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Isla de muerte

Jacada

Landlubber
or however you spell it...

can someone tell me what do i need to do to get there.

How to get the console up etc and what I need to type im a bit of an idiot haha
 
you mean how to immediatly transport your character there without sailing? well, it's possible, although i don't know how, but you have to take in mind that the island has three seperate beaches which are not connected by land.

besides that, just go to tortuga tavern and talk to the guy in the back of the tavern, if you have build 14 a 6. then you'll be able to visit the island.
 
<!--quoteo(post=212838:date=Aug 23 2007, 01:19 AM:name=Jacada)--><div class='quotetop'>QUOTE(Jacada @ Aug 23 2007, 01:19 AM) [snapback]212838[/snapback]</div><div class='quotemain'><!--quotec-->I went to tortuga tavern

where exactly is the back of the tavern lol I cant find it<!--QuoteEnd--></div><!--QuoteEEnd-->

Just talk to everyone. One of them is bound to be the guy you're looking for.
 
Actually: I just recently found out that you can't get there in either Build 14 Alpha 6 or Build 14 Alpha 7 without making any changes to the code. In Alpha 6 all the files are there, but Mr. Gibbs is not added to the Tortuga tavern to give you Jack's compass. In Alpha 7 he <i>is</i> there, but he gives you the <i>wrong</i> compass. It was the right compass in the files I sent to Pirate_KK, but accidentally it got changed. Now you get a very good compass, but not Jack's one that will enable you to go to Isla de Muerte. A straight teleport to Isla de Muerte won't work either. Not without first initializing it. So I will tell you now how to get there:

1) Open PROGRAM\console.c with Notepad (or a similar text editor)
2) Find the following code at the top of the file:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    ref pchar = GetMainCharacter();
    ref ch;
    int i;<!--c2--></div><!--ec2-->3) Add the following line below this code:
<b>Alpha 6:</b> <i>GiveItem2Character(pchar,"compass3");</i>
<b>Alpha 7:</b> <i>GiveItem2Character(pchar,"aztec_compass");</i>
4) Run the game, load your savegame and press F12 to execute the code you just added. This will give you the required compass. Now that you have the compass, you will be able to find Isla de Muerte. It will appear on the 3D worldmap and the map interface screen as soon as you reload to another location.
 
that's not true. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> i've been to isla de muerta quite a few times in b14a6. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> no problems at all!
 
Was Mr. Gibbs there in Alpha 6 as well? I can't really remember. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Wait! You probably used the pb_modifications.zip file in addition, didn't you?
 
That explains it all. He isn't there in Build 14 Alpha 6, but he is added with the pb_modifications.zip. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
as i can guess what's coming next, jacada, if you send me your email i'll send you the fix.
 
Thanks for the help

and yeah if I can get the fix that would be great <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Look what I found! <a href="http://www.s31clan.com/pietersmods/others/pb_modifications.zip" target="_blank">http://www.s31clan.com/pietersmods/others/...difications.zip</a>
Extract it on top of a working Alpha 6. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Thanks a bunch! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
then i've got something else for you: the ammo_restock fix, unless it's now included in the fix you already installed. if it isn't yet, it would still be a good idea to do so anyway, pieter. unless b14a8 is coming out soon. then it doesn't matter anyway.
 
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