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    Maelstrom New Horizons


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Intangible-style fighting?!

happyhannah

Landlubber
I've noticed that whenever I draw my sword while inside, waving it around makes me fall through walls and floors!

It's often quite annoying because I end up stuck in a wall while the other guy stabs me to death... though a couple of times I've managed to sink into the wall and still hit my opponent, but they couldn't follow me (which was considerably more useful).

Apart from the inconvenience of getting stuck, it kind of spoils the atmosphere when you're walking through a dungeon and fall through a wall - you can then see what's lurking around the next corner, and by waving my sword around <i>just so</i> I can manoeuvre myself around the dungeon without anyone seeing me! Surely this isn't right? Is this just me, or is it standard with this game? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
It's just you! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />

Just kidding.

Side stepping was modded in to make movement easier.
The problem is that while side stepping, there is no object detection, so if you go too far, you go through walls.

It sounds like you changed your sword fighting keys to the default side step keys "A" and "D".

If you did you will have these problems and should reset to default and then assign sword fighting to other keys.

It also sounds like you have run into some "pitfalls".
These are traps modded in, like falling through a whole in the ground into caves or the Oxbay sewer.

Until you get used to the game and can find your way around, I suggest you turn off "pitfalls" in the BuildSettings.h file.
Find the line:
#define CCC_PITFALLS 1
and change the 1 (one) to -1
 
<!--quoteo(post=140427:date=Feb 23 2006, 12:19 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Feb 23 2006, 12:19 AM) [snapback]140427[/snapback]</div><div class='quotemain'><!--quotec-->
It's just you! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />

Just kidding.

Side stepping was modded in to make movement easier.
The problem is that while side stepping, there is no object detection, so if you go too far, you go through walls.

It sounds like you changed your sword fighting keys to the default side step keys "A" and "D".

If you did you will have these problems and should reset to default and then assign sword fighting to other keys.

It also sounds like you have run into some "pitfalls".
These are traps modded in, like falling through a whole in the ground into caves or the Oxbay sewer.

Until you get used to the game and can find your way around, I suggest you turn off "pitfalls" in the BuildSettings.h file.
Find the line:
#define CCC_PITFALLS 1
and change the 1 (one) to 0 (zero)
<!--QuoteEnd--></div><!--QuoteEEnd-->

AH! I'm using A and D as Attack and Defend... hmm, I'll have to use something else instead I guess! I don't think I've encountered any pitfalls yet, I think the "falling through the floor" was only when I was fighting on stairs.

I'll get the hang of this eventually!

Thanks :)
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

Might have misstated on the pitfalls.

To turn it off you have to set it to -1
 
Make sure you DON'T change the sidestep controls and don't set any controls to A and D. If you really want to use these buttons, change the sidestep controls in PROGRAM\CONTROLS\init_pc.c manually. After that, set the controls to default and you can use the new controls instead. Sidestep causes some trouble when you change the sidestep buttons into something other than default.
 
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