• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Discussion Lost quests on stock PotC?

Lonious

Master Mariner
I have recently revisited this great game, the original 2003 game with no mods yet installed.

I want to know about some quests that I seem to have missed. These are all the side quests I completed:

- Hard Labours of an Assassin
- Artois Voysey
- Strange things going on in the archipelago/Help the church
- Toff Oremans' daughter
- Falaise de fleur governor quest
- Rhys Bloom
- Wayward girl in Falaise de fleur
- Spanish admiral's missing son

I want to know if I have missed any else, or if that is all there is.

But I also want to ask in particular about a few specific things:

1. Thomas O'Reilly quest - I remember looking up the game files and stumbling upon dialogue with the Redmond shopkeeper which I believe involves Andre Juliao in Falaise de fleue (the guy who says "Don't spoil my fun"). Why am I not able to access this? I remember talking to Thomas and not getting this quest. Is it glitched out? What exactly does this quest involve?

2. In Quebradas Costillas there is a "strange house" located in the jungle. I searched the net to find out info on this and found the following comment from this site:

"Both the Windmill Slayer and the Corsair's Pride can be found in the stock game.

I don't do the quest to get the Windmill Slayer, but if you want to do it, here's how:

Start a new game. Wait for Malcolm Hatcher to come and talk to you and tell you to get your items. Go get your items and talk to him, he will tell you to equip your sword, pistol, and spyglass. Equip them and talk to him again. When he offers to teach you about swordplay, tell him to instead continue with today's schedule. When he talks about skills and abilities, tell him to continue with something else. You will now go to the port, and when he says that you can buy a spyglass now, tell him that you will do it, and he will tell you to follow him. Now kill him. You will get a message about killing your teacher. Now go to the town gate and enter the town and then exit to the port again - Malcolm will have respawned. Kill him again and repeat this until you reach level 6 - I guess it's "6" because of its connection with the Devil. Now sail to Quebradas Costillas and go to the "Strange house". You will get another message. You will now have the Windmill Slayer in your inventory.
I don't know if this method works in Build Mod 14."

Does anyone know about this? It's so weird. And somewhat funny. What is this quest and is it legit? Why is it so tricky to do, as if it's a secret easter egg?

3. There's a drunk fat guy in Falaise de fleur in one of the "houses" and also another guy with a sword who tells you to get out of his house when you talk to him. Does anyone know what quest they are involved in and how to do it?

4. In the Quebradas Costillas tavern there's a guy who says "Hiccup I like the local wine" and nothing else. Is there a quest that involves him?

5. In the Falaise de fleur tavern there's a black guy who swindles your money and after that you can't talk with him anymore. Is there a special quest that involvws him or is he just there to piss you off? I remember this tavern was the only one that didn't spawn the guy who asks you to drink with him, sometimes leading to a fight with a long haired dude which allows you to slaughter everyone in the tavern. This makes it doubly annoying for the player if he wants revenge by killing the swindler. I wonder if this was intended by the developers.

6. In Falaise de fleur an officer in the town randonly talks to you then says he is busy and leaves. Wtf? Does anyone know if he has a quest?

7. In the governor halls, shipyards, and harbour offices, there is always an option to "ask them for work" but they always say they have nothing for you. Did the devs intend for there to be additional quests with these? And after sinking the frigate for the French governor, he tells you that he may have future jobs for you. Are there any else?

I apologise for this really long post. I'm really interested in the intricacies of this game as it has some nostalgia for me, so I'd really like if someone had answers to these.

Thanks.
 
I want to know about some quests that I seem to have missed. These are all the side quests I completed:

- Hard Labours of an Assassin
- Artois Voysey
- Strange things going on in the archipelago/Help the church
- Toff Oremans' daughter
- Falaise de fleur governor quest
- Rhys Bloom
- Wayward girl in Falaise de fleur
- Spanish admiral's missing son

I want to know if I have missed any else, or if that is all there is.
This is the sidequest list for our New Horizons mod:
New Horizons Side Quest List | PiratesAhoy!

A couple are mod-exclusive; and couple were in the original game, but unfinished and disabled; and some were right there from the start.
I can't remember which are which though...

2. In Quebradas Costillas there is a "strange house" located in the jungle. I searched the net to find out info on this and found the following comment from this site:

"Both the Windmill Slayer and the Corsair's Pride can be found in the stock game.

