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    Maelstrom New Horizons


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First Skin Done Screeines!

If ya need some more pics, go here:

<a href="http://membres.lycos.fr/histunif/italie/ital000.htm" target="_blank">http://membres.lycos.fr/histunif/italie/ital000.htm</a>

and here are some pics:

this is an Italian naval officer:

<img src="http://www.thelib.com/gallery/albums/userpics/1801generaux.gif" border="0" class="linked-image" />

and here are some other navy pics:

<img src="http://www.thelib.com/gallery/albums/userpics/1802offmarine.gif" border="0" class="linked-image" />

<img src="http://www.thelib.com/gallery/albums/userpics/1803canmarine01.gif" border="0" class="linked-image" />

<img src="http://www.thelib.com/gallery/albums/userpics/1805rovgdehonneur_200.gif" border="0" class="linked-image" />

<img src="http://www.thelib.com/gallery/albums/userpics/Uniform1.gif" border="0" class="linked-image" />

These are all Italian Naval and marine uniforms form the Napoleonic wars.the link I gave is in French, I can help you if you need any translations.
 
Non c'est bon pour la traduction. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Oui, bon Capitaine Dams, met, je ne sais pas que Capo parle francais. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Yes, I was not sure if you spoke french. That is what I said. I can translate the site for you if you want Capo. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="cheers.gif" />:
 
By the way... I remember someone, maybe you, talking about adding other nations via dignitaries and embassies on existing islands. Some `Italian-esque` country was one suggestion, and I'd like to add some Russians, as the Romanov empire, under the hand of young Peter the First, was just[i/] beginning to explore the rest of the world at this time. It all would certainly open up some new quest possibilities, e.g. suppose a pirate of that country was menacing the area, and you had to bring him in for trial to save that nation's fledgling relations with the others. Boucoup rep increase if you succeeded.

Also, it could introduce new character types -- for instance, interpreters, who, like the expensive peacemakers, would enable you to carry on business with the new countries.

So my first question is, what other nations could we realistically add? I imagine some Germanic place probably; if not Germany, maybe Prussia or the Ottoman Empire or something... my political history reckoning is rusty. They don't necessarily have to be seafaring at this time, just active enough. I suggested Canada, though they were more a territory and a simple extension of Britain, but seeing a visiting trapper from the NWT would be cool. Poor guy would be so hot in the Carib though...
 
Holland, in all likelihood. It has vicinity, at least, and the new capitol city built at this time (the beautiful Sankt Peterbourg) uses a lot of Dutch architecture. So they must have been mates, unless I'm wrong and they were mortal enemies (St.Pb was built on captured Dutch land I think)... I'll be sure to have this all straight before I start anything.
 
aye it was me talkin' bout addin dignitaries. I still only have the soldiers done tho, I doubt I can really do an officer skin and make it look good, so I'll improvise, maybe make an ensign with teh black coat.
-Capo
 
Note, this thread got hijacked and got into a discussion about galleys so I split it off... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Well, i'm gonna start the officer now. I think I'll do some different officers and then we'll go from there. BTW, would anyone be interested in helping me code this ingame?
-Capo
 
done. I didn't get screenies yet but I had to use my imagination a bit. The only difference between him and the soldiers is he has a white hat, more gold on his uniform, a belt, and a gold and saffire pinkey ring (I have a white gold and a star saffire one myself, family heirloom, along with a gold and diamond one,)
-Capo
 
Anyway, the main skins are done, I may do some more Italian NAVAL uniforms, some soldiers and an ensign, too, but now I need to start coding...
Hrm...
Anyone Interested? I can send you the files you need to put the characters in game and we'll go from there. Of course, you will recive tons and tons of credit for the mod (I don't want to say full credit for the mod, because I did the skins and such, but you will get full credit for what you do, I hope that made sence). PM me and we'll talk.
-Capo
 
My mod is a napoleonic period mod, and the portugese really weren't much of a power (if this suceeds, I'll make skins for the americans or somthing).
-Capo
 
BTW, I hit a roadbump, or somthing. Litterally. Yesterday on the turnpike...

