void ShowAllLocators()
{
VisibleLocatorsGroup("rld", 1.0, 15.0, 255, 128, 200, 120);
VisibleLocatorsGroup("reload", 1.0, 15.0, 255, 0, 255, 0);
VisibleLocatorsGroup("goto", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("sit", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("item", 1.0, 15.0, 255, 255, 0, 255);
VisibleLocatorsGroup("randitem", 1.0, 15.0, 255, 255, 0, 255);
VisibleLocatorsGroup("characters", 1.0, 15.0, 155, 255, 0, 0);
VisibleLocatorsGroup("Merchant", 1.0, 15.0, 105, 0, 255, 125);
VisibleLocatorsGroup("box", 1.0, 15.0, 255, 0, 255, 255);
VisibleLocatorsGroup("encdetector", 1.0, 15.0, 255, 0, 255, 255);
VisibleLocatorsGroup("outside", 1.0, 15.0, 255, 155, 155, 255);
VisibleLocatorsGroup("officers", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("waitress", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("barmen", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("teleport", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("magsteleport", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("greenteleport", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("redteleport", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("blueteleport", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("monsters", 1.0, 15.0, 255, 255, 200, 0);
VisibleLocatorsGroup("Smugglers", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("camera", 1.0, 15.0, 155, 0, 255, 255);
VisibleLocatorsGroup("soldiers", 1.0, 15.0, 255, 255, 100, 200);
VisibleLocatorsGroup("quest", 1.0, 15.0, 255, 255, 200, 200);
VisibleLocatorsGroup("patrol", 1.0, 15.0, 255, 255, 100, 200);
VisibleLocatorsGroup("tables", 1.0, 15.0, 255, 255, 0, 0);
}
void HideAllLocators()
{
HideLocatorsGroup("rld");
HideLocatorsGroup("reload");
HideLocatorsGroup("goto");
HideLocatorsGroup("sit");
HideLocatorsGroup("item");
HideLocatorsGroup("randitem");
HideLocatorsGroup("characters");
HideLocatorsGroup("Merchant");
HideLocatorsGroup("box");
HideLocatorsGroup("encdetector");
HideLocatorsGroup("outside");
HideLocatorsGroup("officers");
HideLocatorsGroup("waitress");
HideLocatorsGroup("barmen");
HideLocatorsGroup("teleport");
HideLocatorsGroup("magsteleport");
HideLocatorsGroup("greenteleport");
HideLocatorsGroup("redteleport");
HideLocatorsGroup("blueteleport");
HideLocatorsGroup("monsters");
HideLocatorsGroup("Smugglers");
HideLocatorsGroup("camera");
HideLocatorsGroup("soldiers");
HideLocatorsGroup("quest");
HideLocatorsGroup("patrol");
HideLocatorsGroup("tables");
}