I don't do the quest to get the Windmill Slayer, but if you want to do it, here's how:

Start a new game. Wait for Malcolm Hatcher to come and talk to you and tell you to get your items. Go get your items and talk to him, he will tell you to equip your sword, pistol, and spyglass. Equip them and talk to him again. When he offers to teach you about swordplay, tell him to instead continue with today's schedule. When he talks about skills and abilities, tell him to continue with something else. You will now go to the port, and when he says that you can buy a spyglass now, tell him that you will do it, and he will tell you to follow him. Now kill him. You will get a message about killing your teacher. Now go to the town gate and enter the town and then exit to the port again - Malcolm will have respawned. Kill him again and repeat this until you reach level 6 - I guess it's "6" because of its connection with the Devil. Now sail to Quebradas Costillas and go to the "Strange house". You will get another message. You will now have the Windmill Slayer in your inventory.
I don't know if this method works in Build Mod 14."

Does anyone know about this? It's so weird. And somewhat funny. What is this quest and is it legit? Why is it so tricky to do, as if it's a secret easter egg?
There is definitely code for that in place. I remember seeing it.
Not sure how well it works.

It is definitely an Easter Egg of sorts.

7. In the governor halls, shipyards, and harbour offices, there is always an option to "ask them for work" but they always say they have nothing for you. Did the devs intend for there to be additional quests with these? And after sinking the frigate for the French governor, he tells you that he may have future jobs for you. Are there any else?
There is definitely less content in the original game than the developers originally intended.
 
Hello, as someone who also holds a lot of nostalgia for the stock game and discovered many of its secrets and missing features over the years, I think I can answer all your questions.

- Hard Labours of an Assassin
- Artois Voysey
- Strange things going on in the archipelago/Help the church
- Toff Oremans' daughter
- Falaise de fleur governor quest
- Rhys Bloom
- Wayward girl in Falaise de fleur
- Spanish admiral's missing son
I'm afraid those are almost all the side quests that work properly in the stock game. There's one more, which is triggered randomly when talking to regulars and gamblers in the taverns on all islands.

There are a few more side quests which are partially or completely in the game's code but are disabled or bugged for some reason.

Those I've managed to repair and get to work in my stock game:
- French corsair who wants to rob the mine
- Escort Vigila Mendes' ship
- Zaid Murro and the bandits
- Nigel Blythe (alternative to Artois Voysey)

And a few that are too buggy / incomplete for me so I've never fully repaired them:
- Baldewyn Coffier on Falaise de Fleur
- The Blacque Family
- Thomas O'Reilly quests

This one kinda works when I assign the correct dialog files but it's a bit messy because there are basically two intertwined stories going on at once:
- Smugglers and statues on Falaise de Fleur

1. Thomas O'Reilly quest - I remember looking up the game files and stumbling upon dialogue with the Redmond shopkeeper which I believe involves Andre Juliao in Falaise de fleue (the guy who says "Don't spoil my fun"). Why am I not able to access this? I remember talking to Thomas and not getting this quest. Is it glitched out? What exactly does this quest involve?
The conditions for this quest are messed up in the stock game. There are two small quests: first you just deliver some cargo for O'Reilly, then he asks you to smuggle cargo to Andre Juliao but other smugglers try to raid the goods. I've never properly worked on this in the stock game as I don't know the code about cargo really well.

2. In Quebradas Costillas there is a "strange house" located in the jungle. I searched the net to find out info on this and found the following comment from this site:

"Both the Windmill Slayer and the Corsair's Pride can be found in the stock game.

Does anyone know about this? It's so weird. And somewhat funny. What is this quest and is it legit? Why is it so tricky to do, as if it's a secret easter egg?
That's a real thing. The Windmill Slayer at least, the Corsair's Pride is one of the swords that without changing code can't be found in any dungeons, shops or quests (the others are Silver Leaf and Conquistador). And the Windmill Slayer can only be obtained if you exactly what you quoted here: Kill Malcolm Hatcher at the right point of the tutorial (as he isn't always mortal) and then visit the strange house at level 6 to get the Windmill Slayer. So yes, it is an easter egg to get this special sword, but other than that the strange house doesn't serve any purpose.

3. There's a drunk fat guy in Falaise de fleur in one of the "houses" and also another guy with a sword who tells you to get out of his house when you talk to him. Does anyone know what quest they are involved in and how to do it?
Lucien Bescanceny and Raoul Calmes, they feature in the above mentioned smuggler / statues quest on Falaise de Fleur. It's basically disabled because a few characters have the wrong dialog assigned to them.

