I'm trying to mod in some more reality into my game, without getting too clunky, when I came across these references.
refship.InertiaAccelerationX = 9.0; refship.InertiaBrakingX = 9.0;
refship.InertiaAccelerationY = 9; refship.InertiaBrakingY = 9;
refship.InertiaAccelerationZ = 9.0; refship.InertiaBrakingZ = 9.0;
What I'm not sure of is which of the axis refer to the bow to stern line and which is the beam. I'm assuming that the Y is on the vertical.
Also is there a good 3d program that a novice can use that has a shallow learning curve to add/modify shop models into the game?
refship.InertiaAccelerationX = 9.0; refship.InertiaBrakingX = 9.0;
refship.InertiaAccelerationY = 9; refship.InertiaBrakingY = 9;
refship.InertiaAccelerationZ = 9.0; refship.InertiaBrakingZ = 9.0;
What I'm not sure of is which of the axis refer to the bow to stern line and which is the beam. I'm assuming that the Y is on the vertical.
Also is there a good 3d program that a novice can use that has a shallow learning curve to add/modify shop models into the game?