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marauderim

Sailor Apprentice
Hi, i have a doubt, characters have 2 kinds of habilities, personal and ship

ship habilities need to be assigned to a place in the ship to work, so if a character that is a navigator learn a ship habilitie that say "this habilitie need a character assigend to navigator with "name of habilite" to work" it will work, but...
my question is,
our character is the captain, that is not assigned to a function, so this ship habilities r useless ? should i only get the personal habilites for my char and only learn ship habilities with my officers? because the way i see it, the officer assigned to the position needed for a habilite to work will allways need to have the same skill too...so learning it with my char is pointless...

help me here pls <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

marauder
 
<!--quoteo(post=323082:date=May 28 2009, 03:01 AM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 28 2009, 03:01 AM) <a href="index.php?act=findpost&pid=323082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi, i have a doubt, characters have 2 kinds of habilities, personal and ship

ship habilities need to be assigned to a place in the ship to work, so if a character that is a navigator learn a ship habilitie that say "this habilitie need a character assigend to navigator with "name of habilite" to work" it will work, but...
my question is,
our character is the captain, that is not assigned to a function, so this ship habilities r useless ? should i only get the personal habilites for my char and only learn ship habilities with my officers? because the way i see it, the officer assigned to the position needed for a habilite to work will allways need to have the same skill too...so learning it with my char is pointless...

help me here pls <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

marauder<!--QuoteEnd--></div><!--QuoteEEnd-->

They "stack", your officers add to your ship abilities. So your captain is the most important since his abilities are taken into consideration for everything, captains attributes + officer of that skill's attributes = your total.
 
<!--quoteo(post=323084:date=May 27 2009, 08:11 PM:name=CapnSunk)--><div class='quotetop'>QUOTE (CapnSunk @ May 27 2009, 08:11 PM) <a href="index.php?act=findpost&pid=323084"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They "stack", your officers add to your ship abilities. So your captain is the most important since his abilities are taken into consideration for everything, captains attributes + officer of that skill's attributes = your total.<!--QuoteEnd--></div><!--QuoteEEnd-->
You sure about that? Because in my game <strike>Cloud</strike> Pitt has navigation 51 while I have (+27) 24. It seems the bonus he provides is his skill minus mine, ie. he raises my skill to his own level but not beyond.
 
<!--quoteo(post=323092:date=May 28 2009, 03:34 AM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 28 2009, 03:34 AM) <a href="index.php?act=findpost&pid=323092"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=323084:date=May 27 2009, 08:11 PM:name=CapnSunk)--><div class='quotetop'>QUOTE (CapnSunk @ May 27 2009, 08:11 PM) <a href="index.php?act=findpost&pid=323084"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They "stack", your officers add to your ship abilities. So your captain is the most important since his abilities are taken into consideration for everything, captains attributes + officer of that skill's attributes = your total.<!--QuoteEnd--></div><!--QuoteEEnd-->
You sure about that? Because in my game <strike>Cloud</strike> Pitt has navigation 51 while I have (+27) 24. It seems the bonus he provides is his skill minus mine, ie. he raises my skill to his own level but not beyond.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Very well could be, I'll check when I get home. I just know that all your ship abilities count, along with officers, rather than as the OP said where the players ship ability doesn't matter at all if you have an officer.
 
<!--quoteo(post=323110:date=May 27 2009, 08:50 PM:name=CapnSunk)--><div class='quotetop'>QUOTE (CapnSunk @ May 27 2009, 08:50 PM) <a href="index.php?act=findpost&pid=323110"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=323092:date=May 28 2009, 03:34 AM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 28 2009, 03:34 AM) <a href="index.php?act=findpost&pid=323092"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=323084:date=May 27 2009, 08:11 PM:name=CapnSunk)--><div class='quotetop'>QUOTE (CapnSunk @ May 27 2009, 08:11 PM) <a href="index.php?act=findpost&pid=323084"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They "stack", your officers add to your ship abilities. So your captain is the most important since his abilities are taken into consideration for everything, captains attributes + officer of that skill's attributes = your total.<!--QuoteEnd--></div><!--QuoteEEnd-->
You sure about that? Because in my game <strike>Cloud</strike> Pitt has navigation 51 while I have (+27) 24. It seems the bonus he provides is his skill minus mine, ie. he raises my skill to his own level but not beyond.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Very well could be, I'll check when I get home. I just know that all your ship abilities count, along with officers, rather than as the OP said where the players ship ability doesn't matter at all if you have an officer.
<!--QuoteEnd--></div><!--QuoteEEnd-->

im not "saying", i am asking <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
because the explanation in all abilities allways say something like "blah blah blah, in order to work your "navigator" need to have the skill"
thats why i ask, if a ship ability learned by our character need the officer to have it too, what is the point on taking it on our character, if it stack its good then it makes sense, but if not? what the point in having "fast reload" in our character if our gunner need to have it too? thats my doubt, but stacking make sense <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> maybe not captain+officer=final value, but someting close...like (captain+officer+officer+...+officer)/2=final value, that would make us investing in the abilites on as many officers as we can(just wondering hehe)

if someone finds out the way is stacks, pls, let me know so i can decide wich abilities are worth stacking <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

p.s:sorry about my english, i tried to explain the best i can <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
This is what I have noticed....