4. In the Quebradas Costillas tavern there's a guy who says "Hiccup I like the local wine" and nothing else. Is there a quest that involves him?
William Blaker. According to the files he was intended to give information about the whereabouts of Raoul Rheims, but as there's always the pirate just outside the tavern who tells you about Rheims having sailed to Conceicao, that's kinda obsolete anyway.

5. In the Falaise de fleur tavern there's a black guy who swindles your money and after that you can't talk with him anymore. Is there a special quest that involvws him or is he just there to piss you off? I remember this tavern was the only one that didn't spawn the guy who asks you to drink with him, sometimes leading to a fight with a long haired dude which allows you to slaughter everyone in the tavern. This makes it doubly annoying for the player if he wants revenge by killing the swindler. I wonder if this was intended by the developers.
Leave the town towards the jungle after he has swindled you out of money and maybe you'll meet Thierry Bosquet again... (I'm really bragging here about knowing all the names, haha)

6. In Falaise de fleur an officer in the town randonly talks to you then says he is busy and leaves. Wtf? Does anyone know if he has a quest?
Do you mean Hardouin Aufourt? He never talked to me automatically. He's the head guard at Falaise de Fleur and in that bugged smuggler / statues quest you report the crime to him.

7. In the governor halls, shipyards, and harbour offices, there is always an option to "ask them for work" but they always say they have nothing for you. Did the devs intend for there to be additional quests with these? And after sinking the frigate for the French governor, he tells you that he may have future jobs for you. Are there any else?
I'm afraid there's nothing. Maybe all this was sacrificed too by the rushed release of the game. But in this case, there isn't even any code that hints at if or what was intended.
 
This is the sidequest list for our New Horizons mod:
New Horizons Side Quest List | PiratesAhoy!

A couple are mod-exclusive; and couple were in the original game, but unfinished and disabled; and some were right there from the start.
I can't remember which are which though...


There is definitely code for that in place. I remember seeing it.
Not sure how well it works.

It is definitely an Easter Egg of sorts.


There is definitely less content in the original game than the developers originally intended.

Thanks...will look at that link.

Hello, as someone who also holds a lot of nostalgia for the stock game and discovered many of its secrets and missing features over the years, I think I can answer all your questions.

Glad to finally meet someone with this obscure interest.

I'm afraid those are almost all the side quests that work properly in the stock game. There's one more, which is triggered randomly when talking to regulars and gamblers in the taverns on all islands.

Huh? Really? Never heard of this. Could you explain?

Those I've managed to repair and get to work in my stock game:
- French corsair who wants to rob the mine
- Escort Vigila Mendes' ship
- Zaid Murro and the bandits
- Nigel Blythe (alternative to Artois Voysey)

And a few that are too buggy / incomplete for me so I've never fully repaired them:
- Baldewyn Coffier on Falaise de Fleur
- The Blacque Family
- Thomas O'Reilly quests

This one kinda works when I assign the correct dialog files but it's a bit messy because there are basically two intertwined stories going on at once:
- Smugglers and statues on Falaise de Fleur

Is there any way you know of that I could get these to work? Do the build mods fix them?

That's a real thing. The Windmill Slayer at least, the Corsair's Pride is one of the swords that without changing code can't be found in any dungeons, shops or quests (the others are Silver Leaf and Conquistador). And the Windmill Slayer can only be obtained if you exactly what you quoted here: Kill Malcolm Hatcher at the right point of the tutorial (as he isn't always mortal) and then visit the strange house at level 6 to get the Windmill Slayer. So yes, it is an easter egg to get this special sword, but other than that the strange house doesn't serve any purpose.

How did the first person discover this I wonder? Checking the game files?

Anyhow, you guys were a great help. I hope the mods have fixes to all these unfinished quests.
 
That's a real thing. The Windmill Slayer at least, the Corsair's Pride is one of the swords that without changing code can't be found in any dungeons, shops or quests (the others are Silver Leaf and Conquistador). And the Windmill Slayer can only be obtained if you exactly what you quoted here: Kill Malcolm Hatcher at the right point of the tutorial (as he isn't always mortal) and then visit the strange house at level 6 to get the Windmill Slayer. So yes, it is an easter egg to get this special sword, but other than that the strange house doesn't serve any purpose.
That quest to kill Malcolm Hatcher still exists in "New Horizons", if you're playing "Tales of a Sea Hawk" (near enough the original story) or "FreePlay". But looking at the code, it seems that all you get for your effort now is a schiavona.
 
