One thing I found in @Levis' stuff was a change in "LAi_boarding.c" to the way casualties from musket fire at the start of a boarding are calculated. At present there's a modifier for the attacker's "Luck" skill. This version replaces it with the same size modifier, but based on "Grappling" instead.
There are arguments both ways. Muskets were not accurate, so it could be a matter of luck whether the musketeer hits anything. Or the placing of the musketeers could be dependent on the captain's or boatswain's experience in boarding actions.
In terms of balance, it could also go either way. Personally I find "Grappling" goes up much quicker than "Luck", partly because I do a lot of boarding and partly because I have "ITEM_REALISM" in "InternalSettings.h" set on, so I don't get "Luck" boosts from gems or Indian trinkets. So switching musket fire to "Grappling" will make it more effective for me. Other people might play differently, especially since "ITEM_REALISM" is set off by default.
So, any thoughts from anyone else? Switch musket fire to depend on "Grappling", or leave it depending on "Luck"?
There are arguments both ways. Muskets were not accurate, so it could be a matter of luck whether the musketeer hits anything. Or the placing of the musketeers could be dependent on the captain's or boatswain's experience in boarding actions.
In terms of balance, it could also go either way. Personally I find "Grappling" goes up much quicker than "Luck", partly because I do a lot of boarding and partly because I have "ITEM_REALISM" in "InternalSettings.h" set on, so I don't get "Luck" boosts from gems or Indian trinkets. So switching musket fire to "Grappling" will make it more effective for me. Other people might play differently, especially since "ITEM_REALISM" is set off by default.
So, any thoughts from anyone else? Switch musket fire to depend on "Grappling", or leave it depending on "Luck"?