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Investing in a port?

CatalinaThePirate

Unholy Terror,
Storm Modder
Been toying with an idea, lately <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> - I tend to play PotC this way: When Oxbay is taken by the French, I sail away and neglect to go to see Silehard for a LONNNNNNG time. I sail around, basically beating up on the pirates and the French, well, <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> just...BECAUSE... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Because I can! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

Anyhow, I have found this problem - the towns I am visiting (all except Oxbay and FdF) after capturing a bunch of ships are running out of money to give me for my prizes, supplies, and assorted booty... It's amusing to me that I seem to be bankrupting the Archipelago, but in the long run, this is not good! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mad.gif" style="vertical-align:middle" emoid=":c" border="0" alt="mad.gif" />

I've begun leaving a lot of my gold (literally MILLIONS) with the loansharks (at 11% <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> interest!)... This has prompted my wish that I could leave more than my half, but less than the whole, with them. That, I am sure, is not difficult to mod, and I'll probably fiddle with it at some point, but this is not my <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> "idea"...

In Uncharted Waters (a wonderful game!), you can, if you so desire, invest in a town, at the merchant or the shipyard... This boosts your reputation, and raises your country's relations with that particular country. So why couldn't there be some kind of investment/relations boost in PotC?

There are many different ways this could be done, not only with cash but with supplies... You could invest in the Shipyard by providing them with ships, say, or the Merchant's by bringing them wheat or other supplies... Maybe you could make arrangements with the tavern to supply them with rum or ale... You might invest in the colony as a whole by giving the governor some money... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> It's a thought... The supplies question is probably a bit much to implement, but cash is something that might be easier...

I have no clue how this might work, but I wanted to throw the idea out to some of you more canny (than I <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" /> ) modders, in hopes that someday we can have a more dynamic system of trade in the game. ??? Whaddaya think?
 
So you know, that gold isn't gone--it returns to normal over time (where normal is some relation to the town's population, as defined in towntable.c).

And you _can_ invest goods in a town: give the town some wheat. If you give enough, the town will start increasing in population. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

But not to take away from the true gist of your post, which I think is a neat idea!
 
'At be kinda Ironic Nathan,ye plunder nations ships an take der wheat,an give it back tew em,so der population increases an dey think yer a hero <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

Great idea Cat,would make trade'n more interest'n fer sure <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--QuoteBegin-NathanKell+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->give the town some wheat.<!--QuoteEnd--></div><!--QuoteEEnd-->"Give", or SELL? I do sell them my wheat... But it's pretty weird to walk into a town and try to sell them wheat and they don't have enough money to buy it... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
This problem as Cat described happend to me to and think that the binding of population on wheat is dificult when there isn't one colony which has much of this good. And when it would be so that one colony has much wheat the population of this colony would increase much. I think that a second factor should be added maybe towns gold/inhabit(?). If it is big the population increases if there is enough wheat (everybody would like to get one pice of the booty <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )
 
What a great idea, Lady Cat! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> That was fun in Uncharted Waters/New Horizons, and one of the things that would occur as a result of investing in a town was that upgraded items; figureheads, guns, ships would eventually start to appear in the various markets. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

(Man, that was a good game, Lady Cat, we should start another thread in the other pirate game forum, you're making me want to ask my nephew to give me back my copy of the game...on the other hand Pirates! is coming soon...)

One of the other things that would happen was that as `the-nation`-`you-were`-`working-for`'s influence grew, the other nation's influences started to fall, which lead to your countries' ships being barred from certain ports and enemy fleets being sent out specifically to find little ol' you. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

Weren't the pirate powers, in the Caribbean and the Mediterranean, able to invest in ports as well, Lady Cat? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

Talk about being able to change history, in UnCharted Waters I was able to discover the Northwest Passage, and establish trade routes to Japan, China and India for Britain, that I'm sure that Henry the Eighth would have given his eye teeth to have possessed. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
Yeah, the dynamic system is pretty poor. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
Among other things it tends to generate `ever-increasing` population (it's biased against starvation).