Glad to finally meet someone with this obscure interest.
:ahoy

Thanks...will look at that link.
There are guys in almost every tavern who either want to gamble or drink with you. They randomly offer this small quest after a while. I think you have to gamble a few times before. Just go from island to island and play dice with them when they ask. At some point, the quest should get triggered.

Is there any way you know of that I could get these to work? Do the build mods fix them?
The build mod should fix them all. Although beware it's a major overhaul, almost feels like a different game. I love them both - the mod offers much more content in terms of stories and gameplay, but I still return to the simplicity, intimacy and charm of the stock game at times.

As for the stock game, the Nigel Blythe quest should work if you go to quest_reaction and in case "Nigel_Adventure_Conc" change sit12 to sit7. He'll then actually be in the tavern and continue the quest, but the quest is still rather unpolished. The others are a bit more complicated, but if you go to the characters folder and look at the files for Isla Muelle and Officers, you may find the entries for Zaid Murro, Clair Larrouse and Vigila Mendes and find out those three are not properly assigned to a location, but have their code in separate "homelocation" lines, if you correct those, they should work too.

How did the first person discover this I wonder? Checking the game files?
Probably. It's quite easy to see in the file both_reaction.
 
That quest to kill Malcolm Hatcher still exists in "New Horizons", if you're playing "Tales of a Sea Hawk" (near enough the original story) or "FreePlay". But looking at the code, it seems that all you get for your effort now is a schiavona.
But not for much longer...

I'm importing this from GoF.
bladeMH.jpg

Any suggestions for a name or description? Otherwise it's going in with name "Teacher's Pet", description "This was my reward for killing my tutor. Now I am the master!" xD
 
:ahoy


There are guys in almost every tavern who either want to gamble or drink with you. They randomly offer this small quest after a while. I think you have to gamble a few times before. Just go from island to island and play dice with them when they ask. At some point, the quest should get triggered.


The build mod should fix them all. Although beware it's a major overhaul, almost feels like a different game. I love them both - the mod offers much more content in terms of stories and gameplay, but I still return to the simplicity, intimacy and charm of the stock game at times.

As for the stock game, the Nigel Blythe quest should work if you go to quest_reaction and in case "Nigel_Adventure_Conc" change sit12 to sit7. He'll then actually be in the tavern and continue the quest, but the quest is still rather unpolished. The others are a bit more complicated, but if you go to the characters folder and look at the files for Isla Muelle and Officers, you may find the entries for Zaid Murro, Clair Larrouse and Vigila Mendes and find out those three are not properly assigned to a location, but have their code in separate "homelocation" lines, if you correct those, they should work too.


Probably. It's quite easy to see in the file both_reaction.

I just encountered Thierry in the Falaise outskirts. He attacked me along with his friend so I killed them. What is the point of this character in the game, and his oh so quick demise? It's really interesting to speculate what the devs had in mind.

Also, would you know if Governor Silehard was based on Weatherby Swann? Both are English governors, have daughters, and are owners of Manowars. Is it all a coincidence?

And I was also wondering whether the Mefisto was inspired by, or based on, the Black Pearl.

Also - I just realised Isenbrandt Jurcksen was one of the captains you fight in Khael Roa. I like that they did that - it proves that he was with Silehard all along!

Then there is "pirat10", a model which looks just like Barbossa, but was never used for the character. Any ideas on what they intended to do with this one?

Really, this game has a cool world of its own which is fun to investigate.
 
Last edited:
Thierry is just a small "quest" I think to provide some narrative, similar to the woman who doesn't want to go to church anymore. He swindles you out of money, you can't do anything there in the tavern, so next time you see him outside, there's a duel. The only problem is after that Thierry spawns again and again every time you enter the outskirts.

Silehard and the Mefisto are probably coincidental, as they have certainly already been developed when the game became the PotC tie-in. BTW, I love the Mefisto, by far my favourite ship in the game.

pirat10 was definitely only created for the film connection but I don't know if there was much more to it. They probably had no time to make better use for him.

Really, this game has a cool world of its own which is fun to investigate.
Definitely. I know the names of citizens and almost every spot for random items...
 
Do the build mods fix them?
[...]
I hope the mods have fixes to all these unfinished quests.
Yep; they're all playable with the mod.

How did the first person discover this I wonder? Checking the game files?
Probably.
Figuring that one out by accident seems pretty unlikely to me...

I'm importing this from GoF.
Stylish!

