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Solved Enemy Town Guards Too Strong during Quests

The we'll go with it and see if people have a problem with it again.
 
I was thinking they could simply use this code on all difficulty levels:
Code:
            chr.rank = 20;
            chr.skill.Fencing = 3+rand(4);
            chr.perks.list.BasicDefense = true;
            chr.perks.list.AdvancedDefense = true;
            chr.perks.list.CriticalHit = true;
            chr.perks.list.SwordplayProfessional = true;
            chr.perks.list.Gunman = true;
            chr.perks.list.GunProfessional = true;
            if(rand(10) == 0) chr.perks.list.Rush = true;
            if(rand(20) == 0) chr.perks.list.Toughness = true;
That way they won't be too weak on Apprentice and on higher difficulty they will have the advantage of doing more damage while taking less damage due to how difficulty level affects fighting. :shrug
This code could also work:
Code:
        chr.rank = GetDifficulty()*5+rand(4*GetDifficulty());    // Apprentice: between 5 and 9 - Swashbuckler: between 20 and 36
        chr.skill.Fencing = 4+rand(GetDifficulty());            // Apprentice: between 4 and 5 - Swashbuckler: between 4  and 8
                                        chr.perks.list.BasicDefense = true;
                                        chr.perks.list.AdvancedDefense = true;
                                        chr.perks.list.CriticalHit = true;
                                        chr.perks.list.SwordplayProfessional = true;
                                        chr.perks.list.Gunman = true;
                                        chr.perks.list.GunProfessional = true;
        if(rand(10) > GetDifficulty())    chr.perks.list.Rush = true;
        if(rand(20) > GetDifficulty())    chr.perks.list.Toughness = true;
Although that might make them too weak on Apprentice and too strong on Swashbuckler.
 
For now, I'm using the second as an experiment. They have to be weak on Apprentice to allow you to play through the Standard storyline.
 
I'm going to consider this "Solved". The guards are stronger than they were even on Apprentice difficulty.
We'll see how it plays in the latest version.
 
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