But I know next to no practical economics. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> So any help is greatly appreciated!
 
I've been turning this over in my mind, to figure out the best way to do this. Here are a couple of points:

1.) The Loanshark has a "storage" system, or a way for you to give something to him - and it gains in value for as long as you leave it with him.

2.) If you BUY something from the merchant, the money goes into the economy of the town.

3.) If you DONATE money to the church, you (eventually) get a boost in reputation. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> I never noticed, does the money go into the economy of the town, or stay with the church (i.e., "disappear")?

Perhaps there is a way to set up something where you present the governor of the town either money or goods which then would go into the economy of the town. In turn, this would improve the economy of the town, and you should get some kind of boost in rep - from the town. The boost in rep would only be in trade relations - tied into that whole system where the town is hostile/wary/neutral/&tc...

Could it be as simple as the exchange with the priest? Perhaps the formula is somewhere inbetween the merchant and the priest? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
Lady Cat,
I like your thoughts on this because it adds a dynamic to the towns that, in a certain manner, can make them players in the game, with their own goals and competing with each other, that the player can manipulate, or will effect, with purpose or without, just by playing the game.
I think it would add a whole dimension to the game, on top of what people have already done and what is already in the game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
I'm wondering if the original Russkie game developers ("apparatchiki," affectionately) didn't have something similiar in mind, with that dead line of conversation with shipyard guys about earning some money. You can ask any of them but it never, ever actually leads anywhere.

The idea of becomming a tavern's "supplier" is cool; you'd also have a place to send the random bottles of rum you find, instead of drinking them. (Maybe you could develop your own brew... Happy Pirate Ale or something, which then takes the Archipelago by storm.) Anyway, it sounds like becomming a restauratuer, perhaps a good job for Nathan to embark on (or Nate & Dani to go in on together) after defeating all the evil skeletonpirates... Like ol' Long John Silver or something.*

How come each town has only one tavern? Why not set up a little competition?

*Actually, I'm really kind of liking this bizarre string of thought. Weren't we at one time discussing variable time periods for the game? I like the idea of playing the whole game in the 1690s, then starting over in the Napoleanic era... then maybe you meet Nathan behind the counter of his happy pirate pub.
 
Maybe when you do those little jobs of getting rid of the ships the governor asks you to do you can capture the ships and present them to the governor for rep gain and the ship and goods goes into the town’s economy.
 
I think this is a really excitng idea, Cat. Have you thought about how you get a return on your investiment or the downside of reduced plunder on moarale if you are sailing on articles?
 
<!--QuoteBegin-alan_smithee+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->perhaps a good job for Nathan to embark on<!--QuoteEnd--></div><!--QuoteEEnd-->Do you mean Nathan Kell, or Nathaniel from the game? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Eh, `either-or`.

I never use the name "Nathan" for my guy in the game, anyway. He's always something cool like Muriel Rukeyser (at the helm of St. Roach) or Barnaby "Hobo" Jones (captain of the HMS Hobosexual).

What's the best "theme" crew you've ever assembled, anyone? I had all barefoot tramps once. We wreaked so much havoc, all hootin' and hollerin' and hootenannyin'.
 
<snicker!> I've had all big strongmen as my officers - "bodyguards" HA! - for quite some time now. Looks really impressive when I go into a small store like Oxbay - can't hardly get around them to get to the counter! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

Nathan, none of the town money seems to be replenishing - is interest the Loanshark gives you somehow tied into the town economy (as in, if he pays you interest, the town $ dwindles)?
 
I couldn't resist crewing up with the Governor Silehard, the Douwesan Governor, and the merchant guy who looks like Ben Franklin without glasses. Add in the big nasty lookin' merchant in the blue coat and a boarding party looks like an " `all-you`-`can-eat`" shrimp night at Red Lobster.
 
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