Any suggestions for a name or description? Otherwise it's going in with name "Teacher's Pet", description "This was my reward for killing my tutor. Now I am the master!" xD
iu

Also, would you know if Governor Silehard was based on Weatherby Swann? Both are English governors, have daughters, and are owners of Manowars. Is it all a coincidence?
Governor Swann isn't a complete and utter ass though.
English governors having daughters and big ships is a fairly common trope in pirate stories, I think?

And I was also wondering whether the Mefisto was inspired by, or based on, the Black Pearl.
But then... why would the Pearl be in there too...?

Also - I just realised Isenbrandt Jurcksen was one of the captains you fight in Khael Roa. I like that they did that - it proves that he was with Silehard all along!
Absolutely!
The two-faced rat.

Then there is "pirat10", a model which looks just like Barbossa, but was never used for the character. Any ideas on what they intended to do with this one?
I believe there originally was the intention to tie-in closer with the film.
The "Will" and "Liz" models suggest that too.
And there was a "depp" that was included in an official Russian patch.

The developers really took inspiration from everywhere though.
Some of the characters are obviously STRAIGHT out of Cutthroat Island!
The trader you buy your first spyglass from is Dawg Brown; but FAT. :rofl

And there's a pirate model who looks like "Mr. Skully".
Plus the guy with the tattoo on his face is pretty blatant.
One of the towngirls (in red) is also clearly Morgan Adams in her "wench disguise".

I always liked Cutthroat Island, so I really appreciate these li'l Easter Eggs. :cheeky

Have you also noticed the voice clip that says "My Sloop once made the Kessel Strom Run in less than 12 hours"? :rofl

pirat10 was definitely only created for the film connection but I don't know if there was much more to it. They probably had no time to make better use for him.
There's some intriguing stories in here:

Impression I get is that the developers had to keep redoing the main storyline based on changing external requests.
I feel so sorry for them. Must've driven them up the bloody roof... :shock
 
I had uploaded it on the Facebook PA! group a while ago to draw attention.
Today the right opportunity arose to also show it here. :p
So I thought to not also upload it here to save on space, but it turns out it didn't work for everyone. :modding

Thanks for seeing it and sharing it. :cheers
 
I know also of one more secret in the original game that wasn't mentioned here.
In the prison of Greenford at the end on the right there's a guard named Cole Brock, he has a unique dialogue but serves no purpose I know.
I have already asked about him on this thread a couple years ago: What's the point of Cole Brock?

Definitely. I know the names of citizens and almost every spot for random items...
Would you mind sharing them (or at least some more obscure ones in my thread related to them here: Spoiler - Locations of random items ?
That would be greatly appreciated.

I also admire the Build Mod GREATLY like it's a whole new game, but I also have a HUGE nostalgia for the original POTC and I love exploring its secrets.
 
Governor Swann isn't a complete and utter ass though.
English governors having daughters and big ships is a fairly common trope in pirate stories, I think?

In retrospect, so were Nathaniel and Danielle. Both parties were hungry for money and power. Silehard's major sin, though, was keeping the hunt to himself - he obviously didn't have intentions of sharing it with the Crown. If he did, he'd have sent the Royal Navy to Khael Roa...

I wonder what his history was. Would make for a cool backstory. Or what happened after Khael Roa to him? Did he survive, I wonder?

But then... why would the Pearl be in there too...?

My impression was the developers before being in contact with Disney, were influenced by some ideas from the film before its release...then they decided to adapt it after the deal with Disney.
Absolutely!
The two-faced rat.

Another very interesting character whose origin story would be cool to explore imo. In the build mods, is there an option to play the abandoned Danielle quest? I heard that it was supposed to be a feature in the stock game. After checking Isenbrandt's dialog file, it looks like he was supposed to kill you, or something...what is this guy on about? Maybe he's tasked to kill Danielle by Silehard? Was that why Nathaniel sent him the letter?
 
I also admire the Build Mod GREATLY like it's a whole new game, but I also have a HUGE nostalgia for the original POTC and I love exploring its secrets.
There WAS a lot to like about the original game; that's for certain.
Even in its rushed state...

Are there any particular things you feel got lost with the Build Mod?
We tried to avoid that of course; but with some many changes, it's bound to happen anyway...

In retrospect, so were Nathaniel and Danielle. Both parties were hungry for money and power. Silehard's major sin, though, was keeping the hunt to himself - he obviously didn't have intentions of sharing it with the Crown. If he did, he'd have sent the Royal Navy to Khael Roa...
Pirates.
All of them. :rofl

I wonder what his history was. Would make for a cool backstory. Or what happened after Khael Roa to him? Did he survive, I wonder?
Don't know about his history; but his future is included in NewHorizons.
He can get either killed (or you can kill him); or you can deliver him as prisoner to the new governor of Jamaica.
Either way, his days of being a happy chappie are over...

