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ref PChar = GetMainCharacter();
int iNation = sti(NPChar.nation);
For a promotion, you can also talk to that emissary. Hopefully with my above change, you will finally be able to.There's also another issue I just encountered.. after I took over Charlestown (Puerto cabeza or whatever), the same spanish governor is still there. Is it also a bug or it's normal? I was hoping for promotion, quest, etc. but he doesn't seem interested to talk to me.
// KK -->
ch.nation.n0.name = "Michael";
ch.nation.n0.lastname = "Johnson";
ch.nation.n0.model = "huber_eng2_17";
ch.nation.n0.sex = "man";
ch.nation.n0.greeting = "Gr_Robert Christopher Silehard";
ch.nation.n1.name = "Joseph";
ch.nation.n1.lastname = "Fayette";
ch.nation.n1.model = "huber_fra3_17";
ch.nation.n1.sex = "man";
ch.nation.n1.greeting = "Gr_joseph claude le moigne";
ch.nation.n2.name = "Miguel";
ch.nation.n2.lastname = "de Suza";
ch.nation.n2.model = "huber_spa2_17";
ch.nation.n2.sex = "man";
ch.nation.n2.greeting = "Gr_Christofor Manuel de Alencar";
ch.nation.n4.name = ch.old.name;
ch.nation.n4.lastname = ch.old.lastname;
ch.nation.n4.model = ch.model;
ch.nation.n4.sex = ch.sex;
ch.nation.n4.greeting = ch.greeting;
ch.nation.n5.name = "Menirez";
ch.nation.n5.lastname = "De Marco";
ch.nation.n5.model = "huber_por_17";
ch.nation.n5.sex = "man";
ch.nation.n5.greeting = "Gr_Jacinto Arcibaldo Barreto";
// <-- KK
ch = CharacterFromID("Dutch Emissary");
ch.Dialog.Filename.GroupDialog = "governor.c";
They wouldn't until you execute the console with F12.Ok great, the dialog with winston & dutch envoy works.. except that the envoy only introduce himself then says he is busy lol.. he says exact same dialog as winston but he says "Dutch republic" while winston says "her majesty ...."
ch = CharacterFromID("Thomas Modiford");
ch.Dialog.Filename.GroupDialog = "governor.c";
So the capture did happen. That's something. Then the problem is probably in here:Anyhow, with regards to charlestown.. still the same situation. The soldiers are dutch yes, when i leave port and go open world map.. it's dutch flag.. the fort even has a dutch flag when i'm near it.
Some characters such as shipyard have dutch names.. it seems everyone except mr. governor who is too arrogant to get off his throne.
if (CheckAttribute(gov, "nation." + sNation)) {
gov.name = TranslateString("", gov.nation.(sNation).name);
gov.old.name = gov.name;
if (CheckAttribute(gov, "nation." + sNation + ".middlename")) {
gov.middlename = TranslateString("", gov.nation.(sNation).middlename);
gov.old.middlename = gov.middlename;
} else {
DeleteAttribute(gov, "middlename");
}
gov.lastname = TranslateString("", gov.nation.(sNation).lastname);
gov.old.lastname = gov.lastname;
gov.sex = gov.nation.(sNation).sex;
if (CheckAttribute(gov, "old.location")) {
gov.location = gov.old.location;
DeleteAttribute(gov, "old.location");
}
gov.greeting = gov.nation.(sNation).greeting;
SetModelFromID(gov, gov.nation.(sNation).model);
} else {
if (iNation == PIRATE) {
gov.old.location = gov.location;
gov.location = "none";
} else {
if (bFirstInit) {
if (CheckAttribute(gov, "middlename")) {
DeleteAttribute(gov, "old.middlename");
DeleteAttribute(gov, "middlename");
}
gov.name = "";
gov.old.name = "";
gov.lastname = "";
gov.old.lastname = "";
SetRandomNameToCharacter(gov);
SetModelFromID(gov, GetRandomModelForTypeExSubCheck(1, "Rich_citizens", "man", iNation)); // PB: Give this guy a random model
}
}
}