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Fixed Maltese Knight Abbey: Looting Dialogs Missing

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
Tried the LAI monsters file - kills are back to normal but in the crypt the dialogues are not there for the dead monks/skeletons. maybe a new game is required - I did a F11 and reloaded the scene but still no dialogues - the bodies just disappear.
Just tested this myself and confirmed the problem.
*sigh*
What is it this time? :diomed
 
PROGRAM\MAXIMUS_functions.c this line:
Code:
ref tmpChar = LAi_CreateFantomCharacterEx(false, 3, true, false, 0.0, "skelt", "man", "", "");
Should be this:
Code:
ref tmpChar = LAi_CreateFantomCharacterEx(false, 3, true, false, 0.0, "skelt", "", "");

Not too long ago, I removed the "ani" inputs because the game should get that from initModels.c automatically.
Apparently I missed a spot. With this change, it seems to behave itself again. :doff
 
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