My impression was the developers before being in contact with Disney, were influenced by some ideas from the film before its release...then they decided to adapt it after the deal with Disney.
That could be.
Originally I thought Disney hyjacked Sea Dogs 2, but based on what I know now, I'm no longer so sure.
Could very well have been an idea from the developers instead.

Another very interesting character whose origin story would be cool to explore imo. In the build mods, is there an option to play the abandoned Danielle quest? I heard that it was supposed to be a feature in the stock game. After checking Isenbrandt's dialog file, it looks like he was supposed to kill you, or something...what is this guy on about? Maybe he's tasked to kill Danielle by Silehard? Was that why Nathaniel sent him the letter?
@Grey Roger did whatever he could to get her story functional again; and I think he managed to restore some of Danielle's originally intended dialogs to her.
If you play the Standard Storyline as her now, you'll mostly do the same stuff as Nathaniel; except Mr. Hawk takes Danielle's place and vice versa.
 
There WAS a lot to like about the original game; that's for certain.
Even in its rushed state...

Are there any particular things you feel got lost with the Build Mod?
We tried to avoid that of course; but with some many changes, it's bound to happen anyway...
I've also talked about this before. In comparison, NH feels hectic at times and missing the intimate charm of the original game.

In the stock game you could basically talk to every single character and know this character has a certain purpose or intent to be there, even if this purpose was unfinished or useless. In the mod there are always so many random characters around (sometimes it gets difficult to find the ordinary citizens), people randomly talk to you, you quickly stop keeping track of everyone around, people randomly try to murder you in the streets all the time, also the taverns are full and there are are noisy brawls breaking out for some reason. Etc.

In the stock game every single sword feels special and unique, and finding a hidden one or getting a new one available at the store feels like a big deal. I still remember first setting foot ashore in Oxbay as a ten-year old, browsing through five swords at the merchant store and choosing the Schiavona... In the mod you have two zillion swords in different conditions, not really keeping track which ones are good, which ones are rare, special, common, useless, etc. And after ten minutes of gameplay you have a hundred swords through looting and just sell them anyway.

And then of course I'm a huge fan of the fictional game world in the stock game, although the real caribbean thing in the mod makes complete sense for the purposes.

I love them both, for some of the same and also for different reasons.
 
In retrospect, so were Nathaniel and Danielle. Both parties were hungry for money and power. Silehard's major sin, though, was keeping the hunt to himself - he obviously didn't have intentions of sharing it with the Crown. If he did, he'd have sent the Royal Navy to Khael Roa...
It's certainly true that Nathaniel and Danielle, and for that matter Raoul Rheims, were just in it for the loot. Now consider...

There wouldn't be much point sending the whole Royal Navy to Khael Roa - there's still a war with France requiring their attention. Besides, there's only one ship with the firepower to deal with the Black Pearl and that's the one Silehard took. Having some smaller ships to act as expendable decoys may be a useful strategy, but why waste Navy ships when there he can tempt some pirates with a promise of loot from the temple? If Silehard is lucky he gets rid of both the Pearl and the pirates in one go, while still keeping the rest of his fleet in the war against France. And now suppose that he knew that something in the temple was the key to weakening the Pearl. Maybe we've been judging Silehard wrongly all the time...

Originally I thought Disney hyjacked Sea Dogs 2, but based on what I know now, I'm no longer so sure.
Could very well have been an idea from the developers instead.
Or it could have been a mutually advantageous deal, regardless of who proposed it first. Disney got some more merchandise for their film. Akella got a lot more publicity for their game, meaning a lot more sales.

@Grey Roger did whatever he could to get her story functional again; and I think he managed to restore some of Danielle's originally intended dialogs to her.
If you play the Standard Storyline as her now, you'll mostly do the same stuff as Nathaniel; except Mr. Hawk takes Danielle's place and vice versa.
I didn't do much to restore Danielle's story because there isn't enough to build on. So you do exactly the same as Nathaniel, the only main difference being that character "Danielle" now gets a random choice out of one of the "Blaze" outfits and becomes male. And this is triggered by starting the game with any female character, not just Danielle. I did find a couple of alternative dialog lines intended for Danielle's story which fitted neatly in place of the normal lines, just to make it a little more different for anyone who reads the dialogs closely enough to spot them.
 
Last edited by a moderator:
Back
Top