<!--quoteo(post=217900:date=Oct 16 2007, 10:24 PM:name=KevinAtlanta)--><div class='quotetop'>QUOTE(KevinAtlanta @ Oct 16 2007, 10:24 PM) [snapback]217900[/snapback]</div><div class='quotemain'><!--quotec-->You will need to know 3d modeling (Maya 4.5 and the GM plugin), 2d graphics (Photoshop, etc.) and some coding. Unfortunately, most of it's gonna be trial-and-error, as there is no "here's how to build a new ship from scratch" guide.
Look here for a step-by-step semi-howto in building a ship from scratch (Bermuda Sloops)...
<a href="http://www.piratesahoy.com/forum/index.php?showtopic=6973" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=6973</a>
Also, check out the POTC wiki here...
<a href="http://robotsdontbleed.com/wacko/wakka.php?wakka=POTCwiki" target="_blank">http://robotsdontbleed.com/wacko/wakka.php?wakka=POTCwiki</a>
Good luck...
kevin<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks I appreciate the links, I must not have been to clear though. I know how to model and all, I use 3ds max. But I imported the black pearl just to see how they are set up. Kinda thought I'd reverse engineer it so that I'd be able to make my own from the ground up but there wasn't any sails or riggin included in the files. So that is the part thats got me confused. Does the game render these real-time? And if so how does it know the coordinates? I'm assuming thats the coding you mentioned? And my last question is if the hull and masts and cross sections and what not are seperate files, how does it reference them all together in game, and in the right positions on the ship? I just need a clue of any kind so I can shoot in the right direction. Thanks all.