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Bug Flying Dutchman. Again.

bna

Sailor Apprentice
In previous versions of CM/GoF there was a bug with small amount of HP of captured Flying Dutchman (FD). Now (1.2) it is vice versa :)
Captured FD's HP are 3 (!) times greater than of Manowar!
Looks like a cheat ;)
In ShipInit both FDs have correct parameters -- about 20K HP, but in reality captured FD has about 60K.

I believe that both "immortal" and "capturable" FD's parameters are generated somewhere in the quest scripts not at ShipInit.

Is this a known bug and have been fixed already in 2.0?

Also removing FD's guns duplicate their number in hold. Again :)
 
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