Ok, here's the problem. I have the Names done, I have the Graphics done, I thought i have the nation's name changed but i don't! And all the voice things are still portugese! I can live with the portugese accents for now, but not all the nation's names are changed! What other files other than that common file do i have to change?
-Capo
 
Well, a LOT of dialog, I think...

I did a `multi-file` search with UltraEdit and here is the list - note that I only searched the .c files, and only for the word "Portugal" -

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1032):  if(sti(rCharacter.nation) == ENGLAND || sti(rCharacter.nation) == FRANCE || sti(rCharacter.nation) == SPAIN || sti(rCharacter.nation) == HOLLAND || sti(rCharacter.nation) == PORTUGAL)

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1070):    case PORTUGAL:

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1071):        rCharacter.ship = SHIP_SLOOP_PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1072):        if(sti(Pchar.rank) >= 3) rCharacter.ship.type = SHIP_BRIG_PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1073):        if(sti(Pchar.rank) >= 5) rCharacter.ship.type = SHIP_CORVETTE_PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1074):        if(sti(Pchar.rank) >= 7) rCharacter.ship.type = SHIP_FRIGATE_PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1090):  if(sti(rCharacter.nation) == ENGLAND || sti(rCharacter.nation) == FRANCE || sti(rCharacter.nation) == SPAIN || sti(rCharacter.nation) == HOLLAND || sti(rCharacter.nation) == PORTUGAL)

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1115):    case PORTUGAL:

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1503):      case PORTUGAL: return Address_form.por; break;

Found 'Portugal' 9 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMglobals.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMglobals.c(36): #define PORTUGAL  5

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMTowntable.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMTowntable.c(399):  ctown.nation = PORTUGAL;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(422):      SetNationRelation2MainCharacter(PORTUGAL, RELATION_ENEMY);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1154):    case PORTUGAL:  BI_intNRetValue[3] = 1; break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1471):      case PORTUGAL:  nationFileName = "shipsparus_portugal.tga";  BI_objRetValue.normalTex = "shipskam_nologosails.tga";  break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1486):      case PORTUGAL:  nationFileName = "shipsparus_nationblack5.tga";    BI_objRetValue.normalTex = "shipssail_Pirates.tga";  break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1504):      case PORTUGAL:  nationFileName = "shipsparus_nationtorn5.tga";  BI_objRetValue.normalTex = "shipssail_BlackPearl.tga";  break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1531):      case PORTUGAL:  nationFileName = "shipsparus_portugal.tga";  BI_objRetValue.normalTex = "shipskam_nologosails.tga";  break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1592):    case PORTUGAL: retVal = 3; break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1608):    case PORTUGAL: retVal = 3; break;

Found 'Portugal' 10 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c(161):  case PORTUGAL: return 0; break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c(257):  objISpyGlass.parameters.IconsTexture.nations.portugal.left = 0;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c(258):  objISpyGlass.parameters.IconsTexture.nations.portugal.top = 0;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c(259):  objISpyGlass.parameters.IconsTexture.nations.portugal.right = 0.08203125;    //changed by KAM

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c(260):  objISpyGlass.parameters.IconsTexture.nations.portugal.bottom = 0.65625;

Found 'Portugal' 5 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEprocGetSailTextureData.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEprocGetSailTextureData.c(52):      case PORTUGAL:  nationFileName = "shipsparus_portugal.tga";  BI_objRetValue.normalTex = "shipskam_nologosails.tga";  break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEprocGetSailTextureData.c(76):      case PORTUGAL:  nationFileName = "shipsparus_nationblack5.tga";    BI_objRetValue.normalTex = "shipssail_Pirates.tga";  break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEprocGetSailTextureData.c(103):      case PORTUGAL:  nationFileName = "shipsparus_nationtorn5.tga";  BI_objRetValue.normalTex = "shipssail_BlackPearl.tga";  break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEprocGetSailTextureData.c(139):      case PORTUGAL:  nationFileName = "shipsparus_portugal.tga";  BI_objRetValue.normalTex = "shipskam_nologosails.tga";  break;

