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Medium Priority Freed/Ransomed Prisoners Remain in Cargo Hold

Discussion in 'Build Testing List' started by Jason, Jul 20, 2016.

  1. Jason

    Jason Buccaneer Storm Modder

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    Well I am going to download 7/28 update and start on that for the next day or two. So I should put that the zip in after I download the update?

    BTW I found the 7/20 update extremely stable.
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Yes, indeed. :onya

    That's great to hear! It seems like we're finally getting somewhere. :woot
     
  3. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Before you install that, see if a prisoner who fails to run away is still there when you get some more prisoners. Because I've sometimes forgotten to kick the officer out of the way, the prisoner failed to run away, yet I don't have a hold full of failed runners despite having captured and ransomed lots of enemy captains. So even if they don't disappear at once, they do eventually clear out.
     
  4. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Most captured captains probably reuse the "Enc_CabinCaptain_" character IDs.
    As soon as they've been released, the game figures that spot is free to use, so when it needs another one, it will eventually overwrite the released officer and make him disappear. :yes
     
  5. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    So what we have here is a problem which sorts itself out. :D

    Another minor prisoner problem is the occasional on-screen message that a prisoner has just jumped overboard and escaped, which is sensible if he does it while you're spending days in port getting the ship repaired, getting weapons polished or buying lots of cargo. It's less sensible if you're on the open sea. The deck watch are probably placing bets on how long he'll keep swimming and how soon the nearest shark will find him. xD
     
  6. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Technically, yes. But it's still a bit ugly, so if my suggestion fixes it more properly, then all the better. :cheeky

    That is intentional. The longer you wait with collecting the money, the higher the price you can get AND the higher the chance that the prisoner will jump ship.
    So going for the high reward also means you'll have a high chance of losing the reward altogether.

    Though I do admit them jumping ship in the middle of the ocean is not particularly clever.
    You can pretend they stole a dinghy though. Or that their captivity addled their mind so they couldn't think clearly anymore.
    (Fact is that they don't "think" at all. It's just a daily random number generation.)
     
  7. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    That was my point. The idea behind having them escape is reasonable, but any time I get the message while I'm several days away from any island, I always think "Good luck with that!" Maybe he thinks he's Jack Sparrow and tried to hijack a passing turtle. :sparrow
     
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  8. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    :rofl :rofl :rofl
     
  9. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    So are there still problems here? If so what?
     
  10. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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