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Hearts of Oak: Soundtrack Friday #23 "Native Encounter"

I really hope this is not considered as double posting...
I have made my second story from this soundtrack, and it almost has all of the tracks "Included", but yesterday, I spent the biggest part of 4 hours and I really couldn't do more.
(Track 6 “In the Storm”) You were on a journey, but you had gotten caught up in a storm. Day in, day out, you had passed three days there and it is starting to clear up, and in the horizon, you see a few ships. At first, you you you thought nothing of it, but as the rain stopped and visibility increased, you saw what those ships actually were… They were pirates, and no normal pirates, they were the Nameless Pirates. They are known to be some of the most powerful pirates there ever have been. You hope they don’t want to attack you, but they seem to be getting closer and closer… And then, they fire their guns at your ship.

(Track 20 “Conquest”) You call all hands on deck, and order the crew to load and fire the cannons. One of your spotters shouts that there are even more ships coming, and that one seemingly was creating fog. You thought to yourself “This can’t be… It can’t be the Black Pearl!”, so you get up on a mast with a spyglass, and what you see only confirms your fears. All you can do now is to sink as many of their scout ships as you can and try to escape, so you order the crew to fire at all of the scouts and set course for land, as you know you are doomed. Your crew manages to sink three of the 4 scouts, and the other one flees, but the Black Pearl has managed to close in on you.

(Track 8 “Devil’s Chase”) In a hopeful attempt to maybe slow the Black Pearl, you order the crew to load the stern guns with chainballs, which would maybe break a few lines. Unfortunately, the attempts were unsuccessful, as the black pearl is now less than a hundred yards away, and then, you get an idea. You tell your crew to put a fuse on some gunpowder barrels, light it, and throw them off-board. If the explosions don’t damage the ship, then they will at least slow it down, or so you thought… The Black Pearl manages to go straight into the barrels, and it was unphased by the explosions.

(Track 9 “Abandon Ship”) As you are sure that the pirates are going to board you, in order to prevent the worst possible thing, which would be for the pirates to sell you as slaves, you order the crew to abandon the ship, and after all of the crewmembers get off, you light the gunpowder storage, and hope you survive.

(Track 1 “Hearts of Oak”) You wake up with a view of the sunset, and you start looking around for anything to act as a shelter for the night. Washed ashore you see what is possibly the only thing that still exists of your ship. It was the helm, and a piece seems to have broken off. You continue searching for dry twigs and branches in order to make a fire. You also find a bottle with a map inside it, and it seems to match the island you are on. On the middle of the map, there is a cross mark, but you are only going to get there if you get through the night, so you light a fire, and make a shelter and sleep in it for the night.

(Track 21 “Dawn at the Bay”) You slept the night well, and wake up just as the sun started rising, and while you are getting ready to go to the marked spot, you spot the Black Pearl on the distance… All you can hope for is that they are not searching for any of the survivors from your ship. You set off inland, both because you might be able to hide if they actually are searching for survivors, and because you want to make your way to that cross mark.

(Track 22 “Jungle”) Leaving the beach you enter a jungle, and aside from a few weird monkeys and other animals, nothing really interesting happened, until you spot a few tents, and realize that you are circled by bandits

(Track 12 “Mano y mano”) You draw your sword and your pistol, and before they even react, you manage to take one of the 5 bandits down, and you manage to get out of the circle they had formed, then, like the useless fighters they are, they come at you one by one, making it really easy to kill all of them.

(Track 22 “Jungle”) You now are near the edge of the jungle, and as you check the map, you see how close you really are to the mark. Looking into the distance, you see a settlement in a cave. You look at the flags that are flown on the poles, and you see something you didn’t expect… The flags are the same as the ones on the ships that attacked you. You decide that you still want to go in there, and what you see is… Interesting.

(Track 17 “Pirate Cove”) When you go in, you see some of your crew. Surprised, you ask them what they are doing there, and their response somewhat breaks you… They said that they rescued them. The Nameless Pirates were known to be savage people who killed anyone in sight, but they didn’t. The people who survive their attacks or surrender can join them, and the reason why people think they kill everyone is because they don’t ever actually use their real names. Their true goal is to bring equality over the world, not to bring fear. Once you learned the Nameless Pirates’ true goal, you ask your crew if it is possible to join the Nameless Pirates, and they take you to the Nameless Pirate himself. He tells you that if you are going to join, you need to act as captain and smuggle some medicine into Barbados, and you agree, so you you go onto the black pearl with the Nameless Pirate, and then you sail to Barbados.

