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Fixed Hornblower Storyline: Quest Loop After End

lucho1392

Sailor Apprentice
Hi here I am again reporting and bothering you all. Now to the point, just ended Hornblower main story and got the HMS Atropos and looks like I am free to do whatever I want. The problem is that sometimes (like 80% of times hahaha) when I am on deck some soldier approaches and says something about the "batterys" and looks like I am teleported back to the main story when Bush is on deck and being caugh by fort fire, afterwards I am inside the fort arsenal with Hornblower. If I use the fast travel option to "sea" games continues but fps goes down and in a uncertain moment the game crashes. Sadly I dont have more screenshots that can prove how game behavior because you can see a ship in the middle of the city or pieces of the ship around you, the only screenshot here is inside the arsenal and you can see around a ship.

P.D: theres no error file and I have been trying to download the newest version but idk if my internet sucks or the mirror cuz it is going so slow haha
 

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So the Hornblower quest restarts after it has completed, putting you in a quest scene you have already played through before?
And that is triggered when you go onto your ship's deck?
 
Execute this through console.c to fix:
Code:
  ch = CharacterFromID("Able Seaman Wilks");
   ch.dialog.currentnode = "First time";
And this should prevent it for future play-throughs:
Code:
    case "Hotspur_underfire2":
       ChangeCharacterAddress(characterFromID("Lt. Chadd"), "None", "");
       ChangeCharacterAddressGroup(characterFromID("Lt. William Bush"), "Quest_ShipDeck1", "goto", "goto7");
       ChangeCharacterAddressGroup(characterFromID("Jack Hammond"), "Quest_ShipDeck1", "goto", "goto6");
       ChangeCharacterAddressGroup(characterFromID("Perrin"), "Quest_ShipDeck1", "goto", "goto10"); //"goto1");
       ChangeCharacterAddressGroup(characterFromID("Marsh"), "Quest_ShipDeck1", "goto", "goto3"); //"goto5");
       ChangeCharacterAddressGroup(characterFromID("Oldroyd"), "Quest_ShipDeck1", "goto", "goto9");
       ChangeCharacterAddressGroup(characterFromID("Matthews"), "Quest_ShipDeck1", "goto", "goto8");
       ChangeCharacterAddressGroup(characterFromID("Helmsman"), "Quest_ShipDeck1", "goto", "goto14");
       LAi_SetActorType(characterFromID("Jack Hammond"));
       LAi_SetOfficerType(characterFromID("Lt. William Bush"));
       characters[GetCharacterIndex("Able Seaman Wilks")].Dialog.CurrentNode = "First time"; // PB: Prevent main quest loop
     break;
 
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