marauder 06
Landlubber
Hello mates,
as you see do I want to screw up the shipyards store a little and I don't know how.
I tried some things but all what happened was that the 42 lbs were replaced with 48 lbs. So I hope tofind help here now.
"Help me Obiwan-Kenobi, you're my last hope!" sorry wrong movie.
EDIT:
I got the mod by englantier from the playlogic forum (special thanks again)
don't forget to backup the files!
In the file <b>GoodsDescribe.txt</b> find the parts that describe 48 lbs cannons. It's understandable from the text so you need to change it a little.
I don't know if there allready is the description of 48 lbs cannons in the original file of your version. If not insert below Cannon_42 description block something like that:
<i>Cannon_48 {Cannons 48 lbs}
Cannon_48_descr
{
The gigantic cannons which I want to use to start a little nuclear war in Caribbean sea.
Range - #dFireRange#, damage - x#f.1DamageMultiply#, reload - #dReloadTime# sec.
}</i>
Use some other records from that file as an example.
With my game it works perfect.
After editing copy the folders from the mod to your game directory overwriting existing files.
Much fun with these monster cannons.
marauder 06
as you see do I want to screw up the shipyards store a little and I don't know how.
I tried some things but all what happened was that the 42 lbs were replaced with 48 lbs. So I hope tofind help here now.
"Help me Obiwan-Kenobi, you're my last hope!" sorry wrong movie.
EDIT:
I got the mod by englantier from the playlogic forum (special thanks again)
don't forget to backup the files!
In the file <b>GoodsDescribe.txt</b> find the parts that describe 48 lbs cannons. It's understandable from the text so you need to change it a little.
I don't know if there allready is the description of 48 lbs cannons in the original file of your version. If not insert below Cannon_42 description block something like that:
<i>Cannon_48 {Cannons 48 lbs}
Cannon_48_descr
{
The gigantic cannons which I want to use to start a little nuclear war in Caribbean sea.
Range - #dFireRange#, damage - x#f.1DamageMultiply#, reload - #dReloadTime# sec.
}</i>
Use some other records from that file as an example.
With my game it works perfect.
After editing copy the folders from the mod to your game directory overwriting existing files.
Much fun with these monster cannons.
marauder 06