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Lets talk about loyality...

LittleMorgan

Landlubber
Today one of my top officers deserted me... I saw it coming but I had no clue what to do against it.
I always payed my men fully; they never starved, overall crew happiness never was below good.
I am trusted sailor, he was trusted sailor.
He had top equipment (not only weapons, also trinkets, potions, armor and whatever), was always fighting with me or commanded the captured ships we boarded until I could sell them but still his loyalty steadily went down.

I really need some insights on how exactly loyalty works - apparently its not enough to be on the same reputation level... what else should I do to keep them loyal?
 
Supposedly good officers like it when you perform actions that raise your reputation while scoundrels like to raid, pillage, plunder, and otherwise pilfer their weasely black guts out, although that hasn't worked all that well for me either. I'm also at a loss in regards to what exactly neutral officers expect you to do.
 
Give them items and take them for a fight ( every so often) in the dungeons and level them.Loyalty improves.
Use save before boarding to avoid confusing situations where ship surrenders ( loyalty drops whatever the choice - throw people over bord or not) -sunk those ships.at least for normal /honest people.

Avoid ahving to do with smugglers - loyalty drops for normal and honest people.

Help women in jungle not being raped - reputation raises.

Try to keep in line with your officers as much as possible and keep everybody at the same reputation level - like honest .

Use "raise morale"(pay) from time to time - maybe this should work too - I don't know .

I'm also giving them some pocket money, like 100 everytime after we gone dungeon storming - I don't know if that helped.(they don't spend those money <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ).
 
Sounds like there IS some sort of officer personality mod in CoAS then, eh? That is pretty cool. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
I had the same problem than you and if you are a man of honor "you do not have to request ransom by any enemy you have to free them all", I notice is the most important action related to "officers loyalty", so works very well for my.

Good luck!.
 
Hiho Siver ho,

- setting captains free worked fine for me (Peter Blood - hero - light side) and all common officers too, but not for the more individual ones like Jeremy Pitt, Ned Ogle and John Workman.
No matter what I do - they are going to be rebellious sooner or later but obviously will not leave - I am still hoping for the best.

- paying a visit at a brothel will also improve loyality of common officers (guess, no matter if you are playing "hero" or "murderer"). But be careful at a brohel after marrying Isabella the beauty .... <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
For good aligned officers you can very quickly raise their loyalty by doing merchant quest - deliver goods from port A to port B. Couple of those quests and their loyalty raise from almost zero to half of the bar
 
The best way to get your officers to stick with you is to bring them with you on cave raids and land missions and to share your spoils with them (give them spare talismans, potions, better weapons). Initially they won't even let you touch their default weapons, but after they gain a couple of levels this way you'll be able to strip them down to nothing in the trade menu and they won't complain. The other bonus is that officers improve personal skills on these missions and that very, very rarely happens if you keep them on the ship, and skills like berserk and multitasking are very useful for officers that you intend to keep around. I hired a fairly low level officer and bring him with me everywhere because I only like to recruit officers with the multitask skill so I can assign them to a ship duty and as a fighter (saves time). He's quite skilled now and can hold his own in a fight without dropping dead as long as I give him a good stock of potions. The two of us held out against an infinite wave of Spaniards at a town until I got bored of the silliness of infinite guards and reloaded <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />.

They also come in VERY HANDY on treasure hunts because you usually find more booty than you can possibly carry, giving them a second role as pack mules. On one treasure hunt I found something like 50 musical instruments and they weigh so much I could only carry about 16, so I dumped the rest on my buddies and sold them for a good amount of money.
 
What I don't understand about loyalty is that the way I play the game, my personal disposition is maxed out good, but my good and neutral officers hate me and my bloody assassins love me.

I tend to not take city quests much, but I sail around, letting people attack me, then I kill them and take their ships. If they surrender I take prisoners/slaves and sell them. I guess according to my crew, I am a bastard, but why is my personal reputation so good?

I also have a good officer that was a 100% companion on all fight and given tons of items and potions, he still hated me.
 
for me i use 200k gold in a brothel and they all love me XD

though i hardly have a choice since I'm always playing a good guy and most of the great fighters i find are scoundrels <img src="style_emoticons/<#EMO_DIR#>/sleep.gif" style="vertical-align:middle" emoid="-_-" border="0" alt="sleep.gif" />
 
<!--quoteo(post=333320:date=Jun 27 2009, 07:48 AM:name=streifer)--><div class='quotetop'>QUOTE (streifer @ Jun 27 2009, 07:48 AM) <a href="index.php?act=findpost&pid=333320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->for me i use 200k gold in a brothel and they all love me XD

though i hardly have a choice since I'm always playing a good guy and most of the great fighters i find are scoundrels <img src="style_emoticons/<#EMO_DIR#>/sleep.gif" style="vertical-align:middle" emoid="-_-" border="0" alt="sleep.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
figures, I play the bad guy and all the fighters I find are hero's lol.
I only use evil buggers as my officers, they are easy to keep loyal, just capture everything and take slaves. The biggest boost comes from turning in captured officers, I can raise a scoundrel from mid level to devoted with 6-7 turn ins.
 
I think some of the reputation boosts are switched around in the code. Turning in captains should raise your standing with good officers while drowning them should lower it (raise it with bad officers). Capturing ships should raise standing with both so long as you were attacked or are attacking an enemy of your faction, otherwise it should lower it for good officers. Bad officers have a lot of benefits because they pretty much only respond to profit and don't currently require you to actively betray your own faction to gain their loyalty. Perhaps someone can find and mod the conditions for it so good officers benefit from logical actions, like fighting a group of ships that attack you and taking them. Also, there needs to be a bonus for good officers either from taking crew as slaves or throwing them overboard, since there is no third choice. They ARE enemies, afterall.
 
Woopypoopy.. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> That's indeed some problem there. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
same here though i mod all of them as captain type and even with rebellious loyalty they never leave me <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I'm currently sailing with 5 Arabella frigates are my favorite ship <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
 
<!--quoteo(post=333628:date=Jun 28 2009, 02:51 PM:name=streifer)--><div class='quotetop'>QUOTE (streifer @ Jun 28 2009, 02:51 PM) <a href="index.php?act=findpost&pid=333628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm currently sailing with 5 Arabella frigates are my favorite ship <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Did you just merge two sentences together? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" />
 
<!--quoteo(post=333646:date=Jun 28 2009, 04:10 AM:name=Deep One)--><div class='quotetop'>QUOTE (Deep One @ Jun 28 2009, 04:10 AM) <a href="index.php?act=findpost&pid=333646"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=333628:date=Jun 28 2009, 02:51 PM:name=streifer)--><div class='quotetop'>QUOTE (streifer @ Jun 28 2009, 02:51 PM) <a href="index.php?act=findpost&pid=333628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm currently sailing with 5 Arabella frigates are my favorite ship <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Did you just merge two sentences together? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

deepy, shut yer gob. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
oh well u get what i mean i think <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
 
I'm confused.. do you have 5 Arabella frigates or just 5 frigates or 4 frigates and 1 Arabella frigate.. or 5 frigates and 1 Arabella frigate? <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />

Anyways.. I agree with sir Nathaniel 'Gallows' Cordel. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> The way this loyalty thing works MUST be changed because it seems it is way to inconvenient currently.
 
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