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    Maelstrom New Horizons


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Bug "Custom" Player Type Not Taking Effect

its like when its switching to the loading new game screen itl show the outline of the custom class box then switch to the loading screen and load the new game
 
Thanks for the info. That's probally whats happening. I will try to look into it as soon as I figured out where to look exactly :p.
 
That screen popping up sounds bizarre; I DEFINITELY never saw that. :shock
 
Probally because your computer is to fast :p.
Does anyone know which file has the interface or commands which are used here?
 
The character skills are set up in PROGRAM\INTERFACE\select_storyline.c:
Code:
  // PB: Apply Player Type -->
   if(AUTO_SKILL_SYSTEM)   SetupPlayerType();
   for (int s = 0; s < SKILL_MAX; s++) {
     CharSkills[s]     = tmpCharSkills[s];
     CharBonusSkills[s]   = tmpCharBonusSkills[s];
   }
   // PB: Apply Player Type <--

And then actually applied in PROGRAM\Characters\characters_init.c:
Code:
  // PB: Apply Player Type -->
   for (int s = 0; s < 10; s++) {
     string skillname       = GetSkillName(s);
     ch.Skill.(skillname)     = CharSkills[s];
     ch.Skill.(skillname).bonus   = CharBonusSkills[s];
   }
   // PB: Apply Player Type <--
Perhaps tmpCharSkills and tmpCharBonusSkills are not being updated properly or something.
 
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