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M&C music V.2

Ahh im going to presume the file on teh public is not required, im pushing the naughty limit again, so evreyone will ave to grab it from the main site link i gave yarrr
 
<!--`QuoteBegin-Officerpuppy`+--><div class='quotetop'>QUOTE(Officerpuppy)</div><div class='quotemain'><!--QuoteEBegin-->I explain why I took it out in V.2. If you have V.1, the name of the file is Ship_victory01.  If you want to overwrite the song thats in place there, rename it to Spokplavanie. But if you want to add it, your going to have to open up the music_alias file and add an extra line.

;============= MAP ================================

[music_map]
name = MUSICSpokplavanie.ogg
name = MUSICFILE YOUR ADDING.ogg <---like so.[/quote]

Well, I actually found the tune, it´s part of two longer ones, Ship_victory_01 (minute 4.14 to 6.32) and, an orchestral version, in Sea_Battle01 (minute 7.15 to end).

I´ve got me that Ashampoo player and listened into the tunes, they´re great. I especially like the "a pirate´s life for me" instrumental and vocal versions, I wonder why they aren´t in the game.

However, I´ve played around with the music files a bit, and it seems like there´s some hardcoded part in that, because if I change the Spok*whatever*.ogg reference in the music_map line to, say, map.ogg (of course I´ve created a map.ogg. in the music folder) it still plays the Spok* tune. It must be hardcoded somewhere because the Sound.c and the musicalias.ini are the only two readable files which refer to music one way or another. The sound.c file defines which type of music is to be played when, and the music_alias directs the ingame player to the directory where the soundfiles are stored. That much I figured on my own. So, if this worked as I think is does based on the code, all I had to do is change the file names in the music_alias.ini to those that I want to have played in the different situations. So much for the theory. This game never will cease to surprise me.

So, I thought I have to use precisely the names as in the music alias, but taking a look into Nathan Kell´s Pirates! Gold music part (comes with the build) in the alias, he DID add new and changed some music titles. Well, over the weekend I´ll play around a bit more with it and see what I´ll find out. I just can´t resist challenges.
 
Thats pretty interesting, yeah I suppose you can try playing around with it, see what you get. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
I´m sorry, "real life" came in the way this weekend, so, no results so far, but I´ll keep on it. By the way, can you post the link to the OGG converter tool? I might need it to be able to extract the tune I want from Shipsvictory and Seabattle1 (my brother´s got the software to do things like that, mixing music and so on, but I don´t know wheter it can read OGG files). And there´s some other tunes I´d like to experiment with, which I now just have as mp3.
 
<a href="http://www.ashampoo.com/frontend/products/php/product.php?session_langid=2&currency_id=-" target="_blank">http://www.ashampoo.com/frontend/products/...2&currency_id=-</a>
Its under multimedia software, Ashampoo MP3 AudioCenter .
 
So, I´ve got three music files from the M&C music pack - <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" /> to Officerpuppy for supplying it in the first place - that I´ve extracted form the longer files Shipvictory01 and seabattle01. Two of the tunes are different versions of the ending music, the third is the end of Ship_victory01, a nice new Gubernator theme, fitting better than the one that´s presently there. I can´t upload files to the ftp, so, that would have somebody to do for me.

As well, I´ve played around with adding additional tunes, and I´m trying to do it the way NK did it with the Pirates! Gold music, adding the line

volume = 2.0

before every `non-default` entry in the Music_alias.ini. Whether this works or not is yet to be tested, however, I´ll keep you posted.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Well, my first try did not work, though the idea was not only good but also simple. But if I name them according to the Pirates Gold music files and then set PGMUS to active in Buildsettings, THAT should work, theoretically.
 
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