1, quality set to 1
IT dropped low quality weapon (blade1-1) in favor of higher quality (blade1+1)
IT dropped low quality weapon (blade2-1) in favor of higher quality (blade2+1)
IT dropped low quality weapon (blade4-1) in favor of higher quality (blade4+1)
IT dropped low quality weapon (pistol1-2) in favor of higher quality (pistol1)
IT dropped low quality weapon (pistol1-1) in favor of higher quality (pistol1+2)
IT traded with trader 1 times
IT traded with trader 2 times
::: QUESTMOVIE: EndQuestMovie func call
::: QUESTMOVIE: EndQuestMovie func proceed
::: QUESTMOVIE: end in Tut_ReloadToOxbay
</div>
 
It looks like there is a little error in line 11 of quest locations that does it. You should send Short Jack Gold an PM since he has modified that code for the quest. (I am no coder so I can't help you there <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )
 
By the looks of it, you didn't install Build 14 Alpha 8 properly.
Please follow the installation instructions and remove the PROGRAM en RESOURCE\INI folders prior to installing.
The <i>ISLAND_02_COLONY_01</i> code is not in Alpha 8 at all.
 
Reinstalled. Seems to be working fine now. For some reason I missed the thingy in the instructions to remove those folders. Thanks Pieter! I also had to run Setup.exe from the POTC cd in compatibility mode for windows 98. Otherwise the stock version wouldn't even run. Build 13 kept fixing it so I just went with it. Not knowing there was probably some underlying errors. I tried it a couple weeks ago and the screen would always stay black after starting a game. YES I remembered to remove the 3 folders that time.

Really sorry about forgetting to remove program and resource/ini folders. Very noobish of me.
 
It can happen to the best of us, I assure you.
Actually I forgot to do it myself some times when I was testing the installation process. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
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