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Feature Request Fighting: Reduce Effect of Weapons, Increase Effect of Skills

Discussion in 'Build 15 Brainstorming' started by Pieter Boelen, Sep 1, 2016.

  1. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Nov 11, 2004
    Maritime Research: Project Engineer (Analysis)
    Wageningen, The Netherlands
    I'm thinking.... what if random jungle bandits are permanently low level and different dungeons can be given different difficulty levels.
    Not saying it would be a five-minute job to get that working properly. But it should certainly be possible.
    Tingyun likes this.
  2. Tingyun

    Tingyun Corsair Storm Modder

    Aug 8, 2016
    Pieter, that is exactly my ideal long-term hope. :)

    It is also how modders transformed games like Elder scrolls Oblivion, after everyone complained about daedric sword magic armor bandits. Random bandits were permanently lowish level, hard for a beginning player though (I'd guess level 8, +/- some random factor, would work). Dungeons made different levels based on how difficult they were desired to be. The rewards in chests would need to be similar level to the enemies.

    And enemies would have to have weapons capped at most their level, not players (though maybe we still require the player to hit a level to make them appear, and just use the lowest of player level, enemy level)
    Last edited: Sep 3, 2016
    Pieter Boelen likes this.

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