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    Maelstrom New Horizons


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HELP NEEDED TO TEXTURE SHIP

I've just made a new ship but have no idea how to texture it. The model is fine and works gr8 in the game but only appears one color - the colour of the pixel in coordinate (1,1) of the texture. I've made the model in 3ds max 7 but haven't textured it there, have waited until I have the final gm file and then changed the texture name in the programming using hex editor from "MissingTexture.tga" to "bortoutrubber1.tga" which is the name of the texture file. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

Also does anyone have any idea how to make a ship sail just as well into the wind as with the wind. My ship has an outboard motor and it isn't very realistic when the outboard motor stops against the wind.
 
UV mapping is anything but quick and easy. But there are many sorts of UV mapping tutorials on the net - it's not hard to find them.
 
I think i've mapped it in max 7 using one of the tools but I think I lose it when I export it as a VRML97 file. I'm really confused coz im doing all the the things on tutorials but never get a final result in the gm viewer.
 
I have one last problem before I can mod any part of a game model - the textures. The textures I map and create do not appear when I put it into gm viewer. Here are the steps I've been using to model and texture:

1. model a mesh in 3ds max 7
2. use "unwrap UV" tool to create a UV map (I get max to auto map and I use trial and error to make each part of the texture the right colour)
3. At this point the model appears with the textures all exactly right in 3ds max 7
4. I then export as VRML97 (WRL)
5. Then use "TOOL" application to import as VRML97 (WRL) and export as GM
6. Then I use gm viewer to view the model but it only appears with the colour of the pixel at coordinate (1,1) of the texture so the mapping must have been lost somewhere along the file route.

Anyone who has textured a model or retextured a gm file please reply. Is there possibly a tool that will map the textures to the gm file directly.
 
sounded a bit pathetic for someone like you. <img src="style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" />
 
Sorry I'll try again:

Thor (in an angry tone):

HHHHHHHHHHHHHHHHHHHHEEEEEEEEEEEEEEELLLLLLLPPPPP!! PPPPPPPPPLLLLLLZZZZ!!!

[Various Thundering sounds in background, lightening flashes as the night decends on a town in darkest Norselands]
[Fade out to black screen]
[Cue Music; "Immigrant's Song" - Led Zeppelin]

PS may all your sailing be followed by many storms
 
that's better! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
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