• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Have you installed the latest modpack release?

Have you installed the latest modpack release?

  • of course

    Votes: 0 0.0%
  • Not yet, but I will

    Votes: 0 0.0%
  • I'm waiting for Build 13

    Votes: 0 0.0%
  • The file is too large

    Votes: 0 0.0%
  • Other

    Votes: 0 0.0%

  • Total voters
    0

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
Everybody please give an answer here. I want to know how many people are testing the latest release.
Please also post a reply if you can to elaborate a bit. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

My answer: other. I can't say "of course" because I am making the modpack myself and don't test much. Plus my version might be slightly different, because I might've added some more bugfixes in that are not yet in any update. Though at the moment that is no the case. Later it will be, after I got some more fixes.
 
I have made a completely fresh install.

I'm trying to find bugs especially tied to my changes. I need to go the point when Nathaniel meets Danielle at Isla Muelle.

pirate_kk
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

I've just install the new ModPack + Small fix over a new POTC installation.

I've installed the new ModPack (244MB) get from your web site.

I've found few bug:

1) Windrose is still wrong compared to the NSWE show in the arcipelago Map.

2) New Boarding deck is still black, I seen that Udeck1 and Udeck2 directory are on:

C:\giochi\Pirates of the Caribbean\RESOURCE\Textures\lighting\day\decks
C:\giochi\Pirates of the Caribbean\RESOURCE\Textures\lighting\evening\decks
C:\giochi\Pirates of the Caribbean\RESOURCE\Textures\lighting\mn\decks
C:\giochi\Pirates of the Caribbean\RESOURCE\Textures\lighting\storm\decks

instead of

C:\giochi\Pirates of the Caribbean\RESOURCE\Textures\lighting\day\locations\decks
C:\giochi\Pirates of the Caribbean\RESOURCE\Textures\lighting\evening\locations\decks
C:\giochi\Pirates of the Caribbean\RESOURCE\Textures\lighting\mn\locations\decks
C:\giochi\Pirates of the Caribbean\RESOURCE\Textures\lighting\storm\locations\decks

3) I think that new ship model show in MapMode are too small, I have to maximize the zoom factor to see a nice model, I would like if this feature will be setable in the next Build Pack.

4) I still have some crash during fight, the last two case shows the same message in the compile.log:

LoadLocation(ref loc) BOARDING_SCHOONER
ItemLogic: On load location BOARDING_SCHOONER
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_bitva
LAi_CreateFantomCharacter -> can't teleportation character to <goto::>
LAi_CreateFantomCharacter -> can't teleportation character to <goto::>
LAi_CreateFantomCharacter -> can't teleportation character to <goto::>
LAi_CreateFantomCharacter -> can't teleportation character to <goto::>
LAi_CreateFantomCharacter -> can't teleportation character to <goto::>
LAi_CreateFantomCharacter -> can't teleportation character to <goto::>

PS.
After the last crash I disabled the DISARM_MODE (set to 0), why in the BuildSettings.h this is under
// DO NOT TOUCH THESE, is there a know bug with this set? I hope no, I love this feature.


However, It's unbelivable the work you have done from the previous version of the ModPack, I think that from that buggy version you can't exit, instead you have successfully done. Thanks a lot to all modder. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Bye, bye,
Giuliootto
 
when i installed this one when i got to the part in the main quest where you meet Danielle she cant lood her dialog? im workin on it <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> there matey,

Downloading the Modpack at the moment. Will do a new clean install and start testing, hopefully tomorrow.

Cheers <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
I've got the latest modpack <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
To pirate_kk: Thanks for the fixes you posted already. And thanks for trying to fix some more bugs as well. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

To giuliootto: About 2): You're quite right. That's my mistake. Will be fixed next time. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
About 3): I can make it an additional download instead of a feature that is implemented by default. Unfortunately, it is not possible to put a toggle on it. Maybe CCC can enlarge the ship models a bit though? You could take your old <i>nation_name</i>.gm ship model files and use those to replace the current ones. That would reset it to what it was.
I don't really know anything to help you with 1) and 4). <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

About the disarming mod: That is a mod I have once made. It didn't really work out too well, so I turned it off by default. There are no gamecrashing bugs in that mod, but I am afraid that sometimes you might run into a questcharacter you should kill, but you end up accidentally disarming the person, so you can't continue the quest. I tried to fix this problem by setting almost all questcharacters to "disarming off", so that they can't be disarmed. You could try using the disarming mod. If you find it causes trouble like described, you can turn it off again.

