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Mutiny

Phaser

Landlubber
I noticed that in resource\texture\loading folder there is a mutiny_512.tga but when the crew does mutiny all u get is a pop up that says quell the mutiny?,and when you click continue the screen is black for a few seconds and you go straight to the fight with your crew but the mutiny loading screen doesn't show can someone direct me to the correct file so i can fix this.

thanks
 
The reason i am asking is i have created a loading screen/user interface mod, it basicaly changes how the load screens look and how the ingame menu's look and its complete, except for the Mutiny loading screen,if anyone can help fix what evers wrong with the code to get it to load properly i would be very grateful.

Thanks,
 
Interesting topic, I noticed some of the things you guys menttioned not to long ago myself when I was thinking of possibly puting the POTC mutiny video into AOP.
 
Not a video, AOP has in the texture\loading folder a Mutiny_512.tga, in the scripts\crew file this is the only reference to the Mutiny_512.tga that i have found...


void LaunchRiotOnShip()
{

string deckID = GetShipLocationID(pchar);

pchar.quest.riotondeck.win_condition.l1 = "location";
pchar.quest.riotondeck.win_condition.l1.location = deckID;
pchar.quest.riotondeck.win_condition = "ReachRiotDeck";

Locations[FindLocation(deckID)].boarding = "false";
Locations[FindLocation(deckID)].image = "loading\Mutiny_512.tga";



unless i have just been over looking it i haven't seen any other reference to the Mutiny_512.tga file anywere not sure what the problem is.
 
Try replacing the file with another and see if it works, if it does, then perhaps the mutiny loading screen is just black for whatever reason.

From the seadogs file:
{
case "sea":
/*nSelect = rand(1);
sFileName = "skeleton_on_beach";
switch(nSelect)
{
case 0: sFileName = "skeleton_on_beach"; break;
case 1: sFileName = "undersea"; break;
}
StartPostVideo(sFileName,1);*/
StartPictureAsVideo( "loading\Death_512.tga" );
break;

case "boarding":
//StartPostVideo("skeleton_on_beach",1);
StartPictureAsVideo( "loading\Death_512.tga" );
break;

case "land":
//StartPostVideo("blaze_land_dead",1);
StartPictureAsVideo( "loading\Death_512.tga" );
break;

case "mutiny":
//StartPostVideo("blaze_mutiny_dead",1);
StartPictureAsVideo( "loading\Death_512.tga" );
break;
}
 
changed the seagogs file from this

case "mutiny":
//StartPostVideo("blaze_mutiny_dead",1);
StartPictureAsVideo( "loading\Death_512.tga" );
break;
}

to this

case "mutiny":
//StartPostVideo("blaze_mutiny_dead",1);
StartPictureAsVideo( "loading\Mutiny_512.tga" );
break;

no change, i'm starting to think the code is just plain broken as far as the mutiny screen is concernd.
 
<!--quoteo(post=167273:date=Oct 13 2006, 07:07 AM:name=Officerpuppy)--><div class='quotetop'>QUOTE(Officerpuppy @ Oct 13 2006, 07:07 AM) [snapback]167273[/snapback]</div><div class='quotemain'><!--quotec-->
Try replacing the file with another and see if it works, if it does, then perhaps the mutiny loading screen is just black for whatever reason.

From the seadogs file:
{
case "sea":
/*nSelect = rand(1);
sFileName = "skeleton_on_beach";
switch(nSelect)
{
case 0: sFileName = "skeleton_on_beach"; break;
case 1: sFileName = "undersea"; break;
}
StartPostVideo(sFileName,1);*/
StartPictureAsVideo( "loading\Death_512.tga" );
break;

case "boarding":
//StartPostVideo("skeleton_on_beach",1);
StartPictureAsVideo( "loading\Death_512.tga" );
break;

case "land":
//StartPostVideo("blaze_land_dead",1);
StartPictureAsVideo( "loading\Death_512.tga" );
break;

case "mutiny":
//StartPostVideo("blaze_mutiny_dead",1);
StartPictureAsVideo( "loading\Death_512.tga" );
break;
}
<!--QuoteEnd--></div><!--QuoteEEnd-->

looks like those video's are from potc let me add them to aop and see what happens
 
OK,
solved the problem this is how to get the mutiny_512.tga to play before you battle the crew on deck...


in the scripts/crew file this line:

void LaunchRiotOnShip()
{

string deckID = GetShipLocationID(pchar);

pchar.quest.riotondeck.win_condition.l1 = "location";
pchar.quest.riotondeck.win_condition.l1.location = deckID;
pchar.quest.riotondeck.win_condition = "ReachRiotDeck";

Locations[FindLocation(deckID)].boarding = "false";
Locations[FindLocation(deckID)].image = "loading\Mutiny_512.tga";


change to this...

void LaunchRiotOnShip()
{

string deckID = GetShipLocationID(pchar);

pchar.quest.riotondeck.win_condition.l1 = "location";
pchar.quest.riotondeck.win_condition.l1.location = deckID;
pchar.quest.riotondeck.win_condition = "ReachRiotDeck";

Locations[FindLocation(deckID)].boarding = "false";
Locations[FindLocation(deckID)].image = "loading\Mutiny_512.tga";
StartPictureAsVideo( "loading\Mutiny_512.tga" );

thanks Officerpuppy for getting me to look closer at the seadogs file you were correct that was were the answere was. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=167312:date=Oct 14 2006, 12:34 AM:name=Phaser)--><div class='quotetop'>QUOTE(Phaser @ Oct 14 2006, 12:34 AM) [snapback]167312[/snapback]</div><div class='quotemain'><!--quotec-->
OK,
solved the problem this is how to get the mutiny_512.tga to play before you battle the crew on deck...


in the scripts/crew file this line:

void LaunchRiotOnShip()
{

string deckID = GetShipLocationID(pchar);

pchar.quest.riotondeck.win_condition.l1 = "location";
pchar.quest.riotondeck.win_condition.l1.location = deckID;
pchar.quest.riotondeck.win_condition = "ReachRiotDeck";

Locations[FindLocation(deckID)].boarding = "false";
Locations[FindLocation(deckID)].image = "loading\Mutiny_512.tga";


change to this...

void LaunchRiotOnShip()
{

string deckID = GetShipLocationID(pchar);

pchar.quest.riotondeck.win_condition.l1 = "location";
pchar.quest.riotondeck.win_condition.l1.location = deckID;
pchar.quest.riotondeck.win_condition = "ReachRiotDeck";

Locations[FindLocation(deckID)].boarding = "false";
Locations[FindLocation(deckID)].image = "loading\Mutiny_512.tga";
StartPictureAsVideo( "loading\Mutiny_512.tga" );

thanks Officerpuppy for getting me to look closer at the seadogs file you were correct that was were the answere was. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Arr, another bug squashed. Good on 'ya mate! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
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