I was translating some dialogs files when I bumped into Bernardo Gamboa_dialog.h . You know, that's the one who kidnaped the daughter of the dutch that gives you the 'unique' Nicolas Sharp Saber.
I began to think that in this situation Jack Sparrow wouldn't have chose "I'm here on business.", or
"I'm here on behalf of the governor.", but "What? This isn't my ship?! Sorry - my mistake!"
It could be good if the dialogs could change depending on what character your playing. For exemple, in case you'll be playing with Jack Sparrow, that could look like that :
Bernando Gamboa : "Tell me, what are you doing on my ship?!"
Jack : "What? This isn't my ship?! Sorry mate - my mistake! I'll be gone..." (other links disabled)
Jack's officer or whatever : "But? Captain! You're not going to rescue that girl after all?..."
Jack : "Uh? A girl? What girl?... What are you talking about. (to Bernando G) You're not a girl, aren't you? No well, I'm leaving..."
Bernando Gamboa : "I see! That dog sent you to steal his hussy back! Well, you're going to regret you ever came here!"
Jack : (whatever)
then fight
I think it is possible, with those kind of check in the .c files : if(Pchar.id == "Blaze") for exemple. (I found this in Everard Gordon_dialog.c)
But I don't know if in the latest build you chose between differents characters or just different 3D apparence for blaze, at the begining of the game?
Thinking of witch, this check could also allow to make specific quests for each kind of character... No but I think you're already aware of all that.
By the way, Pieter, do you know which dialogs files has been changed in the Build 13 that you're ending, compared to the last version that can be downladed on your site? That's because we've (well mostly I've) finaly started the translating work some days ago (55 dialogs translated on over 328 for now), and that will help, and prevent us from having to translate some files twice.
AR! But why is this in AOP forum?! I though it was going in the PotC one ! What happen?!? Did I mess up something?
I began to think that in this situation Jack Sparrow wouldn't have chose "I'm here on business.", or
"I'm here on behalf of the governor.", but "What? This isn't my ship?! Sorry - my mistake!"
It could be good if the dialogs could change depending on what character your playing. For exemple, in case you'll be playing with Jack Sparrow, that could look like that :
Bernando Gamboa : "Tell me, what are you doing on my ship?!"
Jack : "What? This isn't my ship?! Sorry mate - my mistake! I'll be gone..." (other links disabled)
Jack's officer or whatever : "But? Captain! You're not going to rescue that girl after all?..."
Jack : "Uh? A girl? What girl?... What are you talking about. (to Bernando G) You're not a girl, aren't you? No well, I'm leaving..."
Bernando Gamboa : "I see! That dog sent you to steal his hussy back! Well, you're going to regret you ever came here!"
Jack : (whatever)
then fight
I think it is possible, with those kind of check in the .c files : if(Pchar.id == "Blaze") for exemple. (I found this in Everard Gordon_dialog.c)
But I don't know if in the latest build you chose between differents characters or just different 3D apparence for blaze, at the begining of the game?
Thinking of witch, this check could also allow to make specific quests for each kind of character... No but I think you're already aware of all that.
By the way, Pieter, do you know which dialogs files has been changed in the Build 13 that you're ending, compared to the last version that can be downladed on your site? That's because we've (well mostly I've) finaly started the translating work some days ago (55 dialogs translated on over 328 for now), and that will help, and prevent us from having to translate some files twice.
AR! But why is this in AOP forum?! I though it was going in the PotC one ! What happen?!? Did I mess up something?