Found 'Portugal' 6 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharacterscharacters_face.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharacterscharacters_face.c(20):    case PORTUGAL:    sFaceID = GetRandSubString(sPoManFaces); break;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersCharacterUtilite.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersCharacterUtilite.c(2432):      case PORTUGAL:

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(17):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(49):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(87):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(125):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(161):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(197):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(236):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(267):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(303):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(334):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(372):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(403):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(436):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(471):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(506):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(541):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(576):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(611):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(646):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(681):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(716):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(755):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(786):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(822):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(853):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(889):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(919):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(951):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(984):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1017):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1050):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1084):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1123):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1158):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1193):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1228):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1263):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1298):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1333):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1368):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1403):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1439):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1475):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1509):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1541):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1572):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1606):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1641):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1676):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1710):  ch.nation = PORTUGAL;

Found 'Portugal' 50 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitFortCommandants.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitFortCommandants.c(162):  ch.nation = PORTUGAL;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitItem Traders.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitItem Traders.c(244):  ch.nation = PORTUGAL;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitOfficers.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitOfficers.c(592):  ch.nation    = PORTUGAL;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitStoryCharacters.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitStoryCharacters.c(2355):  ch.Ship.Type = "Brig1_" + PORTUGAL; // PS - SHIP_BRIG_PORTUGAL;

Found 'Portugal' 2 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(202):  ch.Ship.Type = "Brig1_" + PORTUGAL; // PS - SHIP_BRIG_PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(436):  ch.Ship.Type = "Corvette1_" + PORTUGAL; // PS - SHIP_CORVETTE_PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(648):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(682):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(717):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(751):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(784):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(1512):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(1581):  ch.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(2368):  ch.nation = PORTUGAL;

Found 'Portugal' 12 time(s).

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Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitUsurers.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitUsurers.c(140):  ch.nation = PORTUGAL;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSAlan Milds_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSAlan Milds_dialog.c(215):            case PORTUGAL: sNation = POR_COLONY; break;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSarnaud matton_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSarnaud matton_dialog.c(640):            case PORTUGAL: sNation = POR_COLONY; break;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSArtois Voysey_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSArtois Voysey_dialog.c(126):    if (GetNationRelation2MainCharacter(PORTUGAL) == RELATION_ENEMY)

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSArtois Voysey_dialog.c(150):    AddDialogExitQuest("portugal_becomes_neutral");

Found 'Portugal' 2 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSConceicao Citizen_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSConceicao Citizen_dialog.c(153):        d.Text = SelectRumour("Conceicao", "Portugal");

Found 'Portugal' 1 time(s).

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Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSDuarte Correja_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSDuarte Correja_dialog.c(318):        if (GetNationRelation2MainCharacter(PORTUGAL) == RELATION_ENEMY)

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSemiliano rionda_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSemiliano rionda_dialog.c(218):            case PORTUGAL: sNation = POR_COLONY; break;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSGheerlof Darlang_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSGheerlof Darlang_dialog.c(200):            case PORTUGAL: sNation = POR_COLONY; break;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSJacinto Arcibaldo Barreto_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSJacinto Arcibaldo Barreto_dialog.c(222):    if (!CheckAttribute(pchar, "quest.generate_kill_quest") && GetNationRelation2MainCharacter(PORTUGAL) != RELATION_ENEMY)

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSJohn  Filbert_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSJohn  Filbert_dialog.c(193):            case PORTUGAL: sNation = POR_COLONY; break;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSMartinho Guterres_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSMartinho Guterres_dialog.c(159):        if (GetNationRelation2MainCharacter(PORTUGAL) == RELATION_ENEMY)

