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did someone build already times a city?

That site I just posted contains some pictures from historical buildings.
The "beursgebouw" is like a merchant building, shown in the picture Thomas posted.
 
<!--quoteo(post=329528:date=Jun 16 2009, 12:36 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 16 2009, 12:36 PM) <a href="index.php?act=findpost&pid=329528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That site I just posted contains some pictures from historical buildings.
The "beursgebouw" is like a merchant building, shown in the picture Thomas posted.<!--QuoteEnd--></div><!--QuoteEEnd-->

Yes i know but i need pictures from the beursgebouw.

from the WAAG you´ve postet some usable pictures, that can i model.

i found only the "beursgebouw" from belgium.
 
You´re actually very good at making buildings, yo ho ho. Are you using the ingame textures or custom textures?
I found a way to export/import the stuff I make in Valve Hammer to both .max and .obj via SoftImage|XSI, but I am rusty and it doesnt export the textures, just the structures.
 
I'm not finding much on that beursgebouw either. Maybe Thomas has some more. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
Do also check out those various towers on the page I posted. There's links to some more at the bottom.
But the one thing that'd be important for Amsterdam is the canals. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
@peter

i use the original AoP Textures.
When export to .obj/.max the texture coordinates are not lost. load it to 3ds and lay it over the model.

@pieter

i work on realizing the canals/grachten but nothing looks good enough for me at the moment. i have to add TownWalls and canals but i dont find the right form.
i´ll check the link.
 
need a little help.
i found this about the "WAAG". te picture shows it anno 1612.

<a href="http://www.raremapsandbooks.com/index.php?main_page=product_info&products_id=8981" target="_blank">de waag</a>

which version should i model??
 
Good question; not sure myself. I recall there did use to be some sort of squarish building in front of the Palace on the Dam in earlier times.
 
De Waag

<a href="http://img35.imageshack.us/i/dewaag2.jpg/" target="_blank"><img src="http://img35.imageshack.us/img35/6968/dewaag2.jpg" border="0" class="linked-image" /></a>

<a href="http://img35.imageshack.us/i/dewaag3.jpg/" target="_blank"><img src="http://img35.imageshack.us/img35/443/dewaag3.jpg" border="0" class="linked-image" /></a>

<a href="http://img35.imageshack.us/i/dewaag4.jpg/" target="_blank"><img src="http://img35.imageshack.us/img35/2197/dewaag4.jpg" border="0" class="linked-image" /></a>

<a href="http://img35.imageshack.us/i/dewaag5.jpg/" target="_blank"><img src="http://img35.imageshack.us/img35/9269/dewaag5.jpg" border="0" class="linked-image" /></a>

<a href="http://img35.imageshack.us/i/dewaag6.jpg/" target="_blank"><img src="http://img35.imageshack.us/img35/8430/dewaag6.jpg" border="0" class="linked-image" /></a>

but where is the right position for it??
 
This is just wonderfull. Yo ho ho, you're making fantastic work!

Don't you guys think it could be time to PM back captain Carceres?
 
perhaps you cuold make it slightly bigger. But the postition is right. I am really looking forward to stroll through those streets.
 
Looks very good Yo Ho Ho! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
Indeed we could send a PM to Captain Caceres and see if he's interested in showing up again.
 
For the first time i stop modeling the town and release it for the coding crew. the finish town is in my ftp-folder.
i must finish two ships and lay the next one on keel.

<a href="http://img188.imageshack.us/i/town7.jpg/" target="_blank"><img src="http://img188.imageshack.us/img188/6799/town7.jpg" border="0" class="linked-image" /></a>

i hope for us that we can do something with it.
 
Its fantastic that this can finally be done. You drowned the poor villagers <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Can you make any building and structure you want and add it? Did you not meet any limitations to this?
 
really promising <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I hope there's an appropriated background available in the game files tough <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
No limitations, i think i can add the "Chrysler Building".
I had no problems, the town ground is greater than the original.
Only the walks are a mystirious for me!?
the "Path" must be coded. the right height of the town too.
there exists a locator model, its a triangle, with the locators of the lights, peoples, officers, shops, shopcameras, shop sounds etc.

the background must be modeld, but thats simple to do.
 
Isn't the patch somehow related with the grass generator? I recall something like that from the messages from Mr. Zaitsev.
 
Yohoho: I am making some texture sets for medieval buildings at the moment. I think some of them would match a medieval city and some of them would match a late 1700th century city as well. Not one particular city, though. Would you be interested in some?

Would someone know, if we can use alphablending on buildings for windows and how they should be compressed?
 
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