Hi everybody
I was messing around a bit with the game settings and i realized that i still have no idea about how to change the goods and the cannons carried by the ships in the random encounters. Where to set if a ship will have a hull full of a single good, one full of a variety of goods or an almost-empty hold, or if a ship Can be equipped with (exemple time!) 42 cal. cannons or not. Changing the Ship_init was, sadly, unuseful.
Ah, by the way, with the CMV 3.2 installed i tried to allow a ship to carry 48 cal guns (i'm not concerned about hystorical accuracy) but even if i changed therefShip.Cannon and the the refShip.MaxCaliber to 48, the ship keeps spawning with maxcaliber 36 and ....well, equipped 42. How can i fix it?
I was messing around a bit with the game settings and i realized that i still have no idea about how to change the goods and the cannons carried by the ships in the random encounters. Where to set if a ship will have a hull full of a single good, one full of a variety of goods or an almost-empty hold, or if a ship Can be equipped with (exemple time!) 42 cal. cannons or not. Changing the Ship_init was, sadly, unuseful.
Ah, by the way, with the CMV 3.2 installed i tried to allow a ship to carry 48 cal guns (i'm not concerned about hystorical accuracy) but even if i changed therefShip.Cannon and the the refShip.MaxCaliber to 48, the ship keeps spawning with maxcaliber 36 and ....well, equipped 42. How can i fix it?