Hello Mates,
Just pull this off the Paradox forum
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Kim_Soares wrote:
Sorry about the silence, I've been occupied with first preparations for and then E3. But to make it up to you, , I have some news you are going to like:
To better serve our fans, and especially you guys who are active on the forum, I'm glad to announce that EIC is now moddable. And extensively so, I might add.
There are now dozens and dozens of items you can tune yourself. These are mainly numerical values and equivalent.
Complete list:
Building upgrades
o price
o iron
o upkeep
o build_time
o // special - number of cannons defending port
o special
- start money depending on difficulty for player and AI
- Campaign missions:
o start, warning end years
o rewards
o Texts
o Content: Easy, Medium, Hard
o Users may add more or remove existing ones, game ends when there are no missions left. Game Win = success of the last mission, Game lost = failure of last campaign mission.
- Combat experience
o How the experience is cumulated
o How the level is calculated as advantage in: Boarding, Load time, Cannons damage, Crew damage, morale, speed, turning arc, move range, view range
- Diplomacy
o Balanced point factor of value: pound, mti, war declaration, break ally, break pact, form ally, form pact, make peace.
o Negative “damp factor†of value
o Power balance GUI factors
o Ally / War / pact factors in diplomacy
o “Fear factor†of powerful companies
o + tons of other diplomacy tuning numbers
- Fleet commander
o salaries
o Skills
- Trading
o Easy, medium, hard factors for trading In/out prices
- Port capturing time rules and attempt decisions for AI
- No violence time period
- World economy changes and limits
- MTI productivity factors
- Random Events
o Annual probability of random event
o Annual port need %
o Parameters for each random event
o cool down timers for each event
- Pirates
o Odds to build a fleet in a month
o Odds to attack AI fleet
- Ai nations way of spending money
o To build ships
o To build buildings into ports
o Maximum budget to spend in each round
o Trade ship warship ratio
o Economy levels to tune the types of ships AI builds
o From year trigger
o Annual probability to offer
o Odds to end pact and ally
o War duration range in months
o Values to all suggestions that AI will propose and evaluate
o Cool down after player violating pacts or allys
- Cannonballs
o Speed
o hull damage
o sails damage
o crew damage
o heavy and light cannon variance
o Difficulty level multipliers
o Shooting ranges
o Different cannon spreads
o Auto aiming factor
o Variance in shot lengths and directions
- Marines shooting
o range
o damage
o shoot time
- Missions:
o Diplomatic
o Special order
o Destroy fleets
o Capture port
o Defend port
o Port upgrade
o Courier mission
o Rampaging pirate
- Commander name pools
o by nation by forename and surname and ship name
- Ships
o warship status
o speed strategic & tactical
o maximum_speed =
o hitpoints hull , sails, crew
o Max marines
o price
o unlockPrice
o repairPrice
o repairHullPrice
o repairSailPrice
o repairCannonPrice
o ammoPrice
o crewPrice
o marinePrice
o buildTime
o cargo_space
o cannon_range
o cannons_max
o cannon_type
o solid_max
o grape_max
o chain_max
o fire_max
o visibility_range
o sailing_range
o shipyard_min
o available_from
o hull_low
o hull_high
o sail_low
o sail_high
o draft_min
o draft_max
o sail_speed
o bank_speed
o turn_speed
o rudder_max
o rudder_speed
o rudder_damp
o weight
o construction_time
- Terrain object scales
- Ports:
o Theme music by continent
o Camera positions
o Time of days
o level of visible buildings
o production rates of MTI per MTI area
o MTI availability range
o Trade items in ports ( MTI, generic, export items)
§ amount
§ port in
§ port out
§ probability
- Trade items
o name
o unit
o unit_sing
o tradearea
o Achievement informations triggers
o price
o icon position
- Cursors
- Visual effects
- Fonts
- GUI
o layout
o Texts
o Language mods
o modifications
o Every graphic element on GUI is moddable
o Loading screens
- Textures of:
o Cannonballs
o Port characters
o Sailors
o Flags
o Buoys
o Ships
o Sky
o Strategic buildings
o Port Buildings
o Water
o Cannons
- Music
- Sounds
- Loading screen tips
- Objects visibility/shadow/reflection ranges
- Cannon spots
- Sailor spots
- DC camera spots
- Weathers
- Terrain textures
- Particle textures
- Savegames<!--QuoteEnd--></div><!--QuoteEEnd-->
Just pull this off the Paradox forum
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Kim_Soares wrote:
Sorry about the silence, I've been occupied with first preparations for and then E3. But to make it up to you, , I have some news you are going to like:
To better serve our fans, and especially you guys who are active on the forum, I'm glad to announce that EIC is now moddable. And extensively so, I might add.
