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I hate the merchants...

xzirri

Privateer
I've fixed my earlier problems, but now, I'm getting new ones.
For some reason, the merchants have nothing to sell. Not ANY of them. In the debug log, it says
"IT ch Oxbay_Street_merchant_2 has no items tree", different names for different merchants.

What have I done wrong this time? <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> Can anyone help me?
 
Which game version is that? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I've seen that problem myself. Seems to happen frequently, but not always.
I don't know why and it's another bug we need to fix. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
I'm seeing it too. (14.8 variant)
They are O.k. at game start - player can buy and sell as expected - but have no goods as the game progresses. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
i also found something in the console, if you execute the console, the quests are impossible to continue. the npcs just say rubbish, and you cannot finish the quests. i also found the problem causing this (i think). in console.c, i found a line like this:

pchar.quest.Jacks_early_days = "On_the_trail";

if i put // in front of that, the problem is solved. anyone who knows what that line is for?
 
Someone added that to jump start a quest while modding the program. It seems they just forgot to remove it later.
It wont hurt to "//" it.
 
Probably my fault then. Sorry 'bout that. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
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