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differents dialogs depending on the main character

zorglub

Privateer
Storm Modder
I was translating some dialogs files when I bumped into Bernardo Gamboa_dialog.h . You know, that's the one who kidnaped the daughter of the dutch that gives you the 'unique' Nicolas Sharp Saber.
I began to think that in this situation Jack Sparrow wouldn't have chose "I'm here on business.", or
"I'm here on behalf of the governor.", but "What? This isn't my ship?! Sorry - my mistake!"

It could be good if the dialogs could change depending on what character your playing. For exemple, in case you'll be playing with Jack Sparrow, that could look like that :

Bernando Gamboa : "Tell me, what are you doing on my ship?!"
Jack : "What? This isn't my ship?! Sorry mate - my mistake! I'll be gone..." (other links disabled)
Jack's officer or whatever : "But? Captain! You're not going to rescue that girl after all?..."
Jack : "Uh? A girl? What girl?... What are you talking about. (to Bernando G) You're not a girl, aren't you? No well, I'm leaving..."
Bernando Gamboa : "I see! That dog sent you to steal his hussy back! Well, you're going to regret you ever came here!"
Jack : (whatever)
then fight


I think it is possible, with those kind of check in the .c files : if(Pchar.id == "Blaze") for exemple. (I found this in Everard Gordon_dialog.c)
But I don't know if in the latest build you chose between differents characters or just different 3D apparence for blaze, at the begining of the game?



Thinking of witch, this check could also allow to make specific quests for each kind of character... No but I think you're already aware of all that.

By the way, Pieter, do you know which dialogs files has been changed in the Build 13 that you're ending, compared to the last version that can be downladed on your site? That's because we've (well mostly I've) finaly started the translating work some days ago (55 dialogs translated on over 328 for now), and that will help, and prevent us from having to translate some files twice.

AR! But why is this in AOP forum?! I though it was going in the PotC one ! What happen?!? Did I mess up something?
 
This should be possible, but it would be a LOT of work. Also: You must check PChar.model. PChar.id is ALWAYS "blaze".

To prevent you from losing translation work, use WinMerge when the next update is released. I don't know exactly which files were changed.

I moved the thread to the Build Alpha & Brainstorming forum now. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Thanks Pieter for moving it at the right place ...

<!--quoteo(post=163615:date=Sep 25 2006, 06:58 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 25 2006, 06:58 AM) [snapback]163615[/snapback]</div><div class='quotemain'><!--quotec-->
PChar.id is ALWAYS "blaze".
<!--QuoteEnd--></div><!--QuoteEEnd-->

As I thought... But I had made an experiment one day : I had try to play one of my officer in stead of the usual captain. So I had written some things (based on the danielle-kill-you-with-a-dagger animation)and tried it.
That was for the spy-in-oxbay quest. My character (a Ralph Fawn looking one) had been sinking dozen of French ships neer Falaise de Fleur, where he had build a pirate campement. So he WAS well known, whatever said the stupid Redmond Governor. So I couldn't imagine him walking in a french-occupied town! He would have been imediatly recognised!
So I had written some things to send tiny Rys Bloom in stead. It worked... more or less. It was much more complicated that I thought, (as Rys Bloom hadn't got Ralph-looking blaze's quests running for exemple) and I discovered the 'if(Pchar.id == "Blaze")' at that moment. But it was shure buggy, I didn't keep that.


For WinMerge, I shall see...
 
<!--quoteo(post=163671:date=Sep 25 2006, 11:00 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Sep 25 2006, 11:00 AM) [snapback]163671[/snapback]</div><div class='quotemain'><!--quotec-->
can you posts screens of the dialogs???
<!--QuoteEnd--></div><!--QuoteEEnd-->

Sorry, I didn't quite get what you wanted?
 
<!--quoteo(post=163911:date=Sep 26 2006, 10:23 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Sep 26 2006, 10:23 AM) [snapback]163911[/snapback]</div><div class='quotemain'><!--quotec-->
sorry i mean where you can see how you do the quest with rys bloom.
<!--QuoteEnd--></div><!--QuoteEEnd-->


Oh but... I think I deleted most of it, and the remaining musn't have survived to the reinstalling of the latest build version a few days ago. And anyway I don't know how to post a picture on this forum... But if you want, I can tell you how I did more precisely or/and re-write it back and try it again, using print screen key from times to times.
 