My character of P.Blood is low level, has low Sailing skill, no sailing perks at all, low Defense skill and only the first Medic or Doctor perk (sorry, I don´t play in english so don´t know the proper words)
Hired Officer... good navigator (3 perks on ship speed and maneuverability) and good doctor (doctor and surgeon) but NO Multitask

if you employ him as a Navigator
------your sailing attributes raise to the officers sailing attribute (bonus is the difference between the officers points and yours)
------you receive as a bonus the ship perks in relation of a Navigator
------you don´t receive a bonus in the Defense attribute of your Officer because he´s assigned as navigator, not as a doctor
------you don´t receive the ships perks in relation of a Doctor (Surgeon in this case, because the first Doctor perk is on Blood Character by default) of your Officer because he´s assigned as navigator, not as a doctor

I have 2 officers:
1st Officer employed as NAVIGATOR: level 13, NO MULTITASK, 53 sailing, almost all the navigator perks (only the last one for achieve)
2nd Officer employed as REPAIRMAN?: level 18, NO MULTITASK, 60 Sailing, some of the basic sailing perks (not the final ones and most bonus appealing), 43 Repairing, Almost all the repairing perks

-My final Sailing stat (My Sailing stat + bonus) is 53, my Navigators sailing stat
----No bonus for the higher sailing stat of 60 of my 2nd Officer



So, I have noticed that:
Slot for Navigator only adds bonuses for Sailing and adds only the Officer´s Navigator perks
Slot for Canoneer only adds bonuses for Accuracy and Cannons and adds only the Officer´s Canoneer perks
Slot for Bosun only adds bonuses for Boarding and adds only the Officer´s Bosun
.......and so on

<b>BEST REGARDS</b>
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->So, I have noticed that:
Slot for Navigator only adds bonuses for Sailing and adds only the Officer´s Navigator perks
Slot for Canoneer only adds bonuses for Accuracy and Cannons and adds only the Officer´s Canoneer perks
Slot for Bosun only adds bonuses for Boarding and adds only the Officer´s Bosun
.......and so on

<b>BEST REGARDS</b><!--QuoteEnd--></div><!--QuoteEEnd-->

yes Tahlendorf, but my point remains, my doubt is not if we receive officer perks(abilities) that is a no doubt point, because when you see the perk explanation its say the perk only become available if the officer assigned to the specific position has it too

my doubt is if our officer receive bonus from our perks, if we learn "fast reload" will our gunner receive a bonus on his "fast reload" perk?
things like, navigation, accuracy, repairing, are easy to understand because are percent(%) based so when your make a change you see the effect, but in perks u dont have values to see if it make any diference or not having the same perk in your character and in your officers... the logic answer is it will stack, but how to be sure?

but your observation made one thing obvious, giving perks to other officers wont stack with the officer that use it, because they only activate the perks related to their assignment <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

so the only doubt it remains are, will a perk learned by our character(captain) stack with our officers perks? the ones active by the assignment ofc
 
<!--quoteo(post=323153:date=May 28 2009, 12:22 AM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 28 2009, 12:22 AM) <a href="index.php?act=findpost&pid=323153"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...

so the only doubt it remains are, will a perk learned by our character(captain) stack with our officers perks? the ones active by the assignment ofc<!--QuoteEnd--></div><!--QuoteEEnd-->

Ahoy there,

the perks and stats do not add up, so the navigation stat will be the higher one of yours or your navigators, and the 'fast reload' perk will be active, if you or your canoneer have/has the perk. No adding the navigation stats or having two perks...

Sidemark: be sure to give your officers the items that count to their stat if theirs is higher, or you will not use it fully. The items work only for the person, in whose inventory they are...

As the captain, you count as every other officer, so if you are personally good at navigation and you have all navigation perks, there is no need for another navigator (on _your_ ship) to acitvate those perks.
The officer's perks on the other hand are only used when they are set on the position mentioned in the perk's text. Additional perks they own will be lost, if they are no multitask officers and set in the mentioned positions.

Hope, that helped...

Greetings

Hawkeye
 
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