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Having weird CTD when leaving oxbay

petdev

Landlubber
Greetings everyone at PiratesAhoy!

First of all I'd like to say that what you guys are doing is really, really impressive. I haven't played POTC for over 2 years, andi decided to look for a mod so that it might be fun again. I found the Build mod. This mod makes the game as it should have been at the time of the release, great job!
There's only one issue that I'm having:

After I captured the frigate in Greenford ( the one you must capture for the idol), I returned to the lighthouse, where i heard Danielle was still at Isla Muelle. When I set sail again, th game crashes. I've had it before, with the same mod, however I believe this was when I wanted to leave Isla Muelle at an earlier stage in the game. This game however it didn't happen, now I'm stuck at Oxbay. Is this a bug? And if it is, how can I solve it?

Thanks in advance,


Peter
 
Which modpack version are you using? Build 13? I haven't heard of this and I don't really know why this happens. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
there's supposed to be a movie clip at that point. i think the fact that the game is trying to run the clip and some other factor is causing the game to crash, because it can't handle it at the same time. is it near to midnight, by any chance?
 
I'm indeed using build 13. it is solved though, it seems morgan is right with that midnight thingy. I walked around the island a couple of times and then tried again, which made it work. Thanks lot!

I'm gonna go get me the good ol' Pearl!
 
speaking of the pearl:

i'm not sure, but i think a movie version of the pearl is included in build 13. you need to configure 'blackpearl' (or similar) to 'TheBlackPearl' (please correct me when i'm wrong pieter) in ships.init to get it in-game at the end of the main quest. you'll have to start a new game for it to work though, so keep it in mind when you want to start a new game. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> the line with the stuff you need to change can be found somewhere in the region of the line that determines it's captain, who is obviously barbossa. if you want, you can also change any other ship belonging to a captain here, such as giving virgil boon a manowar for you to steal. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
The Black Pearl at the end of the main quest is still the original stock game Pearl. However, a new movie version IS in Build 13. To change the ship at the end of the main quest, open PROGRAM\Characters\init\StoryCharacters.c, find Barbossa and change ch.Ship.Type from "BlackPearl" to "theBlackPearl". New game required. You can also set the new Black Pearl as starting ship option in PROGRAM\InternalSettings.h.
 
well, i was slightly right. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> but wasn't there also a sytem so a new game WASN'T required, something with adjusting your savegame?
 
You might be able to do it through the console. Add the following line to PROGRAM\console.c:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->characters[GetCharacterindex("Barbossa")].Ship.Type = "theBlackPearl";<!--c2--></div><!--ec2-->
Below:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    ref ch;
    int i;<!--c2--></div><!--ec2-->
Then load your savegame and press F12 and the change should've taken effect.
 
It should. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
i've heard that more than enough pieter to know that it doesn't most of the time. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
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