<!--quoteo(post=169511:date=Nov 1 2006, 12:07 PM:name=Jack Rackham)--><div class='quotetop'>QUOTE(Jack Rackham @ Nov 1 2006, 12:07 PM) [snapback]169511[/snapback]</div><div class='quotemain'><!--quotec-->
Thanks for your answer CCC, my computer has some serious problems & I have to get it fixed so I will be silent for some days. <img src="style_emoticons/<#EMO_DIR#>/ib012.gif" style="vertical-align:middle" emoid=":cry" border="0" alt="ib012.gif" />
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that sucks! maybe someone here can help? is there a part of the forum that does tech chat? if not you probably know good sites to go to for advice if needed. I use this one when i have a problem:
<a href="http://www.pcmech.com/" target="_blank">http://www.pcmech.com/</a>
back on the 'sound' thing, i posted this as a possible bug in the beta6 bug thread:
"3. Bug?/sound: Has the levels for 'sound effects' been toned down in beta6? even with it set to maximum, and music+voice turned to one quarter i can hardly hear my chars footsteps now(+other background sounds). weird as it used to be ok?
UPDATE 1/11/06: Ok i set 'effects' to max, music about 2/3(and its still pretty faint), voice/dialogue 2/3 also. No hireable officer dialogues heard, very, very faint footsteps - only can hear them on a beach and at Douwsen(it has those planks on the towns path). I get some random dialogues and voices in the background, i can hear the music but it all seems like much lower settings overall, with the missing npc/hireable officer dialogues."
So its not just voices that are missing in my current beta6 game, but many other spot/incidental sounds - the footsteps i noticed right away - i run mostly silent, even with 'effects' set on maximum volume? I can increase my speaker volume, but i always had it at the 1/4 setting before, and they are loud enough at this setting for older games of PotC and other sound related things, and i dont want to bust them or have to keep changing the setting on them whenever i play PotC. crazy as.