Hmm I wonder if the changes need a new game?
Only pice of code string related i found was in quests_reaction:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->case "time_over_Beliz_attack":
// 50 äÃåé Ãà âçÿòèå Ãåëèçà , âêëþ÷à ÿ è ïîõîäû çà äâóìÿ ïèðà òà ìè, åñëè ãåéìåð ðåøèò, ÷òî ýòî åìó ÃóæÃî
if (IsEntity(worldMap))
{
if (!bQuestCheckProcessFreeze) // ìîæÃî ïîêà çà òü
{
pchar.quest.time_over_Beliz_attack_Map_01.over = "yes"; // ñáðîñ, åñëè óæå îòêëà äûâà ëè
pchar.quest.time_over_Beliz_attack_Map_02.over = "yes";
makearef(arOldMapPos, worldMap.old);
WdmPrepareMapForAbordage(arOldMapPos);
MakeCloneShipDeck(pchar, true); // ïîäìåÃà ïà ëóáû
DoReloadFromWorldMapToLocation("Ship_deck", "goto", "goto5");
ReloadFromWMtoL_complete();
sld = characterFromID("Henry Morgan");
ChangeCharacterAddressGroup(sld, "Ship_deck", "goto", "goto6");
LAi_SetWarriorType(sld);
LAi_warrior_DialogEnable(sld, true);
sld.dialog.currentnode = "time_over_Beliz";
// ==> à Ãòóðà æ
for (i=1; i<5; i++)
{
attrName = "pirate_" + i;
sld = GetCharacter(NPC_GenerateCharacter(attrName, attrName, "man", "man", 15, PIRATE, 1, true));
sld.dialog.Filename = "Quest\sailors_dialog.c";
sld.dialog.currentnode = "Morgan_wait_you";
LAi_SetWarriorType(sld);
LAi_warrior_DialogEnable(sld, true);
LAi_SetLoginTime(sld, 0.0, 24.0);
LAi_SetHP(sld, 100.0, 100.0);
ChangeCharacterAddressGroup(sld, "Ship_deck", "goto", "goto"+i);
}
pchar.quest.Munity = ""; // ïðèçÃà ê âûõîäà ñ ïà ëóáû (çà êðûòî, à òî ìîæÃî ÃÃ¥ ãîâîðèòü)
LAi_LockFightMode(pchar, true);
}
else
{ // îòëîæèì äî ðà çìîðîçêè (ïðîëåò òà áëè÷åê)
Pchar.quest.time_over_Beliz_attack_Map_01.win_condition.l1 = "MapEnter";
Pchar.quest.time_over_Beliz_attack_Map_01.win_condition = "time_over_Beliz_attack";
}
}
else
{ // ïîäîæäåì âûõîäà Ãà êà ðòó, ðà ç âðåìÿ ïðîøëî, Ãî ìû ÃÃ¥ Ãà Ãåé
Pchar.quest.time_over_Beliz_attack_Map_02.win_condition.l1 = "MapEnter";
Pchar.quest.time_over_Beliz_attack_Map_02.win_condition = "time_over_Beliz_attack";
}
break;<!--c2--></div><!--ec2-->
Is that the code I'm looking for? I changed few numbers but they didn't have any effect :S