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Mod: ActiveMap 1.3

Discussion in 'Sea Dogs: To Each His Own' started by kb31, Mar 12, 2017.

  1. kb31

    kb31 Sailor Apprentice Storm Modder

    Joined:
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    Messages:
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    Ahoy there :pirate07:
    I'd like to introduce Active Map mod. It's logic is similar with CT map, but there are many fixes and new features. It seems that initially it was started porting by Warship, but hadn't been finished.
    Should work with all game versions, both Russian and English versions.

    Features:
    • You can use it as the map :onya
    • This mod doesn't affect your savegame in any way. You can remove it any time
    • Regions boundaries are marked on the map (you can disable or configure it in settings)
    • Show the position of your ship on the map
    • Show colonies on the map
    • Mark colonies with active sieges/packhouses/ships stored with the harbormaster/deposits or loans
    • Colonies are clickable - you can see detailed information about colony(see screenshots)
    • Information includes approximate travel time in days/hours/miles(configurable), fort info
    • It also includes trade assistant which shows profit per weight(based on your tradebook) for goods between two colonies (you have to be in town in order to use it)
    How to install:
    1. This mod requires tehomod 0.8 or higher(but doesn't require other scripts), so install it first.
    2. Unpack ActiveMap1.3.zip into the game folder(with ENGINE.exe)
    All settings are in PROGRAM\activemap_settings.h
    The hotkey is - 'N'

    Screenshots:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Changelog:
    1.1:
    tehomod 0.8 support

    1.2:
    added configuration file activemap_settings.h
    added region boundaries on the map (thanks to @LarryHookins). You can disable it, configure opacity and color in settings file
    added ability to display time in miles or hours instead of days(from @LDH's code). configuration is also in settings file
    fixed plural forms in Russian translation
    fixed some position issues with 1.4.1 version of the game. still impossible to fix one of them - use Hook's mod in order to fix this and other bugs
    other small fixes and improvements
    new screenshot added

    1.3:
    version strings replaced with date+time and remaining supplies strings
    added wind direction for nautical miles(from @LarryHookins version)

    If you have found a bug or have a suggestion, let me know

    Thanks to @LarryHookins for testing =)
     

    Attached Files:

    Last edited: Nov 5, 2017
    LarryHookins likes this.
  2. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    Texas
    I have to say this is really incredible.

    It's based on what appears to be an unfinished feature in TEHO, and kb31 has made it work quite nicely.

    A note on the trade assistant: the numbers you see are the profit per weight for the various goods. Many people will be surprised to learn that a load of cotton and leather might make more profit than a load of ebony or mahogany on the same ship because of the weight differences, and the most profit isn't always found by buying an exported good to sell at a market where that good is an import. This is the same information I was calculating manually, and this mod has been an incredible help.

    The travel time estimates show a range of days, not just one number. The low number is for sailing mostly on the deck of your ship, and the high number is if you use the world map most of the time. Your actual time will probably be between these two numbers, and with a fast ship and good winds and some dedication you can cut the low number in half.

    Right click on a colony's icon to get more information on that colony.

    Hook
     
  3. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Have to say, that does look very, very cool! :woot
     
  4. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    @Pieter Boelen This is similar to the map feature in New Horizons. I don't think we had a travel time display. I did change it in my game so that instead of "2-9 days" it now reads "2 to 9 days", something @kb31 and I had discussed.

    I requested the trading assistant data because that's mostly what I do in the game, and I was doing it manually. I wanted such a feature but couldn't figure out a good way to implement it. @kb31 came up with a great solution. I can now tell at a glance what cargos will bring the most profit going in either direction. I can also tell very quickly if it's not worth looking for anything to buy because nothing brings enough profit to justify hauling it, except as ballast when you want to slow your ship down (yes, there are situations like that).

    Hook
     
  5. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Similar, but BETTER!
    NH has a separate "Colonies" and "Map" Interface. If I am correct, this mod combines the functionality from both.
    Much more convenient, I'm sure! So good job @kb31. :onya

    Indeed not.
     
  6. kb31

    kb31 Sailor Apprentice Storm Modder

    Joined:
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    Thanks :)

    I'll upload new version tomorrow, it will not need tehomod.ini tweaking
     
  7. kb31

    kb31 Sailor Apprentice Storm Modder

    Joined:
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    ActiveMap 1.1:
    made small fixes and improvements, compability with Hook's mod 1.3
    updated for new tehomod. now you don't need to modify tehomod.ini in order to enable the hotkey
    screenshots updated
     
    LarryHookins likes this.
  8. kb31

    kb31 Sailor Apprentice Storm Modder

    Joined:
    Jan 13, 2017
    Messages:
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    ActiveMap 1.2:
    added configuration file activemap_settings.h
    added region boundaries on the map (thanks to @LarryHookins). You can disable it, configure opacity and color in settings file
    added ability to display time in miles or hours instead of days(from @LDH's code). configuration is also in settings file
    fixed plural forms in Russian translation
    fixed some position issues with 1.4.1 version of the game. still impossible to fix one of them - use Hook's mod in order to fix this and other bugs
    other small fixes and improvements
    new screenshot added
     
    Pieter Boelen likes this.
  9. Carl

    Carl Powder Monkey

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    Hey, this is a damn cool mod! LarryHookins mentioned the active map for his Hookmod, so I thought, I should give it a try.

    Thank you! :)

    Btw: How can someone, who did make such a useful sailing tool, stay aboard as a powder monkey? :unsure
     
    Last edited: Apr 3, 2017
    kb31 likes this.
  10. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    That's just automated based on number of posts.
     
  11. Carl

    Carl Powder Monkey

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    Indeed I thought so but... it sounds totally odd to me...
     
  12. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Fair point.
    Which reminds me, there IS one thing I can try to rectify that.

    Congratulations on your promotion to Storm Modder, @kb31! :cheers
     
    Carl, LarryHookins and kb31 like this.
  13. Carl

    Carl Powder Monkey

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    Sounds better! :)
     
    Pieter Boelen likes this.
  14. teh_beard

    teh_beard Landlubber

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    A wonderful mod, but it lacks one feature, that makes me constantly to switch map on and off: displaying current in-game date on map screen. That would help with planning greatly, which is purpose of it, a`int it?
    Not something that I could thinker in myself, so I`ll humbly leave this request here.
     
    kb31 likes this.
  15. kb31

    kb31 Sailor Apprentice Storm Modder

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    ActiveMap 1.3:
    version strings replaced with date+time and remaining supplies strings
    added wind direction for nautical miles(from @LarryHookins version)
     
  16. Havok1o1

    Havok1o1 Landlubber

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    Love the new additions. Thanks!
     
  17. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    Active Map with Trade Assistant is the best thing to ever happen to TEHO. Many thanks to @kb31 for making it, because I don't think it's something I could have done myself.

    Hook
     
    kb31 likes this.

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