Fix re uploaded to opening post, made sure to merge other changes from Levis fixes to file now.
------------------------------------------------
ORIGINAL OPENING POST:
With a quatermaster with commerce 6, the traveling (random npc) merchants give such a high discount that the player could profitably buy things from them, walk into the store, and immediately sell for a profit.
For example: I recorded them selling one item for 1172, and the store would purchase it from me for 1282. Another item the traveling merchant sold for 1850, the store would purchase it from me for 2021.
Aside from causing the player to wonder why these merchants don't just walk 10 feet to the store themselves and sell their entire inventory, it is symptomatic of a larger issue, that these traveling merchants sell skill books and advanced weapons at way too low of a price.
I'd suggest the discounts offered by traveling random npc merchants be lowered to be the same as the discount used for the stall merchants (who are currently offering lower prices than stores, but not so unreasonably low as the random npcs). Or, reduce by half the stall discount, and make the random npc merchant discount the old stall merchant amount.
------------------------------------------------
ORIGINAL OPENING POST:
With a quatermaster with commerce 6, the traveling (random npc) merchants give such a high discount that the player could profitably buy things from them, walk into the store, and immediately sell for a profit.
For example: I recorded them selling one item for 1172, and the store would purchase it from me for 1282. Another item the traveling merchant sold for 1850, the store would purchase it from me for 2021.
Aside from causing the player to wonder why these merchants don't just walk 10 feet to the store themselves and sell their entire inventory, it is symptomatic of a larger issue, that these traveling merchants sell skill books and advanced weapons at way too low of a price.
I'd suggest the discounts offered by traveling random npc merchants be lowered to be the same as the discount used for the stall merchants (who are currently offering lower prices than stores, but not so unreasonably low as the random npcs). Or, reduce by half the stall discount, and make the random npc merchant discount the old stall merchant amount.
Attachments
Last edited: