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Funny number with build 12

gonzo914

Landlubber
I got some funny numbers in a couple of incidents, and I thought I'd pass them on in case anyone would like to either explain or comment on them.

Funny number incident #1 --

I was sailing a war schooner and schnyava out of Conceicao with a 23,000 cargo drag for Douwesan. When I sailed to the port at Douwesen, I was jumped in the harbor by two pirates. I sank one and captured the other, a fleut. Then, when I delivered the cargo at the store, instead of 23,000 gold, I was awarded over 200,000 gold. And everyone got about a gazillion experience points (well, about 100k each) and leveled up about three levels each. I got so rich and powerful so quickly that the fun was gone, so I started over. (Possible contributing factor: The quest cargo appears to have been cannon balls, and the fleut was chock full of them. But not ten times as many.)

Funny number incident # 2 --

I changed the starting ship to Skelly Bob's gunboat thinking that it would add to the challenge. But when I went to the store, I still had all of the starting cargo (chocolate and leather), so I still started out with about 15000 gold, plus whatever I could steal around Oxbay. The ship's capacity stayed at a lugger's level until I sold all the cargo.

Incident #3 -- Not funny numbers, but odd probabilities for swords --

Everything I read here says that those AtwoodF100s are rare, but I've had three of them, and I've only had the build loaded for a week. An this game, it seems like good swords are lying around everywhere. Right now, I've got an Attwood, a Bosun's Choice, and a Soligen rapier, and I've only been out of Oxbay for a couple of weeks. What's happening? These super swords almost make it too easy early in the game, especially after upgrading them in Douwesen. (We're still sailing that little gunboat, but we've got some damn fine weaponry.)

I've been playing on Journeyman level for all of these.

And a question --

I'm looking for a particular character skin in the tailor shps, and I can't find it. It's a man in a dark blue/black uniform coat and a tricornered hat. It's the character used for the mate on the pirate ship in the Nicholas Sharp sword quest. Can someone tell me if it is available anywhere? My son wants to play as this character.

Finally, thanks to all, and I must say I truly love the build. It's like getting a whole new game.

gonzo914
 
Heh...

#1 - When you run ammo (or anything with a lot of money as the reward), you usually gain a LOT in experience points &tc because I believe your experience jump is based upon how much money you get. The rest of the money may have been because you had more ammo from that fleut.

#2 - I've done this - somewhere I have a screenshot of the stats of a "Super Lugger" I was sailing - she was holding WAAAAY over capacity... It's a funny little glitch that happens from time to time. Nathan Kell's new ship system MAY do away with it, tho...

#3 - Yes, I've noticed that happen, on occasion. Sometimes you get incredibly lucky with what you find. Only thing I can suggest is bumping up to Swashbuckler to make the game more interesting... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

And I think the character you are looking for is the French Corsair, and he's only to be found at the FdF tailor shop.

Glad you're having fun with the Build - a lot of extremely talented people worked to put it together - and it's always good to hear positive things about it... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Thank you, Catalina. You were most helpful, so of course, I am going to impose on you for some more information.

#1 -- Cargo quest bonus -- I think you're right about the effect of the extra cargo, because I had it happen again, although not to as great an extent.

#2 -- Way too much starting cargo in that tiny little boat. I notice from another post that these quantities appear to be hard-coded in one of the character files, so I'll try fiddling with that. I like starting with that gunboat -- it makes it a challenge just to capture a lugger.

#3 -- The ground is positive littered with premium blades. I've picked up another Atwood and an armload good Highlanders, plus something else primo that I can't remember the name of. So it looks like I'll soon be bumping this up to Swashbuckler.

#4 -- You were spot on with the French Corsair character at the tailor shop. Is there any way I could make this one of the choices at the start of the game?

Thanks again.
 
In Nathaniel's character file (I dont remember it's name) you can change many things, eg. the starting money, the ship, the starting equipment, the name, the rank and the skin. Alternativly, you could go to buildsettings.h and change things there, but Im not sure if it can change all of those. Hope this helps <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--QuoteBegin-gonzo914+May 20 2005, 10:56 PM--><div class='quotetop'>QUOTE(gonzo914 @ May 20 2005, 10:56 PM)</div><div class='quotemain'><!--QuoteEBegin-->Thank you, Catalina. You were most helpful, so of course, I am going to impose on you for some more information.<!--QuoteEnd--></div><!--QuoteEEnd--> No problem! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> <!--QuoteBegin-gonzo914+--><div class='quotetop'>QUOTE(gonzo914)</div><div class='quotemain'><!--QuoteEBegin-->#2 -- Way too much starting cargo in that tiny little boat. I notice from another post that these quantities appear to be hard-coded in one of the character files, so I'll try fiddling with that. I like starting with that gunboat -- it makes it a challenge just to capture a lugger.<!--QuoteEnd--></div><!--QuoteEEnd--> Try it with a Tartane - no guns at all! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> FUN FUN FUN!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> <!--QuoteBegin-gonzo914+--><div class='quotetop'>QUOTE(gonzo914)</div><div class='quotemain'><!--QuoteEBegin-->#4 -- You were spot on with the French Corsair character at the tailor shop. Is there any way I could make this one of the choices at the start of the game? <div align="right">[snapback]106089[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd--> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Hmmm. Yes, if you mean as one of the skin selections Nathaniel changes out of the bathrobe to...

