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Fixed Jack Sparrow - Anamists in Cave - Errors

Talisman

Smuggler
Storm Modder
I went to rescue Couch Capt Charles from the little island attached to Puerto Rico.

In the Cave on the island there were a lot of Anamists wandering arround ( i don't think they should be there :read - the Sao Feng ones are in a cave on Turks) - they did not interfere with me or fight, just told me to leave.

And a lot of of error log entries re their dialog file were generated - also some entries in the other log files.:shrug

Save is on beach about to go to cave.


:drunk
 

Attachments

  • -=Player=- Puerto Rico.7z
    552 KB · Views: 56
  • compile.log
    46.9 KB · Views: 72
  • error.log
    10.3 KB · Views: 83
  • system.log
    23.9 KB · Views: 91
In the Cave on the island there were a lot of Anamists wandering arround ( i don't think they should be there :read - the Sao Feng ones are in a cave on Turks) - they did not interfere with me or fight, just told me to leave.
They are generated now because the Animists sidequest is available in ALL storylines now and they're put in the location right at game start.
Indeed for Jack Sparrow, they should not be there.

Execute these lines through console; that should make them all disappear:
Code:
     ChangeCharacterAddress(characterFromID("ANIMISTS_01"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_02"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_03"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_04"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_05"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_06"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_07"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_08"), "none", "");
     ChangeCharacterAddress(characterFromID("Dark Teacher"), "none", "");
I'll add that to StartStoryline.c for the next update too.
 
They are generated now because the Animists sidequest is available in ALL storylines now and they're put in the location right at game start.
Indeed for Jack Sparrow, they should not be there.

Execute these lines through console; that should make them all disappear:
Code:
     ChangeCharacterAddress(characterFromID("ANIMISTS_01"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_02"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_03"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_04"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_05"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_06"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_07"), "none", "");
     ChangeCharacterAddress(characterFromID("ANIMISTS_08"), "none", "");
     ChangeCharacterAddress(characterFromID("Dark Teacher"), "none", "");
I'll add that to StartStoryline.c for the next update too.



Yes -- that works :onya


:drunk
 
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