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSMartinho Guterres_dialog.c(167):      int iTradeNation = GenerateNationTrade(PORTUGAL);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSMartinho Guterres_dialog.c(177):          int iTradeGoods = GenerateGoodForTrade(PORTUGAL, iTradeNation); // NK - rand(22) + 4;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSMartinho Guterres_dialog.c(203):            case PORTUGAL: sNation = POR_COLONY; break;

Found 'Portugal' 4 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSRelationAgent_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSRelationAgent_dialog.c(88):    if(GetRMRelation(PChar, PORTUGAL) < REL_AMNESTY) // RM - if(GetNationRelation2MainCharacter(PORTUGAL) == RELATION_ENEMY)

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSRelationAgent_dialog.c(91):        Link.l3.go = "Portugal";      

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSRelationAgent_dialog.c(202):      case "Portugal":

Found 'Portugal' 4 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSThomas O'Reily_dialog.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSThomas O'Reily_dialog.c(564):            case PORTUGAL: sNation = POR_COLONY; break;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACEfortcapture.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACEfortcapture.c(116):  case PORTUGAL:    return "NATIONS_1";    break;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(273):  if (nCurScroll == PORTUGAL)

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(275):      SetNodeUsing("PORTUGAL_FLAG",false);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(276):      SetNodeUsing("PORTUGAL_ENEMY",false);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(277):      SetNodeUsing("PORTUGAL_NEUTRAL",false);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(278):      SetNodeUsing("PORTUGAL_FRIEND",false);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(282):      SetNodeUsing("PORTUGAL_FLAG",true);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(283):      tempnum = GetNationRelation(nCurScroll,PORTUGAL);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(287):        SetNodeUsing("PORTUGAL_ENEMY",true);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(288):        SetNodeUsing("PORTUGAL_NEUTRAL",false);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(289):        SetNodeUsing("PORTUGAL_FRIEND",false);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(292):        SetNodeUsing("PORTUGAL_ENEMY",false);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(293):        SetNodeUsing("PORTUGAL_NEUTRAL",true);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(294):        SetNodeUsing("PORTUGAL_FRIEND",false);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(297):        SetNodeUsing("PORTUGAL_ENEMY",false);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(298):        SetNodeUsing("PORTUGAL_NEUTRAL",false);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(299):        SetNodeUsing("PORTUGAL_FRIEND",true);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(362):  GameInterface.islandslist.pic6.img1 = "Portugal";

Found 'Portugal' 17 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMISLANDSIslands_init.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMISLANDSIslands_init.c(328):      Islands[n].smuggling_nation = PORTUGAL;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(31):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(104):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(305):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(396):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(442):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(450):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(582):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(618):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(814):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1006):     model.description =  "The breastplane and helm of a mustachioed soldier of the land that will be Portugal.";

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1008):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1017):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1024):     model.description =  "The uniform of a man in the service of arms for Portugal.";

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1026):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1033):     model.description =  "With soldiers such as wear this armor Portugal will RULE THE SEAS!";

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1035):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1044):     model.nation      =  PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1051):     model.description =  "A `clean-shaven` `fresh-faced` `bright-eyed` `bushy-tailed` soldier for the... whatever is called Portugal!";

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1053):     model.nation      =  PORTUGAL;

Found 'Portugal' 19 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsmodels.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsmodels.c(86):         CreateTailor( "Abenito", "de Soto", "man6", "Conceicao_HouseInsideR16", PORTUGAL, 6 );

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations.c(261):      case PORTUGAL: return "CONCEICAO"; break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations.c(377):      case PORTUGAL:

Found 'Portugal' 2 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations_init.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations_init.c(243):  //Portugal

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations_init.c(244):  makeref(rNation,Nations[PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations_init.c(245):  rNation.Name = "Portugal";

Found 'Portugal' 3 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(171):      case PORTUGAL: destCol = POR_COLONY; break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(592):      if (GetNationRelation2MainCharacter(PORTUGAL) != RELATION_ENEMY)