Go to PotC\PROGRAM\DIALOGS\Malcolm Hatcher.c - and find this node - <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->  case "start5":
     dialog.text = "Right, let's get you out of that bathrobe! If you want more choices, I hear there are tailors' shops all over the 'pelago...So, what will it be?";
     if(Pchar.location != "Tutorial_deck") dialog.text = "What would you like to wear?";
     Link.l2 = "The usual.";
     Link.l2.go = "blaze";
     Link.l1 = "What I'm wearing now.";
     Link.l1.go = "nochange";
     Link.l3 = "I think I fancy some dreadlocks...";
     Link.l3.go = "depp";
     Link.l14 = "Oh, something simple--as long as it doesn't clash with my darker skin";
     Link.l14.go = "black_corsair";
     Link.l17 = "Did I tell you about my twin brother Will?";
     Link.l17.go = "will";
     Link.l21 = "Get me a good Captain's uniform, Malcolm, something Othello would be proud of!";
     Link.l21.go = "corsair1_3";
     Link.l22 = "My forebears were Moors, Malcolm, and I want to live up to their example.";
     Link.l22.go = "blackman";
     Link.l24 = "You know, as the years go by I start looking more and more like my cousin Ralph Fawn...";
     Link.l24.go = "fawn";
     // note 26 used above.
 break;<!--c2--></div><!--ec2-->

Add this after <span style='color:red'>Link.l24.go = "fawn";</span> - <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->      Link.l25 = "I feel bold and daring; so I think I'd like to make an appearance as a dashing French corsair!";
     Link.l25.go = "corsair1_1";<!--c2--></div><!--ec2--> That should do it for you! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
I dont think that I ever tried going in a tartane, maybe I should try that, but I thought that they were just for fishing. We should put a fishing mod in, that with a tartane you can fish and sell your fish to the storeman as goods. That would be useful!
 
<!--QuoteBegin-gonzo914+May 21 2005, 12:56 AM--><div class='quotetop'>QUOTE(gonzo914 @ May 21 2005, 12:56 AM)</div><div class='quotemain'><!--QuoteEBegin-->#2 -- Way too much starting cargo in that tiny little boat. I notice from another post that these quantities appear to be hard-coded in one of the character files, so I'll try fiddling with that. I like starting with that gunboat -- it makes it a challenge just to capture a lugger.
<div align="right">[snapback]106089[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

Bingo. I haven't been around in a while (hey, Cat!), but unless a lot of things have changed in the code, the original starting goods are hard-coded. It shouldn't be too much of an issue to alter the hard-coded goods with a percentage-based number, similar to the food/rum variables.

(Of course, this is all based on my knowledge of Build 11, as I'm a bit out of date at this point. Use at your own risk.)
 
<!--QuoteBegin-iamthejarha+May 21 2005, 05:49 AM--><div class='quotetop'>QUOTE(iamthejarha @ May 21 2005, 05:49 AM)</div><div class='quotemain'><!--QuoteEBegin-->I haven't been around in a while (hey, Cat!) <div align="right">[snapback]106170[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd--> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> And nice to have you back in these fair waters, iamthejarha! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Have an ale! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" />

You need to pick up Build 12 and Pieter Boelen's modpack to be on the "cutting edge" of the mods - Pieter's modpack is stuff we are still bugtesting but are nearly ready to commit to the CVS and the Build 12 updater. There are a lot of other mods out there right now that are works in progress - Nathan's got a lot going on with changing the trade dynamics, there are some mods for trading interface changes &tc - so I think you will be very interested to see what's happening!
 
Thanks to all for the help, and special thanks to Catalina for that Malcom dialog code. I would have never found that. Although for now, I just hard-coded Corsair1_1 in place of that Animist bathrobe, I'll eventually identify the ones my sons and I want and will code them into that dialog. I'm partial to Ewan Glover (will2) myself.

As for the cargo, I'm not clever enough yet to even try to code a variable amount based on ship size, but I did take out the leather and reduce the chocolate to about a quarter of what it was, which is still too high, but I'm working on it.

Then I tinkered with the stats a bit on the gunboat. I boosted the cargo a tad so I could actually get a tiny cargo quest once in a while and carry enough food and rum and at least a little bit of grape for the swivel guns; and I boosted the speed just enough that I could run away from things when necessary, which seems to be pretty damn often with the coastal waterway traffic.

As for the swords, I bumped the difficulty to Swashbuckler, but I've still found two Bosun's Choices and a Cardinal's Guard, and I haven't even left Oxbay. But this time, I don't have all that extra cargo-generated cash, so I can't just sail straight to Douwesen and get them upgraded. At only 700 gold for a cargo quest, it will be a while until I can afford much beyond feeding the boys and keeping them in rum.

My goal is to find the minimal ship and minimum starting resources that will still be surviveable and playable. (I'd switch form a gunboat to a tartane for this, but those swivel guns and that bow chaser just look too cool to pass up. I hardly ever use them, anyway.)

Thanks again.
 
Were just glad you got it fixed! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
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