Pagiras
Landlubber
So.
1. Drink in taverns with random ppl. Get them drunk, ask about rumours until they tell you the legend abut the Flying Dutchman.
2. Keep asking.
3. At one point they tell you that the aforementioned Ghost Ship is near that very same island you're on! So, you obviously decide to investigate it closer.
4. Go out at sea map and at one point near the island you meet it. Can't miss it. Engage, lose, become washed up on a random island without money, ship, anything except your inventory.
Advice: put any good ships with officers as captains in mooring at the port control. Get a sh*tty ship. Put your money away at the moneylender. Because when you meet the Dutchman, your ship is sunk, your money gone. I also suggest buying some expencive trinkets, swords, pistols to sell when you become moneyless and deserted because inventory stays intact.
5. This repeats one more time: Talk, hear the Dutchman being near, become stranded, lose money and ship. But now something different happens, as seen also in your log-book. You think that someone is trying to tell you something. ALSO, you get a metallic skeleton hand in your inventory.
NOW my trouble starts. I read somewhere that after getting the terminator hand you are talked to by something from the future at your next visit in a tavern and the Flying Dutchman quest begins to take shape or something like that. My problem is that I don't meet no terminator skeleton pirate from the future(OMG this is so cool!), I talk and drink with ppl and again they tell me about the Ghost Ship being near the island. I get stranded again - a repetition of my last encounter with the Dutchman. And so it goes, I tried doing it again 4 times in a row. No changes whatsoever. Is this a bug?
Maybe this quest does not work together with some other started quest, e.g. hunting Edward Low, which I had just started and then got the info on FD.
UPDATE: I met the skeleton pirate terminator from the future. Stayed in the tavern for a few nights to improve my health and one morning - there he was. Long conversation about some lass he had to kill and how he had some kind of troubles with the Flying Dutchman's crew. Next problem is that I have no logbook updates regarding this rather unusual encounter. My guess is that I should search for that dame the terminator mentioned, but I have no idea where to start.
Maybe someone knows something more?
1. Drink in taverns with random ppl. Get them drunk, ask about rumours until they tell you the legend abut the Flying Dutchman.
2. Keep asking.
3. At one point they tell you that the aforementioned Ghost Ship is near that very same island you're on! So, you obviously decide to investigate it closer.
4. Go out at sea map and at one point near the island you meet it. Can't miss it. Engage, lose, become washed up on a random island without money, ship, anything except your inventory.
Advice: put any good ships with officers as captains in mooring at the port control. Get a sh*tty ship. Put your money away at the moneylender. Because when you meet the Dutchman, your ship is sunk, your money gone. I also suggest buying some expencive trinkets, swords, pistols to sell when you become moneyless and deserted because inventory stays intact.
5. This repeats one more time: Talk, hear the Dutchman being near, become stranded, lose money and ship. But now something different happens, as seen also in your log-book. You think that someone is trying to tell you something. ALSO, you get a metallic skeleton hand in your inventory.
NOW my trouble starts. I read somewhere that after getting the terminator hand you are talked to by something from the future at your next visit in a tavern and the Flying Dutchman quest begins to take shape or something like that. My problem is that I don't meet no terminator skeleton pirate from the future(OMG this is so cool!), I talk and drink with ppl and again they tell me about the Ghost Ship being near the island. I get stranded again - a repetition of my last encounter with the Dutchman. And so it goes, I tried doing it again 4 times in a row. No changes whatsoever. Is this a bug?
Maybe this quest does not work together with some other started quest, e.g. hunting Edward Low, which I had just started and then got the info on FD.
UPDATE: I met the skeleton pirate terminator from the future. Stayed in the tavern for a few nights to improve my health and one morning - there he was. Long conversation about some lass he had to kill and how he had some kind of troubles with the Flying Dutchman's crew. Next problem is that I have no logbook updates regarding this rather unusual encounter. My guess is that I should search for that dame the terminator mentioned, but I have no idea where to start.
Maybe someone knows something more?