• New Horizons on Maelstrom
    Maelstrom New Horizons


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ERROR LOG ANYONE???

nollekepeper

Landlubber
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Hy,

My game,with build11,always crashes when trying to leave Conceicao outskirts and going to port.I am in the main quest,and the Admiral's son joined me after rescuing him. Pressing I or T doesn't help and loading another save neither.Here's the log:

-----------------------------------------------------------
Error summary
-----------------------------------------------------------
File ....: programdialogsEnc_Officer_dialog.c
Line ....: 22
Type ....: RUNTIME ERROR
Error ...: Missed array index
Count ...: 2
Status ..: File is unchanged
-----------------------------------------------------------
File ....: programcharacterscharacterUtilite.c
Line ....: 2438
Type ....: RUNTIME ERROR
Error ...: Using reference variable without initializing
Count ...: 2
Status ..: File is unchanged
-----------------------------------------------------------
File ....: programinterfaceNationRelation.c
Line ....: 69
Type ....: RUNTIME ERROR
Error ...: invalid array index
Count ...: 1
Status ..: File is unchanged
-----------------------------------------------------------
File ....: programinterfaceNationRelation.c
Line ....: 69
Type ....: RUNTIME ERROR
Error ...: function 'KAM_UpdateDisplay' stack error
Count ...: 1
Status ..: File is unchanged
-----------------------------------------------------------
File ....: programcharacterscharacterUtilite.c
Line ....: 2438
Type ....: RUNTIME ERROR
Error ...: Invalid function argument
Count ...: 1
Status ..: File is unchanged
-----------------------------------------------------------
File ....: programcharacterscharacterUtilite.c
Line ....: 1718
Type ....: RUNTIME ERROR
Error ...: float function return integer value
Count ...: 1
Status ..: File is unchanged
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: dialogsEnc_Officer_dialog.c; line: 22
Missed array index
RUNTIME ERROR - file: dialogsEnc_Officer_dialog.c; line: 22
Missed array index
RUNTIME ERROR - file: characterscharacterUtilite.c; line: 1718
float function return integer value
RUNTIME ERROR - file: interfaceNationRelation.c; line: 69
invalid index -1 [size:6]
RUNTIME ERROR - file: interfaceNationRelation.c; line: 69
invalid array index
RUNTIME ERROR - file: interfaceNationRelation.c; line: 69
function 'KAM_UpdateDisplay' stack error
RUNTIME ERROR - file: characterscharacterUtilite.c; line: 2438
Using reference variable without initializing
RUNTIME ERROR - file: characterscharacterUtilite.c; line: 2438
Invalid function argument
RUNTIME ERROR - file: characterscharacterUtilite.c; line: 2438
Using reference variable without initializing

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 1
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicCoridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 188
LoadLocation(ref loc) Smugglers_lair_exit
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_lair_exit
ItemLogic: On load location Smugglers_lair_exit
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_jungle
WARNING!!! Texture name - battle_interfaceTimeSpeed.tga hav`t describe
locator_name = reload1_back lockedReloadLocator = reload1
reload_cur_island_index = -1
reload_cur_location_index = 188
reload_island_index = -1
reload_location_index = 185
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_lair_exit
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Jungle_01
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Jungle_01
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàöèÿ Conceicao_Jungle_01
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ãðóïïà encdetector
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàòîð enc03
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÒÈÏ ËÎÊÀÖÈÈ: jungle
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÂÛÁÐÀÍ ÒÈÏ ÝÍÊÀÓÍÒÅÐÀ: ENC_RAIDERS
ÏÅÐÂÛÉ ÑÒÀÐÒÎÂÛÉ ÊÂÅÑÒ ÄËß ÒÅÊÓÙÅÃÎ ÝÍÊÀÓÍÒÅÐÀ:LandEnc_RaidersLogin
ÂÒÎÐÎÉ ÑÒÀÐÒÎÂÛÉ ÊÂÅÑÒ ÄËß ÒÅÊÓÙÅÃÎ ÝÍÊÀÓÍÒÅÐÀ:LandEnc_RaidersStart
ÃÅÍÅÐÀÖÈß ÝÍÊÀÓÍÒÅÐÎÂ: Ïåðñîíàæ 1 ïðèñâîåí ID Enc_Char1
ÃÅÍÅÐÀÖÈß ÝÍÊÀÓÍÒÅÐÎÂ: Ïåðñîíàæ 2 ïðèñâîåí ID Enc_Char2
ÃÅÍÅÐÀÖÈß ÝÍÊÀÓÍÒÅÐÎÂ: Ïåðñîíàæ 3 ïðèñâîåí ID Enc_Char3
ÃÅÍÅÐÀÖÈß ÝÍÊÀÓÍÒÅÐÎÂ: Ïåðñîíàæ 4 ïðèñâîåí ID Enc_Char4
ItemLogic: On load location Conceicao_Jungle_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade1
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_jungle
SETTING MUSIC: music_bitva
Actor error: character <Enc_Char1> now is not actor, his have type <warrior>
Actor error: character <Enc_Char2> now is not actor, his have type <warrior>
Actor error: character <Enc_Char3> now is not actor, his have type <warrior>
Actor error: character <Enc_Char4> now is not actor, his have type <warrior>
SETTING MUSIC: music_jungle
Init weathers complete. 320 weathers found.
Init encounters complete.
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
locator_name = reload3_back lockedReloadLocator = reload1
reload_cur_island_index = -1
reload_cur_location_index = 185
reload_island_index = -1
reload_location_index = 179
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Jungle_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town_exit
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town_exit