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(748):    SetNationRelationBoth(PORTUGAL, PIRATE, RELATION_ENEMY);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(10797):    // unneeded if(GetRMRelation(GetMainCharacter(), PORTUGAL) > REL_AFTERATTACK) SetRMRelation(GetMainCharacter(), PORTUGAL, REL_AFTERATTACK); // RM - SetNationRelation2MainCharacter(PORTUGAL, RELATION_ENEMY);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(10798):    LeaveService(PChar, PORTUGAL, false); // RM

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(10911):      case "portugal_becomes_neutral":

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(10912):    if(GetRMRelation(GetMainCharacter(), PORTUGAL) < REL_AMNESTY) SetRMRelation(GetMainCharacter(), PORTUGAL, REL_AMNESTY); // RM - SetNationRelation2MainCharacter(PORTUGAL, RELATION_NEUTRAL);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12291):        case PORTUGAL: DeleteQuestHeader("trade_por"); SetQuestHeader("trade_por"); AddQuestRecord("trade_por", "1"); break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12310):        case PORTUGAL: CloseQuestHeader("trade_por"); break;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12741):      //----------------------------PORTUGAL------------------------

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12743):    /*PChar.nation = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12750):    SetRMRelation(&PChar, PORTUGAL, REL_NEUTRAL);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12754):    SetNationRelation2MainCharacter(PORTUGAL, RELATION_FRIEND);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12775):    SetNationRelation2MainCharacter(PORTUGAL, RELATION_ENEMY);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12782):    LeaveService(PChar, PORTUGAL, false);

Found 'Portugal' 19 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips.c(33):      case PORTUGAL:    makeref(rMassiveOfNames, sRndShpPoName); break;

Found 'Portugal' 1 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(344): // Yacht PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(349):  // PS <-- makeref(refShip,ShipsTypes[SHIP_YACHT_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(351):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(544): // Yacht PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(549):  // PS <-- makeref(refShip,ShipsTypes[SHIP_YACHT2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(551):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(725): // Barque PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(730):  // PS <-- makeref(refShip,ShipsTypes[SHIP_BARQUE_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(732):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(900): // Barque PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(905):  // PS <-- makeref(refShip,ShipsTypes[SHIP_BARQUE2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(907):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1095): // Lugger PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1100):  // PS <-- makeref(refShip,ShipsTypes[SHIP_LUGGER_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1102):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1295): // Lugger PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1300):  // PS <-- makeref(refShip,ShipsTypes[SHIP_LUGGER2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1302):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1483): // Galeoth PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1488):  // PS <-- makeref(refShip,ShipsTypes[SHIP_GALEOTH_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1492):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1668): // Galeoth PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1673):  // PS <-- makeref(refShip,ShipsTypes[SHIP_GALEOTH2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1677):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1844): // Xebec PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1849):  // PS <-- makeref(refShip,ShipsTypes[SHIP_XEBEC_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1851):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2019): // Xebec PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2024):  // PS <-- makeref(refShip,ShipsTypes[SHIP_XEBEC2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2026):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2198): // Sloop PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2203):  // PS <-- makeref(refShip,ShipsTypes[SHIP_SLOOP_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2205):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2378): // Sloop PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2383):  // PS <-- makeref(refShip,ShipsTypes[SHIP_SLOOP2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2385):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2575): // Schooner PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2580):  // PS <-- makeref(refShip,ShipsTypes[SHIP_SCHOONER_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2582):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2775): // Schooner PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2780):  // PS <-- makeref(refShip,ShipsTypes[SHIP_SCHOONER2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2782):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2975): // Caravel PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2980):  // PS <-- makeref(refShip,ShipsTypes[SHIP_CARAVEL_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2982):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3175): // Caravel PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3180):  // PS <-- makeref(refShip,ShipsTypes[SHIP_CARAVEL2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3182):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3355): // Fleut PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3360):  // PS <-- makeref(refShip,ShipsTypes[SHIP_FLEUT_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3362):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3530): // Fleut PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3535):  // PS <-- makeref(refShip,ShipsTypes[SHIP_FLEUT2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3537):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3737): // Brig PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3742):  // PS <-- makeref(refShip,ShipsTypes[SHIP_BRIG_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3744):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3952): // Brig PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3957):  // PS <-- makeref(refShip,ShipsTypes[SHIP_BRIG2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3959):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4147): // Galeon PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4152):  // PS <-- makeref(refShip,ShipsTypes[SHIP_GALEON_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4154):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4337): // Heavy Galeon PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4342):  // PS <-- makeref(refShip,ShipsTypes[SHIP_GALEON2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4344):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4527): // Pinnace PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4532):  // PS <-- makeref(refShip,ShipsTypes[SHIP_PINNACE_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4534):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4717): // Pinnace PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4722):  // PS <-- makeref(refShip,ShipsTypes[SHIP_PINNACE2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4724):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4927): // Frigate PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4932):  // PS <-- makeref(refShip,ShipsTypes[SHIP_FRIGATE_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4934):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5142): // Frigate PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5147):  // PS <-- makeref(refShip,ShipsTypes[SHIP_FRIGATE2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5149):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5381): // Corvette PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5386):  // PS <-- makeref(refShip,ShipsTypes[SHIP_CORVETTE_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5388):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5571): // Corvette PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5576):  // PS <-- makeref(refShip,ShipsTypes[SHIP_CORVETTE2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5578):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5761): // Battleship PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5766):  // PS <-- makeref(refShip,ShipsTypes[SHIP_BATTLESHIP_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5768):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5951): // Battleship PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5956):  // PS <-- makeref(refShip,ShipsTypes[SHIP_BATTLESHIP2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5958):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6149): // Manowar PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6154):  // PS <-- makeref(refShip,ShipsTypes[SHIP_MANOWAR_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6156):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6349): // Manowar PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6354):  // PS <-- makeref(refShip,ShipsTypes[SHIP_MANOWAR2_PORTUGAL]);