To Toddydude: It seems like the Danielle dialog bug is indeed a bug in the newest modpack. I thought it should've been fixed, but apparently not. Luckily, it looks like pirate_kk has a fix. I will add in all latest fixes into a modpack update tomorrow or Thursday. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<!--quoteo(post=138996:date=Feb 7 2006, 07:39 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 7 2006, 07:39 PM) [snapback]138996[/snapback]</div><div class='quotemain'><!--quotec-->To pirate_kk: Thanks for the fixes you posted already. And thanks for trying to fix some more bugs as well. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

To giuliootto: About 2): You're quite right. That's my mistake. Will be fixed next time. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
About 3): I can make it an additional download instead of a feature that is implemented by default. Unfortunately, it is not possible to put a toggle on it. Maybe CCC can enlarge the ship models a bit though? You could take your old <i>nation_name</i>.gm ship model files and use those to replace the current ones. That would reset it to what it was.
I don't really know anything to help you with 1) and 4). <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

About the disarming mod: That is a mod I have once made. It didn't really work out too well, so I turned it off by default. There are no gamecrashing bugs in that mod, but I am afraid that sometimes you might run into a questcharacter you should kill, but you end up accidentally disarming the person, so you can't continue the quest. I tried to fix this problem by setting almost all questcharacters to "disarming off", so that they can't be disarmed. You could try using the disarming mod. If you find it causes trouble like described, you can turn it off again.

To Toddydude: It seems like the Danielle dialog bug is indeed a bug in the newest modpack. I thought it should've been fixed, but apparently not. Luckily, it looks like pirate_kk has a fix. I will add in all latest fixes into a modpack update tomorrow or Thursday. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

About Windrose.gm I got the correct one sometime ago when the problem was post the first time.
I'm just wonder if nobody else have the same problem, I have reinstall everything so I should haven't differences with the others <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Bye, bye,
Giuliootto
 
Windrose.gm might not be right, I don't know. I did notice it is smaller in the modpack than it should be. Could you send me the right file if you still have that somewhere? Looks like the one in the modpack somehow got messed up or something... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=139039:date=Feb 8 2006, 10:16 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 8 2006, 10:16 AM) [snapback]139039[/snapback]</div><div class='quotemain'><!--quotec-->Windrose.gm might not be right, I don't know. I did notice it is smaller in the modpack than it should be. Could you send me the right file if you still have that somewhere? Looks like the one in the modpack somehow got messed up or something... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Please, remember me your email and I'll send it asap <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye,bye,
Giuliootto
 
My e-mail is pieter_boelen@planet.nl . <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=139058:date=Feb 8 2006, 04:26 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 8 2006, 04:26 PM) [snapback]139058[/snapback]</div><div class='quotemain'><!--quotec-->My e-mail is pieter_boelen@planet.nl . <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Just send <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Bye,bye,
giuliootto
 
Thank you. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
To pieter i got that fixed in the topic i made. excellent work with the modpack. i have the best luck with this one
 
Thank you, Pieter, for re-uniting me with POTC. I completely burned out on the game after making the wave mod, but the new modpack is bringing me back!

Speaking of which, how is my wave mod holding up? No complaints so far?
 
The wave mod has been in there turned on by default and I have so far heard of no complaints at all. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
BW: Welcome back! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
speaking of waves,i noticed that a [realistic wave mod update 1.1 by kiwisdofly] is available on the FTP, is this different from the original, and if so, how?
 
<!--quoteo(post=140142:date=Feb 20 2006, 05:08 AM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Feb 20 2006, 05:08 AM) [snapback]140142[/snapback]</div><div class='quotemain'><!--quotec-->speaking of waves,i noticed that a [realistic wave mod update 1.1 by kiwisdofly] is available on the FTP, is this different from the original, and if so, how?<!--QuoteEnd--></div><!--QuoteEEnd-->


Nope, it's the same version as in the Post-Build.
 
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