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How to get the `clay-tablett`-reading old guy out of jail

Abmannetje

Landlubber
I have dropped Dannielle on the beach near the lighthouse. I have destroyed Greenfort fort for the third time by now.
I have killed all the English soldiers in Greenfort and Danny speaks to me. she wants to rescue Sidona (the old guy).
All I can do is enter the prison, but I can't get out, I can't talk to danny anymore and when i get to the old guy, he bows and protects his head. I cant open his celdoor. I'm stuck in prison.
Have I forgot to get a key somewhere? Should I not have boarded the English vessels in my path? Or is it a bug? Can anyone help me?

`Ome-T`[/center]
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> <b>Abmannetje, </b>and welcome aboard! Have an ale! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" />

The problem you are having is a bug hopefully fixed by the mods in the new Build 12, which will be released soon.

It is likely that when you went through Greenford you or perhaps one of your men accidentally killed a civilian - that or your personal reputation is terrible (horror of the seas or something like that)... You might have accidentally fired cannons at the land too close to Greenford when trying to subdue the fort... Regardless, the civilians think you are terrible (that will pass), and Clement at this point in the game is still considered a "civilian" and not part of your crew or group.

I fixed this in the game by making a change in PotCPROGRAMSQUESTSquests_reaction.c

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->  case "Story_GreenfordCapturedByBlazeAndDanielle":

     Locations[FindLocation("Fake_Greenford_town")].reload.l1.name = "reload27";

     Locations[FindLocation("Fake_Greenford_town")].reload.l1.go = "Fake_Greenford_prison";

     Locations[FindLocation("Fake_Greenford_town")].reload.l1.emerge = "Reload1";

     SetCharacterShipLocation(Pchar, "Greenford_port");

     LAi_group_MoveCharacter(characterFromID("Researcher"), LAI_GROUP_PLAYER);    

     SetCharacterRelationAsOtherCharacter(GetCharacterIndex("Greenford commander"), GetMainCharacterIndex());

     SetCharacterRelation(GetCharacterIndex("Greenford commander"),GetMainCharacterIndex(),RELATION_FRIEND);

     UpdateRelations();

     LAi_QuestDelay("Story_DanielleOffersToGoSaveResearcher", 1.0);

 break;<!--c2--></div><!--ec2-->

I added this line:

<span style='color:red'>LAi_group_MoveCharacter(characterFromID("Researcher"), LAI_GROUP_PLAYER); </span>

You can edit that in any simple text editor (Notepad, not WordPad or Word).

Once you have done this you will need to go back into the game before you attack the fort, reinitialize by hitting the "I" key, and then continue on with the game. Clement should not now be cowering in his cell after the battle.

Another way for you to deal with this is to download the beta of the Build - 11.99e, info is here - <a href="http://forum.piratesahoy.net/`ftopic3123-0`.php" target="_blank">http://forum.piratesahoy.net/`ftopic3123-0`.php</a> however you will have to start a new game with this install. If you wait for Build 12, you will NOT have to start a new game...

Build 12 is coming soon! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> HTH! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Thanks Catalina the Pirate for your warm welcome on board. I felt like my ship had sunk and I was the only survivor trying to stay alive in an empty rum barrel. Thats an ugly nightmare. Suddenly I saw your sails on the horizon. Thank you so much for taking this poor castaway aboard.

Now serious, I will try your suggestion tonight and hope my problem will be fixed. By the way, I saw last night that the old guy is not Sidona. That one you have to kill, when you need to get a ship after you have gone overboard during the storm. I couldn't find the guy so I started a presaved game and killed the pirate captain to get a ship. But the name Sidona stayed in my head, like Danny sticks to my behind.

Can I use my saved game in Build 12, or do I have to start all over?
 
In Build 11.99e, you WILL have to start a new game, but in the final version, which is yet to be released, (only days, yeah baby!) codenamed Build 12.00, you WON'T. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
I can't hardly wait. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
gogogogogogogogo

Right now I'm doing the 11.99, as I believe. I have just recently downloaded some files. So I hink that's the one.
Don't keep us waiting too long, please

`Ome-T`
 
Still working on some bugs, but SOON, promise!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
My dear captain, Pirate of all pirates.
I tried playing the game after I have added the program line, just as you desscribed. But after doing that, the program wouldn't start. Got some stupid `microsoft-warnings` (thank god they killed docter Watson).

So I removed the line, the game can start again. Went to the lighthouse, killed some Goddams. Dropped Danielle, let my fleet take care of all the british ships in the neighbourhood, destroyed the fort, moored the ship. Let my officers kill the rest of the Beefs, entered the city and just waited for Danielle to find me.
So this means you were right in the first time: Do not do more then is expected from you.

Now the program crashed while trying to sink the black Pearl, but that's for another time.
 
I'm glad you got your game working again, but I am confused about the problem that occured when you edited that file. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Did you use Notepad to edit?
 
And always, if it gives you a crashbox like that (runtime error), just open engine.ini and set tracefilesoff to 0.
That enables error logging, which will always* tell you why it crashed (on load! Only _most_ of the time will it say why it crashes _ingame_).

*This assumes the crash is due to scripting. If it's hardware as we've seen logs often don't help.
But SFAIK that box you describe is _only_ for script compilation errors.
 
<!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->Did you use Notepad to edit?[/quote]

Yes, I tried several times. Notepad as well as Wordpad. It didn't make any difference.
I checked the spelling, because it's so easy to make a little mistake, but couldn't find it.

I'm ahead of the problem now, we've all found a way to fool the bits&bytes.
 
Wordpad will screw up your saved file by adding in "invisible" characters that are still read by code but you cannot see. You would have to edit only in Notepad or any other SIMPLE TEXT EDITOR (not word processing program) for it to actually work.

Glad you've resolved your troubles tho, however it happened! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
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