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EIC moddable parameters

bumpkin

Master Mariner
Storm Modder
Hello Mates,

Just pull this off the Paradox forum
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Kim_Soares wrote:
Sorry about the silence, I've been occupied with first preparations for and then E3. But to make it up to you, :), I have some news you are going to like:

To better serve our fans, and especially you guys who are active on the forum, I'm glad to announce that EIC is now moddable. And extensively so, I might add.

There are now dozens and dozens of items you can tune yourself. These are mainly numerical values and equivalent.

Complete list:


Building upgrades

o price
o iron
o upkeep
o build_time
o // special - number of cannons defending port
o special

- start money depending on difficulty for player and AI

- Campaign missions:
o start, warning end years
o rewards
o Texts
o Content: Easy, Medium, Hard
o Users may add more or remove existing ones, game ends when there are no missions left. Game Win = success of the last mission, Game lost = failure of last campaign mission.

- Combat experience
o How the experience is cumulated
o How the level is calculated as advantage in: Boarding, Load time, Cannons damage, Crew damage, morale, speed, turning arc, move range, view range

- Diplomacy
o Balanced point factor of value: pound, mti, war declaration, break ally, break pact, form ally, form pact, make peace.
o Negative “damp factor” of value
o Power balance GUI factors
o Ally / War / pact factors in diplomacy
o “Fear factor” of powerful companies
o + tons of other diplomacy tuning numbers

- Fleet commander
o salaries
o Skills

- Trading
o Easy, medium, hard factors for trading In/out prices

- Port capturing time rules and attempt decisions for AI

- No violence time period

- World economy changes and limits

- MTI productivity factors

- Random Events
o Annual probability of random event
o Annual port need %
o Parameters for each random event
o cool down timers for each event

- Pirates
o Odds to build a fleet in a month
o Odds to attack AI fleet

- Ai nations way of spending money
o To build ships
o To build buildings into ports
o Maximum budget to spend in each round
o Trade ship warship ratio
o Economy levels to tune the types of ships AI builds
o From year trigger
o Annual probability to offer
o Odds to end pact and ally
o War duration range in months
o Values to all suggestions that AI will propose and evaluate
o Cool down after player violating pacts or allys

- Cannonballs
o Speed
o hull damage
o sails damage
o crew damage
o heavy and light cannon variance
o Difficulty level multipliers
o Shooting ranges
o Different cannon spreads
o Auto aiming factor
o Variance in shot lengths and directions

- Marines shooting
o range
o damage
o shoot time

- Missions:
o Diplomatic
o Special order
o Destroy fleets
o Capture port
o Defend port
o Port upgrade
o Courier mission
o Rampaging pirate

- Commander name pools
o by nation by forename and surname and ship name

- Ships
o warship status
o speed strategic & tactical
o maximum_speed =
o hitpoints hull , sails, crew
o Max marines
o price
o unlockPrice
o repairPrice
o repairHullPrice
o repairSailPrice
o repairCannonPrice
o ammoPrice
o crewPrice
o marinePrice
o buildTime
o cargo_space
o cannon_range
o cannons_max
o cannon_type
o solid_max
o grape_max
o chain_max
o fire_max
o visibility_range
o sailing_range
o shipyard_min
o available_from
o hull_low
o hull_high
o sail_low
o sail_high
o draft_min
o draft_max
o sail_speed
o bank_speed
o turn_speed
o rudder_max
o rudder_speed
o rudder_damp
o weight
o construction_time

- Terrain object scales

- Ports:
o Theme music by continent
o Camera positions
o Time of days
o level of visible buildings
o production rates of MTI per MTI area
o MTI availability range
o Trade items in ports ( MTI, generic, export items)

§ amount

§ port in

§ port out

§ probability

- Trade items
o name
o unit
o unit_sing
o tradearea
o Achievement informations triggers
o price
o icon position

- Cursors

- Visual effects

- Fonts

- GUI
o layout
o Texts
o Language mods
o modifications
o Every graphic element on GUI is moddable
o Loading screens

- Textures of:
o Cannonballs
o Port characters
o Sailors
o Flags
o Buoys
o Ships
o Sky
o Strategic buildings
o Port Buildings
o Water
o Cannons

- Music

- Sounds

- Loading screen tips

- Objects visibility/shadow/reflection ranges

- Cannon spots

- Sailor spots

- DC camera spots

- Weathers

- Terrain textures

- Particle textures

- Savegames<!--QuoteEnd--></div><!--QuoteEEnd-->
 
Looks like a very advanced BuildSettings.h plus RESOURCE\Textures folder that you can modify, to put it in PotC terms.
But no possibility to add NEW content, from what I understand of the above. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Thank you, bumpkin.

No, it seems you are right. The content is editable but not "add'able". No models or characters editable as well. And somehow, I have the feeling that the devs spent the most time on adjusting these settings to max gamebalance out for all sides, so maybe it would not be that smart to adjust these settings, unless you only want to cheat..

However, this game offers seabased action from start to end. And it covers the whole world!
I can live with no jungle-walking, in fact I look forward to no jungle-walking, but it is a little sad, that you cannot walk the beautiful ports they created? Apart from the usual and ugly "PotBS-like" RTS-spheres around selected units, it also looks very realistic. I think it will be a very exciting game, and I definately will buy it.

Modding-wise, perhaps we should wait for that follow-up, that is in the forge at Paradox, with landbased action as well. "Cutthroats" it is called, I think?
 
<!--quoteo(post=326883:date=Jun 9 2009, 10:23 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Jun 9 2009, 10:23 PM) <a href="index.php?act=findpost&pid=326883"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... And somehow, I have the feeling that the devs spent the most time on adjusting these settings to max gamebalance out for all sides, so maybe it would not be that smart to adjust these settings . . . .<!--QuoteEnd--></div><!--QuoteEEnd-->
I would say there is room for adjustment and leave it at that for awhile.
 
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