No, it's not <i>that much</i> of work, as far as I remember I must have written something only in four files (questReation, rys bloom dialog .c file, the blaze one and one of Oxbay tavern keeper.)
But why do you want screenshots? I mean, it wouldn't be that clear...

You could see much more if you try to play by yourself with a similar stuff. You could send me some of your PotC files, I write the thing, and I send it back to you, or I try again to rewrite it with mine, post the thing here, you add the lines in your files, and look at it ingame.


And if I may ask, why are you interested in this little thing? Do you like the idea of switching Pchar during the game? (I do!) For exemple, it could be possible, after having sunk the Black Pearl, to choose if you want to continue playing with Nathanel or whoever is your current main character, or to switch to Danielle, but she will restart her carreer quite low, as she wouldn't have any ship nor crew... Or it could be possible, when your main character die, to make your first mate becoming the new captain. For the Rys Bloom thing, the idea was to send an officer at your place in case of risky quests, but it appear to be really buggy and more difficult to do.
 
That is quite an interesting idea. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Oh Pieter, a last thing (that you may know): I relized while translating dialogs files that there were a lot of unused ones, and the interesting thing is that a lot of them seems to be related to Danielle. You know that before PotC was released, we were told that we would be able to chose between Danielle and Nathanael as a main character. That means they had written down (or started to) a second main quest, that they must have completly disabled later. The only things left seems to be those dialogs files.
What I wanted to say is that somebody could re-write this forgotten quest, by looking at those files, and with his own imagination. If someone is willing to, that is... The idea would be to have this 'new' main quest in stead of the in-game one if you choose Danielle as your main character as the begining of the game (of course give to Danielle the 'protodanielle' beautifull textures, not those green ones!!! )


I'm not asking anyone to do that, I'm just saying that if somebody wanted to work on this (or have already started), he could help himself with those dialogs. I'm shure I'm certainly not the first one who thought at that, am I?
 
There have been lot of quests that were disabled in the original game and were finished and enabled for the Builds. A new main quest would be very nice, but it would be a MAJOR undertaking. Especially because you'd have to change the character.id of the main character and character.id == "blaze" is used in several parts of the game, I think, so all these would need changing as well.

In general: Good idea, but requires a lot of work. Not sure if anyone would want to work on it.
 
i love the idea of custom dialogs for each character, depending on the person you choose at the beginning of the game [only the famous ones, like Captain Jack Sparrow]. i can imagine it's difficult, but think about the result. comic relief character? Jack Sparrow or James Hook. intelligent, determined character? Will Turner. cruel, heartless evil character? Barbossa! <img src="style_emoticons/<#EMO_DIR#>/jackhat.gif" style="vertical-align:middle" emoid=":j2" border="0" alt="jackhat.gif" />

also, the idea of controlling other crew members in risky quests is a very good idea from my point of view. overall a brilliant set of ideas. i wish anyone willing to seriously improve the build mod good luck! i am really looking forward to it if it's possible.
 
I am raising this one from the depts. With the new storylines we CAN do this. But unfortunatly we only have these quests in the standard version. I am now adding these stockquests also to the Jack Sparrow quest. The first one I ported (was no big deal) was Toff his Daughter quest. I am going to adjust some details of the quest though.

I am also busy with making some differnt Governor models. We don't have many of them and for example, the spanish ones are all 16th century/ early 17th century ones. So I made some 17th/18th century ones to replace them in the time span 1670- 1780. Here is the first screen of a french governor:
Joseph Claude Le Moigne II: Grandson of Joseph Claude Le Moigne!
<img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/JosephClaudeLeMoigneII.jpg" border="0" class="linked-image" />

All the models are done now, but I am going to release it in one package, with new nation relations for the Jack Sparrow quest and some side quests. (Maybe turning the Bartolomeu quest in something with a French Pirate <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />)
 
firstly, i'm for the idea. it would make the game more immersive, anyway.

secondly, i like that skin! the screenshot in general, in fact.
 
Nice ideas. I like where this thread is going.

Cap'n Drow
 
Good job, Thomas!
Would it be a possibility for you to add (some) the stock game side quests
to PROGRAM\QUESTS\quests_common.c?
That way they'd be available in ALL storylines.

And good work on the skins too!
It'd be great if all governors had a different look! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
There's some interesting ideas here. And we certainly DO need to add a whole bunch of side-quests to the common quest file instead of having them in the standard storyline only.
 
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