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6356):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7061): // Lineship PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7070):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7286): // Lineship PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7295):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7512): // Warship PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7521):  refShip.Nation      = PORTUGAL;

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7737): // Warship PORTUGAL

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7746):  refShip.Nation      = PORTUGAL;

Found 'Portugal' 104 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsships_name.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsships_name.c(101):  // Portugal names

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsships_name.c(103):  n = AddStr2Array(&sRndShpPoName, n, "Santa de Conceição,Príncipe Real,Conde Dom Henrique,Maria I,Medusa,Princesa de Beira,Príncipe Regente,Reinha do Portugal,São António e São Jose,Vasco da Gama,Alfonso de Albuquerque,Dom João de Castro");  //some portuguese ship names `spell-checked` by KAM

Found 'Portugal' 2 time(s).

----------------------------------------

Find 'Portugal' in 'C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMWorldMapworldmap_init.c' :

C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMWorldMapworldmap_init.c(384):  worldMap.islands.Conceicao.locations.city1.label.icon = PORTUGAL;

Found 'Portugal' 1 time(s).<!--c2--></div><!--ec2-->

Sorry, it's a big file. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />: HTH! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> (I'll miss the Portuguese!)
 
Well, the thing is, in the coding the nation shall remain Portugal, however, I am trying to edit the the interface screens and such so they say portugal. I got all the character names down (and beleive me, it was a pain in the arse) so they sound somewhat Italian (I left some portugese in the Smugglers den, along with a really strong enemy <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> ).
Right Now, I am trying to convert the skins into kindom of 2 sicily skins for historical accuracy, unfortuanly, i have to redo them altogether. I'll keep the venetian skins in, and maybe throw them in as armed civilians somewhere...
I still have a long way to go though.
I'll try to get the skins done today (considering I just woke up that shouldn't be a problem, an officer and 5 soldier skins isn't bad) and some of the coding done too...
-Capo
 
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