(Track 3 “The Adventure Begins”) Sailing was quite uneventful, except that one time when you came across a merchant, who immediately surrendered, and was scared to death when you came up to his ship to tell them that he can join them if he wanted to, even though he would have been dead already if you wanted them to be. In the end, you arrived a day early, so you wait on the shore until the people you are supposed to meet came.

(Track 15 “Swashbuckling and Smuggling”) The sun is setting and the people that you are meeting have just arrived, and it is time to transfer the goods. A few hours pass, and a patrol comes around, and catches you doing the transfer, and they attack you. Thankfully, it is not a sea patrol, so there are only 6 guards, meaning it is the easiest fight you’ve had In a long while, or was it… It turns out that it was not just those 6 guards that were there, but there was a whole ship behind the mountain, but it only was a schooner, so it would be no match for the Black Pearl, if it didn’t just surrender like that merchant had also done.

(Track 14 “Pair of Hearts – Greensleeves”) A few days later, you are now back at the settlement and the Nameless Pirate has gone on a walk with you to talk about this band of pirates they are and he is also talking you about if you are sure that you want to join them, and you tell him that you are sure, and so he invites you and your crew to the tavern.

(Track 19 “Tavern Song”) In the tavern, the Nameless Pirate welcomes you to the Nameless “Pirates” and gives you a very, no insanely special ship. Instead of brownish wood colored, it is white, instead of being as big as possible, it was tiny, and only had one mast. Instead of being wooden, it was made of some really weird substance, its exterior was really slippery, and her name was “Black Diamond”, but you decided you wanted to rename her to “Atlantis”, in order to be able to blend in. The Nameless Pirate told you to meet him at the dock when you are ready to embark on the next mission.

(Track 2 “The Docks”) “You have arrived!” Said the Nameless Pirate. You ask him what our next mission is, and he tells you that Jamaica is the center of inequality here in the Caribbean, and that you must stop that, so you are going to capture the island and free all of those slaves. “But before we leave, you have to install some cannons on your ship or it will be useless” the Nameless Pirate said, and pointed to some really weird looking cannons. Those cannons weren’t a bit like what normal cannons were. They could rotate, and fired some cartridges unlike any other ammunition you’ve ever seen.

(Track 11 “Hoist the Flags”) A few days later, the cannons were fitted, and you were outside the outside the Port Royale fort when the time to attack came. You ordered the crew to load the cannons and then shouted “Hoist the flag!” . You fire the cannons and when they hit, they instantly lit half the fort on fire. The first gunfire was a signal for the Black Pearl to come in and get ready to fire her cannons as well. A few barrages later, almost all of the cannons on the fort were broken, which will allow the ships to moor and capture the fort when the island’s fleet is destroyed.

(Track 7 “Conquest of the Seas”) The fleet of the island has reached the fort, but it is too late, now they have to somehow beat the Black Pearl and Atlantis without the help of their fort. You fire at one of the 5 ships and hit its’ powder reserve, blowing it up to smithereens, and because another small ship was next to it, it suffered the same fate. The Black Pearl fires at one of the other ships, damaging it heavily, and you finish it off, and then, the other two ships scuttle.

(Track 20 “Conquest”) You anchor the ships and make your way over to the governor, who is at his residence in the center of the town, fighting through the waves of guards trying to protect their governor, and then, one really big guy came up. He thought he could win a whole crew with nothing but his fists, so you just shoot him and go on.

(Track 13 “Defeat & Triumph”) You are now in the governors residence, and he is terrified of you. The Nameless Pirate talks to him and tells him that the only way he is getting out of there alive is if he gives the colony to you, and he doesn’t agree, as he thinks that you’ll just kill him no matter what he does, so you give him one last chance, and put him at gunpoint. “If you do not agree, I will definitely kill you. If you do, then you will be spared. This is your last chance” you tell him, but he still does not agree, so you shoot him.

(Track 16 “Lands of Hope”) You and the Nameless Pirate go to to the plantations and announce that the slaves are all free, and have the same rights as any citizen. All the slaves were insanely happy, and, surprisingly, a few of them kept working, except they were actually doing their job happily now. The Nameless Pirate calls you over to the beach where he tells the crew to make a bonfire for to sit around and celebrate the liberation of so many slaves.

(Track 18 “Out of Rum”) You go get some barrels of rum from the ships when you notice that there are none. You go to the store and buy 30 barrels, and the problem is now solved, so, you can have a good time around the fire drinking some rum.

(Track 5 “Rum Bonfire”) You and the Nameless Pirate decide that you should throw an all out party and allow anyone to come, so you invite the ex-slaves and all citizens to have fun. The night went nicely, with everyone having fun.

The End.
Oh and it is number 23, not 24 ;)
 
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