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How about some gore?

Kieran

Landlubber
Hello there,

Well, I think that the game would be kinda cool with some gore in the land fights. We dont want to go overboard (heh heh) here, just some small blood splats maybe teeny weeny pools on the ground. I don't mean heads getting lopped off and blood squirting ten feet.... it would just totally ruin the game.

I think it would be a cool tough to make the game more realistic.

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
 
It would be really hard to accomplish that, I'm afraid. Not that I personally would like it in my game anyway... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I dunno, seems to me a simple particle effect... I know there is a graphic for blood splats somewhere among the game's images, I just haven't seen any code for it.
 
Well, if someone can come up with the particle effect I have the code to use it in the game. This section in the latest Loc_AI\LAi_events.c plays some spooky effects if you kill a cursed monk in the Greenford haunted abbey:


// ccc Greater Oxbay create ghosts in Maltese Abbey
ref corpse;

if(chr.model == "Animists3")
{
int x = stf(chr.deathx);
int y = stf(chr.deathy);
int z = stf(chr.deathz);

CreateParticleSystemX("fire_medium", x, y+2, z, x, y+2, z,2); // effects at that pos
CreateParticleSystemX("seafoam", x, y+1.5, z, x, y+2, z,2); // effects at that pos
CreateParticleSystemX("artifact", x, y+1.5, z, x, y+2, z,2); // effects at that pos

PlayStereoSound("OBJECTS\VOICES\DEAD\skeleton\skeleton_dead01.wav");
PlayStereoSound("AMBIENT\INCA TEMPLE\teleporter.wav");
PlayStereoSound("NATURE\wind_tornado.wav");
Logit("The weird monk reveals his true nature..");


If you know a particle effect for bloodstains you could easily copy and modify this section for all characters.

Actually the "seafoam" particle could be cloned for that. If you give it a red texture you'll have a jet of blood gushing up

Though I don't really miss that feature. Ain't it enough that we have now heaps of permanent corpses <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
oh man, gushing blood... now i think i do want severed heads and things, it really would just be a simple matter of swapping models (and i've already accidentally made some models without heads by playing with the Tool). a sort of Kill Bill/Sin City mod. (... change all the graphics to B&W, except for a few flashes of color here and there - red blood, yellow gold? bweh heh heh)
 
Well m8's the life of a pirate or any sea battles was pretty messy business <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Well, unfortunatly I have absolutely no experiance in any coding and all that high-jinx. so if anybody has the ability to do it, give it a go. Pretty please?
 
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