There are now dozens and dozens of items you can tune yourself. These are mainly numerical values and equivalent.
Complete list:
Building upgrades
o price
o iron
o upkeep
o build_time
o // special - number of cannons defending port
o special
- start money depending on difficulty for player and AI
- Campaign missions:
o start, warning end years
o rewards
o Texts
o Content: Easy, Medium, Hard
o Users may add more or remove existing ones, game ends when there are no missions left. Game Win = success of the last mission, Game lost = failure of last campaign mission.
- Combat experience
o How the experience is cumulated
o How the level is calculated as advantage in: Boarding, Load time, Cannons damage, Crew damage, morale, speed, turning arc, move range, view range
- Diplomacy
o Balanced point factor of value: pound, mti, war declaration, break ally, break pact, form ally, form pact, make peace.
o Negative “damp factor†of value
o Power balance GUI factors
o Ally / War / pact factors in diplomacy
o “Fear factor†of powerful companies
o + tons of other diplomacy tuning numbers
- Fleet commander
o salaries
o Skills
- Trading
o Easy, medium, hard factors for trading In/out prices
- Port capturing time rules and attempt decisions for AI
- No violence time period
- World economy changes and limits
- MTI productivity factors
- Random Events
o Annual probability of random event
o Annual port need %
o Parameters for each random event
o cool down timers for each event
- Pirates
o Odds to build a fleet in a month
o Odds to attack AI fleet
- Ai nations way of spending money
o To build ships
o To build buildings into ports
o Maximum budget to spend in each round
o Trade ship warship ratio
o Economy levels to tune the types of ships AI builds
o From year trigger
o Annual probability to offer
o Odds to end pact and ally
o War duration range in months
o Values to all suggestions that AI will propose and evaluate
o Cool down after player violating pacts or allys
- Cannonballs
o Speed
o hull damage
o sails damage
o crew damage
o heavy and light cannon variance
o Difficulty level multipliers
o Shooting ranges
o Different cannon spreads
o Auto aiming factor
o Variance in shot lengths and directions
- Marines shooting
o range
o damage
o shoot time
- Missions:
o Diplomatic
o Special order
o Destroy fleets
o Capture port
o Defend port
o Port upgrade
o Courier mission
o Rampaging pirate
- Commander name pools
o by nation by forename and surname and ship name
- Ships
o warship status
o speed strategic & tactical
o maximum_speed =
o hitpoints hull , sails, crew
o Max marines
o price
o unlockPrice
o repairPrice
o repairHullPrice
o repairSailPrice
o repairCannonPrice
o ammoPrice
o crewPrice
o marinePrice
o buildTime
o cargo_space
o cannon_range
o cannons_max
o cannon_type
o solid_max
o grape_max
o chain_max
o fire_max
o visibility_range
o sailing_range
o shipyard_min
o available_from
o hull_low
o hull_high
o sail_low
o sail_high
o draft_min
o draft_max
o sail_speed
o bank_speed
o turn_speed
o rudder_max
o rudder_speed
o rudder_damp
o weight
o construction_time
- Terrain object scales
- Ports:
o Theme music by continent
o Camera positions
o Time of days
o level of visible buildings
o production rates of MTI per MTI area
o MTI availability range
o Trade items in ports ( MTI, generic, export items)
§ amount
§ port in
§ port out
§ probability
- Trade items
o name
o unit
o unit_sing
o tradearea
o Achievement informations triggers
o price
o icon position
- Cursors
- Visual effects
- Fonts
- GUI
o layout
o Texts
o Language mods
o modifications
o Every graphic element on GUI is moddable
o Loading screens
- Textures of:
o Cannonballs
o Port characters
o Sailors
o Flags
o Buoys
o Ships
o Sky
o Strategic buildings
o Port Buildings
o Water
o Cannons
- Music
- Sounds
- Loading screen tips
- Objects visibility/shadow/reflection ranges
- Cannon spots
- Sailor spots
- DC camera spots
- Weathers
- Terrain textures
- Particle textures
- Savegames<!--QuoteEnd--></div><!--QuoteEEnd-->