After talking to Armand in the tavern, you should be reloaded to shore at night.
The reload now is confused and merges the tavern and port scenes into one. Extract from Compile log below.
Save game from just before discussion - note there will be a double up in seating as well in this case.
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 5
!gWeatherInit Whr_Generator() - Initialized
ItemLogic: On load location QC_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\potion
Quest name pchar_hip_mode_check FOUND in CommonQuestComplete
Quest name pchar_hip_mode_check FOUND in CommonQuestComplete
LAi_CharacterUpdate -> invalid character, no field <chr_ai.type>
SETTING MUSIC: music_tavern_pirate
SETTING MUSIC: music_tavern_pirate
LAi_CharacterUpdate -> invalid character, no field <chr_ai.type>
The reload now is confused and merges the tavern and port scenes into one. Extract from Compile log below.
Save game from just before discussion - note there will be a double up in seating as well in this case.
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 5
!gWeatherInit Whr_Generator() - Initialized
ItemLogic: On load location QC_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\potion
Quest name pchar_hip_mode_check FOUND in CommonQuestComplete
Quest name pchar_hip_mode_check FOUND in CommonQuestComplete
LAi_CharacterUpdate -> invalid character, no field <chr_ai.type>
SETTING MUSIC: music_tavern_pirate
SETTING MUSIC: music_tavern_pirate
LAi_CharacterUpdate -> invalid character, no field <chr_ai.type>