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Merging characters/ragdolls from other games into PotC

Colosseum

Freebooter
Storm Modder
Last night I was wondering whether or not it would be possible to take a Counter-Terrorist model from Counter-Strike: Source, open it in 3ds max, save it as a vrml, and then convert it to a gm model using TOOL.

I think it would be humorous to be running around the Caribbean in Desert camo. :p And the way I look at it, if it's alright to add those stupid Beatrice and Blaze anime models, why not something modern and realistic?! :p

Anyways, Source models are saved as .mdl, and I'm going to ask around at a Half Life 2 forum for ways to open .mdl files in 3ds max (people do it all the time, so it must be possible). I know that it's somehow possible to convert 3ds max files to .vrml (like the documentation for the TOOL says), and since the Source models are ragdolls, I bet it would be possible to make them use the PotC skeleton (isn't there some option in TOOL for that?)

So, if anybody wants to help me out with this, that would be great. :p I'm downloading the trial copy of 3ds max.
 
Road map for the humor impaired:

IT'S A JOKE, SON! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Hook

(Edit by Hook)
 
Edit by Skull,Again with the name calling <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> .I deleted Tims Post as well,also deleted an had to edit other posts in two other threads.So this like third time guys in three diffrent threads, you both have now been warned,these kinds of posts are not acceptable in a public forum
 
To answer to the original post: Adding AoP characters into PotC seems to be pretty possible. However adding characters from other games will probably be hard if not impossible. The problem is that you don't just need the 3D model: You need to add the "bones" and the animation as well and that can't be taken from another game. We have, so far, not been able to do any real bone/animation editing, though it should be possible. Somehow.
 
If I can get the .mdl decompiler to work (many tools for Source are buggy) I'll try to export a ragdoll and get it to work in PotC.
 
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