• New Horizons on Maelstrom
    Maelstrom New Horizons


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Just a few quick ideas I'm havin'...

KiwisDoFly

Landlubber
Storm Modder
I had a look and it seems `no-one` came up with this idea before. Since there is morale, you should be able to make your crewmen happy by letting them party. I'm talkin' wenches and rum kinda party <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />.

For example, if you have excess rum and food and you are in the middle of the ocean and your crew be restless, let the celebrate. However, if you are in port, you can organize a better one, since you can invite wenches.

You could also let them take shore leave. When you do so, the amount of crew assigned to your ship decreases to about 10% (since someone must be present on board). The longer you let the crew out, the happier they be. But there is a risk. If prior to shore leave, the crew's morale is very very very low, it'll be a chance for them to desert. Similarly, if you let the crew go ashore for a long enough time, some of them won't come back.

You could also introduce loyalty in the game. Based on morale, but more long term. It could be the average morale over the course of the whole game.

Another feature would be the ability to invite governors (provided you are in port) aboard your ship. Depending on how the occasion goes, your reputation could go up or down with the governor. If you are evil, you could also invite a governor, then sail out to seas and ransom him (ofcourse, you'll have to win the governor's trust). Officers and the way they behave, could influence your standing with the governor too, another reason to hire good officers.

Sorry if this doesn't make sense, I'm expanding the idea as I go <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

EDIT: Got another one. Marines. Basically, they could be like officers (so you could take them ashore with you) but be stronger. They'd be different for each nation and you could get them after getting enough reputation from a certain country.
 
Nice idea <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" /> ... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
A vision <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> .....maybe sent by a pirate Lord <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Hmm, neat ideas! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
I've had sort of similiar ideas... since there's a brothel (and it's an idea that really needs expanded on), we could add the option of, well, buying some escorts for your crew... they give a term for it in one of the M&C books somewhere, where all these whores in boats would gather around a ship in port.

But then there should be penalties, which is why I'd like to see "disease" events among crew...

I'd thought also of the opposite of your governor thing: they'll have you over for dinner. I made a rough dining room model already... It could be part of courting a gov's daughter: you have to behave yourself well.

(Other marriage endeavours I'd like to see include `gift-giving` and generally learning to be a cultured gentleman, in dancing, reciting sappy poetry, and so on.)
 
Here is yet another idea I'm having.

I'm currently reading Master and Commander and I thought it would be cool to be able to serve a country directly. Lets say after you left Oxbay and report to the Redmont governor, he'd ask or force you to join the Navy. He'd say that he is short on good captains and could appeal the Viceroy (or his superior) to expedite your get provisions like wheat, rum, sailcloth, planks and ammunition, you have to speak to the store owner and show him a document (a warrant or something) signed by the governor and allowing you to receive a set amount of the said provisions. You also can't buy anything at the store, other than looting your prizes.

Any prize ships you capture, you can't keep. They are sold and a certain percentage of it's value is given to you. If you lose your ship, you (depending on your luck value) get either demoted or given a similar classed ship.

Ofcourse, the higher your standing with the nation is, the bigger ships you are assigned to.

The Governor also gives you tasks like escorting merchantmen (already coded in the game) and destroying a particular ship/town.

I don't think this is hard to mod, most of this is already in the game. I try to be as detailed as possible. Think of me as an inventor <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
That _is_ an idea, demotions... You can get promoted to your heart's content but nothing will get you demoted. Possible demotables should maybe include maintaining a low rep for too long, losing a merchant ship of that nation you are escorting... maybe you really should get demoted when you lose your ship, though currently it's just your own property.

Most events either get your rep decreased or turn the nation against you, like attacking one of their ships... even on accident... Maybe if your rep is good enough and you attack, it could result in just a demotion. So long as you don't attack more than one ship, which could be explained away as an accident (provided there are no... survivors).
 
'Nother idea, unrelated to anything above: Since we dunno whether it's possible to add lights to ships at night (which would not only help you see your quarry, but also allow you to douse your own lights to hide), how about a "flare gun" type item? You'd fire off a shot at night and for maybe a minute the surroundings would change to a morning or evening setting, allowing you see more clearly see all the ships around you.
 
Wish upon a stttta. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> ..flare <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
(And THEN - you could use the flare as a gun, using some great `CCC-enabled` boffo sparkly graphic or something, to maybe stun everyone within range... kind of like we already have in the etherbottle, I guess, though I never use that... though I would like a slightly different weapon that would stun armed people who are already poised to attack.)
 
Hee hee... Sounds like fun... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

I had a thought when reading another topic - if there are skellies in the game, or the Akellani, don't you think they should have weapons appropriate to THEM, such as a thigh bone instead of a sword, or an Akellani spear? The thigh bone could knock you out and you'd have to "come to" in an inn room like the "resurrection" mod, and the spear could have poison which of course you would have to carry an antidote...

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> Just a couple of thoughts... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
I agree ghoulies should have poisonous weapons... no reason a skeleton can't have a sword, though the occasional bone would be fun. maybe as a distance weapon instead of the pistol...
 
Heh... Yes... That would work nicely! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Something he can hit you over the head with... I like the idea of getting knocked out like this, maybe you can wake up with some malady <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sick.gif" style="vertical-align:middle" emoid=":eww" border="0" alt="sick.gif" /> that would require some special remedy from the Apothecary... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
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