NathanKell
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Thanks. :]
Correct. Then it'll show.
I also rewrote characters_init to only do the blood massive init'ing when starting a new game, not just when launching POTC (i.e. launch POTC -> load game escapes the ~57 second wait). It now loads to main menu _quite_ fast, at least for me.
OK, it's finally normal speed. While it takes ~4 seconds to "create" a trader, it takes only a few milliseconds to update one.
However, if the trader (or the town) changes quality, it's another `4-second` wait to update the trader.
File same as before.
Alan, Blacksmith is now supported both on the trader side _and_ on the item side (I edited scheffnow's funcs to set item type, and quality is `auto-set` based on price). Just add the itemtrade node to the dialog (copy the link to it and the node itself over).
You can check in itemsitems_utilite.c if I set the various multipliers correctly; just edit->find "blacksmith".
I also gave swords and pistols each a nationality (except dagger). This means that, for instance, Badelaires are ~1.25 more available (and 0.9x price) by French traders.
Yes, you (once more) need to start a new game; but I think this is finally in testable condition.
Correct. Then it'll show.
I also rewrote characters_init to only do the blood massive init'ing when starting a new game, not just when launching POTC (i.e. launch POTC -> load game escapes the ~57 second wait). It now loads to main menu _quite_ fast, at least for me.
OK, it's finally normal speed. While it takes ~4 seconds to "create" a trader, it takes only a few milliseconds to update one.
However, if the trader (or the town) changes quality, it's another `4-second` wait to update the trader.
File same as before.
Alan, Blacksmith is now supported both on the trader side _and_ on the item side (I edited scheffnow's funcs to set item type, and quality is `auto-set` based on price). Just add the itemtrade node to the dialog (copy the link to it and the node itself over).
You can check in itemsitems_utilite.c if I set the various multipliers correctly; just edit->find "blacksmith".
I also gave swords and pistols each a nationality (except dagger). This means that, for instance, Badelaires are ~1.25 more available (and 0.9x price) by French traders.
Yes, you (once more) need to start a new game; but I think this is finally in testable condition.