Levis:
I love the ideas you mentioned. In particular, your proposals of morale boost made based on accumulated xp of officers while in service, and HP bonus for officers based on past damage suffered (certainly a "what doesn't kill you makes you stronger" approach). Those sound great! I also like the modifer to starting salary based on island economy.
To answer your question:
I am playing at Sea dog difficulty, x5 salaries. I am planning to switch to x10 or x15, just haven't decided which.
Part of the issue might be I started as a castaway, and since I didn't want to try sailing in the tiny castaway ship, I've been hunting the jungle for 3 nights with my officer team. Now we all have tomahawks, which at 26-40 damage are about twice as good as the swords generally appearing at my level (9). Meaning we slaughter everyone in a few seconds.
One group of natives is about 2-5k in loot, depending on how many natives, one group of Highwayman usually is around 2k. At night nearly every jungle scene has enemies, and each group dies very quickly (we are all stocked up with bandages in case). Meaning at x5 my officer salaries are paid with one jungle scene with a minute of work, and in a night we make 40k or so now that we are well equipped. Which is why I am going to raise salaries, as it seems unfair they are paid so little.
So my perception of the ease of making money might be unique to hunting on land, where time passes slowly. It might also have something to do with the relative power of tomahawks at early levels--lately I have been seeing occasional bandits carrying better swords, and once one of my officers only had 3HP left after a fight (they usually only lose 1/4 of their HP at most), and sure enough his opponent's corpse had one of those better swords that are starting to appear on it. I am going to keep this up a little longer to buy a good ship (spent all my current savings on armor, skills books, and such), and then I will go to sea.
Also, towards morning last night I started having this weird thing, like invisible attackers and then when my officers would kill them an explosion of white dust would occur all over the screen. Really confused by that, maybe ghosts?
I may discover the economy works totally different at sea and salaries are more substantial, I don't know. On land you can do so much in a single game night, it may be I just don't understand how it works at sea.
I love the ideas you mentioned. In particular, your proposals of morale boost made based on accumulated xp of officers while in service, and HP bonus for officers based on past damage suffered (certainly a "what doesn't kill you makes you stronger" approach). Those sound great! I also like the modifer to starting salary based on island economy.
To answer your question:
I am playing at Sea dog difficulty, x5 salaries. I am planning to switch to x10 or x15, just haven't decided which.
Part of the issue might be I started as a castaway, and since I didn't want to try sailing in the tiny castaway ship, I've been hunting the jungle for 3 nights with my officer team. Now we all have tomahawks, which at 26-40 damage are about twice as good as the swords generally appearing at my level (9). Meaning we slaughter everyone in a few seconds.
One group of natives is about 2-5k in loot, depending on how many natives, one group of Highwayman usually is around 2k. At night nearly every jungle scene has enemies, and each group dies very quickly (we are all stocked up with bandages in case). Meaning at x5 my officer salaries are paid with one jungle scene with a minute of work, and in a night we make 40k or so now that we are well equipped. Which is why I am going to raise salaries, as it seems unfair they are paid so little.
So my perception of the ease of making money might be unique to hunting on land, where time passes slowly. It might also have something to do with the relative power of tomahawks at early levels--lately I have been seeing occasional bandits carrying better swords, and once one of my officers only had 3HP left after a fight (they usually only lose 1/4 of their HP at most), and sure enough his opponent's corpse had one of those better swords that are starting to appear on it. I am going to keep this up a little longer to buy a good ship (spent all my current savings on armor, skills books, and such), and then I will go to sea.
Also, towards morning last night I started having this weird thing, like invisible attackers and then when my officers would kill them an explosion of white dust would occur all over the screen. Really confused by that, maybe ghosts?
I may discover the economy works totally different at sea and salaries are more substantial, I don't know. On land you can do so much in a single game night, it may be I just don't understand how it works at sea.