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 387559584 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value

[/b]
 
Same crash now without euromod

Nathan i just emailed the savegame.
Now i tried game without euromod(since i don't seem to have european version) and this is the NEW error report;
-----------------------------------------------------------
Error summary
-----------------------------------------------------------
File ....: programcharacterscharacterUtilite.c
Line ....: 2438
Type ....: RUNTIME ERROR
Error ...: Invalid function argument
Count ...: 1
Status ..: File is unchanged
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: characterscharacterUtilite.c; line: 2438
Using reference variable without initializing
RUNTIME ERROR - file: characterscharacterUtilite.c; line: 2438
Invalid function argument
RUNTIME ERROR - file: characterscharacterUtilite.c; line: 2438
Using reference variable without initializing

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 1
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicCoridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 188
LoadLocation(ref loc) Smugglers_lair_exit
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_lair_exit
ItemLogic: On load location Smugglers_lair_exit
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_jungle
WARNING!!! Texture name - battle_interfaceTimeSpeed.tga hav`t describe
WARNING!!! Texture name - battle_interfaceTimeSpeed.tga hav`t describe
locator_name = reload1_back lockedReloadLocator = reload1
reload_cur_island_index = -1
reload_cur_location_index = 188
reload_island_index = -1
reload_location_index = 185
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_lair_exit
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Jungle_01
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Jungle_01
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàöèÿ Conceicao_Jungle_01
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ãðóïïà encdetector
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàòîð enc01
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÒÈÏ ËÎÊÀÖÈÈ: jungle
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÂÛÁÐÀÍ ÒÈÏ ÝÍÊÀÓÍÒÅÐÀ: ENC_RAIDERS
ÏÅÐÂÛÉ ÑÒÀÐÒÎÂÛÉ ÊÂÅÑÒ ÄËß ÒÅÊÓÙÅÃÎ ÝÍÊÀÓÍÒÅÐÀ:LandEnc_RaidersLogin
ÂÒÎÐÎÉ ÑÒÀÐÒÎÂÛÉ ÊÂÅÑÒ ÄËß ÒÅÊÓÙÅÃÎ ÝÍÊÀÓÍÒÅÐÀ:LandEnc_RaidersStart
ÃÅÍÅÐÀÖÈß ÝÍÊÀÓÍÒÅÐÎÂ: Ïåðñîíàæ 1 ïðèñâîåí ID Enc_Char1
ÃÅÍÅÐÀÖÈß ÝÍÊÀÓÍÒÅÐÎÂ: Ïåðñîíàæ 2 ïðèñâîåí ID Enc_Char2
ÃÅÍÅÐÀÖÈß ÝÍÊÀÓÍÒÅÐÎÂ: Ïåðñîíàæ 3 ïðèñâîåí ID Enc_Char3
ÃÅÍÅÐÀÖÈß ÝÍÊÀÓÍÒÅÐÎÂ: Ïåðñîíàæ 4 ïðèñâîåí ID Enc_Char4
ItemLogic: On load location Conceicao_Jungle_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade1
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_jungle
Init weathers complete. 320 weathers found.
Init encounters complete.
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
SETTING MUSIC: music_bitva
Actor error: character <Enc_Char1> now is not actor, his have type <warrior>
Actor error: character <Enc_Char2> now is not actor, his have type <warrior>
Actor error: character <Enc_Char3> now is not actor, his have type <warrior>
Actor error: character <Enc_Char4> now is not actor, his have type <warrior>
SETTING MUSIC: music_jungle
locator_name = reload3_back lockedReloadLocator = reload1
reload_cur_island_index = -1
reload_cur_location_index = 185
reload_island_index = -1
reload_location_index = 179
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Jungle_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town_exit
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town_exit

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 298097087 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
 
Rec'd save. Will check ASAP. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
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