• New Horizons on Maelstrom
    Maelstrom New Horizons


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Models?

well, igot the files, one gm, one wrl and one obj...

first i opend the OBJ in 3ds max and tryed to apply the texture to the model, but for some reason your model, didn't have any texture cordinates... :S, i dont know why, but you have to export the file with the cordinates..
 
I think the tricorner hat should be somewhat lower (more on his head, now it is just floating) Damski, NICE! I want also boots on the Deringer Soldiers! (The white-red redcoats)
 
<!--quoteo(post=252000:date=Apr 23 2008, 07:07 AM:name=Chris Roupé)--><div class='quotetop'>QUOTE (Chris Roupé @ Apr 23 2008, 07:07 AM) <a href="index.php?act=findpost&pid=252000"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well, igot the files, one gm, one wrl and one obj...

first i opend the OBJ in 3ds max and tryed to apply the texture to the model, but for some reason your model, didn't have any texture cordinates... :S, i dont know why, but you have to export the file with the cordinates..<!--QuoteEnd--></div><!--QuoteEEnd-->

Oh well , I don't understand it either. Thanks for trying.
The bit I can't understand is that the texure fitted in Maya ,no problem. but shows up as missing texture when exported.
It's probably quite simple but I'm not familiar enough with the program to work it out.(thats if we have a complete working version of it).
damski.
 
yeah, well he didnt have any cordinates..

by the way, i made a new texture for pirat10...

<a href="http://img181.imageshack.us/my.php?image=newtextpiratoy3.jpg" target="_blank"><img src="http://img181.imageshack.us/img181/1985/newtextpiratoy3.th.jpg" border="0" class="linked-image" /></a>
 
he could be one of those good-natured well-fighting characters, i think. interesting.
 
hehe ok, well, i only made him fast cuz i wanted to see him on my new model, but i got ptoblems with him.. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
What problems?

Any chance of you trying to set that soldier up with some co-ords or would it be too difficult?

damski.
 
well, im talking about one of my models, when i export him to OBJ then import him he gets a lot of holes
 
well, now im bored and have nothing to model.. well hehe, can some one please come with any ideas? and, by the way, some one else can texture it if you want to.. :p..

just say anything..

and by the way, I made gibsy a hook :p it's white cuz i dont have any textures on it...

<a href="http://img402.imageshack.us/my.php?image=hahahhookyz3.jpg" target="_blank"><img src="http://img402.imageshack.us/img402/7433/hahahhookyz3.th.jpg" border="0" class="linked-image" /></a>
 
<!--quoteo(post=252137:date=Apr 23 2008, 11:03 AM:name=Chris Roupé)--><div class='quotetop'>QUOTE (Chris Roupé @ Apr 23 2008, 11:03 AM) <a href="index.php?act=findpost&pid=252137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well, im talking about one of my models, when i export him to OBJ then import him he gets a lot of holes<!--QuoteEnd--></div><!--QuoteEEnd-->


I was too, asking about the soldier was an after thought.

So using 3DSMAX isn't without its problems.

But, I wonder if Tool or gm.viewer is leaving out some data when exporting from them.
 
well, i tryed one of them and he got holes...

but as trange thing is the model i made a wood leg for, IT WORKED! lol.. dont know how :p

well, yeah i can give him a hook :p hehe..


_ _ _ _ _ _ _

actually i thought about something big, some more that 10 seconds jub ;p hehe...

i got an idea, is it posible to make a building and then some one place it in the world?
 
Should be possible to plant buildings somewhere if you've got the model and you know where to put it. Perhaps fun to add a building in a jungle or on a shore or so; the towns are pretty full as it is. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
<!--quoteo(post=252156:date=Apr 23 2008, 12:25 PM:name=Chris Roupé)--><div class='quotetop'>QUOTE (Chris Roupé @ Apr 23 2008, 12:25 PM) <a href="index.php?act=findpost&pid=252156"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well, i tryed one of them and he got holes...

but as trange thing is the model i made a wood leg for, IT WORKED! lol.. dont know how :p

well, yeah i can give him a hook :p hehe..


_ _ _ _ _ _ _

actually i thought about something big, some more that 10 seconds jub ;p hehe...

i got an idea, is it posible to make a building and then some one place it in the world?<!--QuoteEnd--></div><!--QuoteEEnd-->

This may be sad, but all that made perfect sense to me.... <img src="style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />2

Chris, if you are looking for something to model, I suggest just playing the game for a while and I can bet it won't be long before you see something in the game and wonder, "how would that look if...."

Other than that, have you tried to make changes to the room models?
 
Really sorry to add to the list, but I think that we need some Napoleonic naval officers... and by that I mean officers wearing tailcoats and fore n' aft bicorns.
My suggestion would be to take off the merchant captain's hat, rotate it 90 degrees, and put it on a corsair model. The corsair model is a good one to use because the model is divided into the legs, torso, and head... meaning that if one was to remove the textures the corsair would look like he's wearing a tailcoat rather than a frock coat!

Just like my able seamen skin idea in Thomas the Terror's topic, it is just an idea to keep in mind for later... <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Indeed having officers with "fore n' aft bicorns" would be really cool. Good call, Commodore! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
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